本文整理汇总了PHP中Shadowfunc::randomData方法的典型用法代码示例。如果您正苦于以下问题:PHP Shadowfunc::randomData方法的具体用法?PHP Shadowfunc::randomData怎么用?PHP Shadowfunc::randomData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shadowfunc
的用法示例。
在下文中一共展示了Shadowfunc::randomData方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: decideCombat
public static function decideCombat(SR_Player $player, array $args)
{
$args = SR_AIDecision::filterDecisions($args);
$total = 0;
$data = array();
foreach ($args as $decision) {
$decision instanceof SR_AIDecision;
$chance = (int) ($decision->getPreference() * 1000);
$total += $chance;
$data[] = array($decision, $chance);
}
$rand = Shadowfunc::randomData($data, $total);
return $rand === false ? NULL : $rand;
}
示例2: enemyContact
private function enemyContact(SR_Party $party, $friendly = false)
{
$dice = $friendly ? 18 : 8;
if (rand(1, $dice) !== 1) {
return false;
}
$mc = $party->getMemberCount();
$level = $party->getMax('level', true);
$possible = array();
$total = 0;
foreach ($this->npcs as $npc) {
$npc instanceof SR_NPC;
if ($npc->getNPCLevel() <= $level && $npc->isNPCFriendly($party) === $friendly && $npc->canNPCMeet($party)) {
$multi = $friendly === true ? 1 : 1;
$percent = round($npc->getNPCMeetPercent($party) * $multi * 100);
$total += $percent;
$possible[] = array($npc->getNPCClassName(), $percent);
}
}
$npcs = array();
$x = 200;
// 200% chance nothing
do {
$contact = false;
if (false !== ($npc = Shadowfunc::randomData($possible, $total, $x * 100))) {
$contact = true;
$npcs[] = $npc;
$x += 120 - Common::clamp($mc * 10, 0, 50);
}
if (count($npcs) >= $this->maxEnemies($party)) {
break;
}
} while ($contact === true);
if (count($npcs) === 0) {
return false;
}
$ep = SR_NPC::createEnemyParty($npcs);
if ($friendly === true) {
$party->talk($ep, true);
} else {
$party->fight($ep, true);
}
return true;
}
示例3: randModifier
public static function randModifier(SR_Player $player, $level)
{
$luck = $player->get('luck');
$total = 0;
$possible = array();
$level = intval($level + $luck * 2);
foreach (self::getRuneData() as $data) {
$minlvl = $data[self::RUNE_MIN_LEVEL];
if ($level < $minlvl) {
continue;
}
$maxlvl = $data[self::RUNE_MAX_LEVEL];
$range = $maxlvl - $minlvl;
# Percent of level
$level = Common::clamp($level, 0, $maxlvl);
$l = $level - $minlvl;
$l = $l / $range;
$dc = round($data[self::RUNE_DROP_CHANCE] * $l * 100);
if ($dc < 1) {
continue;
}
$possible[] = array($data, $dc);
$total += $dc;
}
if (count($possible) === 0) {
return false;
}
if (false === ($data = Shadowfunc::randomData($possible, $total, 0))) {
return false;
}
$minlvl = $data[self::RUNE_MIN_LEVEL];
$maxlvl = $data[self::RUNE_MAX_LEVEL];
$range = $maxlvl - $minlvl;
$l = $level - $minlvl;
$l = $l / $range;
$min = $data[self::RUNE_MIN_MODIFIER];
$max = $data[self::RUNE_MAX_MODIFIER];
$r = $max - $min;
$max = $r * $l;
$power = Shadowfunc::diceFloat($min, $min + $max, 2) * SR_Player::RUNE_MULTIPLIER;
if ($power < 0.1) {
return false;
}
// echo "RUNE POWER $min - $max: $power\n";
return array($data[self::RUNE_MODIFIER] => $power);
}