本文整理汇总了PHP中Shadowfunc类的典型用法代码示例。如果您正苦于以下问题:PHP Shadowfunc类的具体用法?PHP Shadowfunc怎么用?PHP Shadowfunc使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Shadowfunc类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
switch ($word) {
case 'confirm':
$npc->reply($this->lang('confirm'));
// $npc->reply('It would be so great if you could help me again, yes?');
break;
case 'shadowrun':
$npc->reply($this->lang('shadowrun1'));
$npc->reply($this->lang('shadowrun2'));
$npc->reply($this->lang('shadowrun3', array(self::NEED_LEG, self::NEED_ARMOR, self::NEED_HELMET)));
$npc->reply($this->lang('shadowrun4', array(Shadowfunc::displayNuyen(self::REWARD_NUYEN))));
// $npc->reply('Thanks to you I have some runes now, and the customers are already coming.');
// $npc->reply('However, I need Chain armory for the Arena and I have no time to smith it.');
// $npc->reply(sprintf('Could you bring me %s ChainLegs, %s ChainBodies and %s ChainHelmets?', self::NEED_LEG, self::NEED_ARMOR, self::NEED_HELMET));
// $npc->reply(sprintf('I can pay you %s for that job! Yes?', Shadowfunc::displayNuyen(self::REWARD_NUYEN)));
break;
case 'yes':
$npc->reply($this->lang('yes'));
// $npc->reply(sprintf('Thank you so very much. Please hurry. The Arena frequently needs melee armory.'));
break;
case 'no':
$npc->reply($this->lang('no'));
// $npc->reply('Anyway check out my offers!');
break;
}
return true;
}
示例2: execute
public static function execute(SR_Player $player, array $args)
{
$bot = Shadowrap::instance($player);
if (count($args) !== 2) {
$bot->reply(Shadowhelp::getHelp($player, 'gmloot'));
return false;
}
$target = Shadowrun4::getPlayerByShortName($args[0]);
if ($target === -1) {
$player->message('The username is ambigious.');
return false;
}
if ($target === false) {
$player->message('The player is not in memory or unknown.');
return false;
}
if (false === $target->isCreated()) {
$bot->reply(sprintf('The player %s has not started a game yet.', $args[0]));
return false;
}
if (Common::isNumeric($args[1])) {
$target->giveItems(Shadowfunc::randLoot($target, $args[1]), 'gmloot');
} else {
}
return true;
}
示例3: execute
public static function execute(SR_Player $player, array $args)
{
$bot = Shadowrap::instance($player);
# One arg is like examine.
if (count($args) === 1) {
return Shadowcmd_examine::execute($player, $args);
}
# Other than 2 args is error => help.
if (count($args) !== 2) {
$bot->reply(Shadowhelp::getHelp($player, 'show'));
return false;
}
# Try to get target.
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
// $player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
# Show to yourself is like examine.
if ($target->getID() === $player->getID()) {
return Shadowcmd_examine::execute($player, array($args[1]));
}
# Try to get item.
if (false === ($item = $player->getItem($args[1]))) {
$player->msg('1029');
// $bot->reply('You don`t have that item.');
return false;
}
return $target->msg('5062', array($player->displayName(), $item->getItemInfo($target)));
// $msg = sprintf('%s shows you: %s', $player->displayName(), $item->getItemInfo($player));
// return $target->message($msg);
}
示例4: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
switch ($word) {
case 'shadowrun':
$npc->reply($this->lang('sr1'));
$npc->reply($this->lang('sr2', array($this->getNeededAmount())));
$npc->reply($this->lang('sr3'));
// $npc->reply('Yo chummer, we need to get rid of Killers first, before we can get into business.');
// $npc->reply(sprintf('Please kill %s killers and come back.', $this->getNeededAmount()));
// $npc->reply('Do you accept?');
break;
case 'confirm':
$ny = Shadowfunc::displayNuyen(self::REWARD_NUYEN);
$npc->reply($this->lang('confirm', array($ny)));
// $npc->reply(sprintf('I will pay you %s for this run.', $ny));
break;
case 'yes':
$npc->reply($this->lang('yes'));
// $npc->reply(sprintf('See you around, chummer.'));
break;
case 'no':
$npc->reply($this->lang('no'));
// $npc->reply(sprintf('See you around, chummer.'));
break;
}
return true;
}
示例5: bribingTheGuard
private function bribingTheGuard(SR_Player $player, $word, array $args)
{
$b = chr(2);
$price = rand(2000, 8000);
$price = Shadowfunc::calcBuyPrice($price, $player);
if (!isset($args[0])) {
$this->reply('Every person has it\'s <price> parameter.');
$player->help('Use #talk bribe <amt> to try to bribe the guard.');
return true;
}
$amt = (int) $args[0];
if ($amt < $price) {
$this->reply("{$b}Security !!!!{$b}");
$p = $player->getParty();
$p->pushAction(SR_Party::ACTION_OUTSIDE, 'Prison_Block2');
$ep = SR_NPC::createEnemyParty('Prison_Ward', 'Prison_Ward', 'Prison_Ward', 'Prison_Guard', 'Prison_Guard');
$p->fight($ep, true);
} else {
if (!$player->hasNuyen($amt)) {
$this->reply('The idea of a bribe is usually that you can pay it ...');
} else {
$party = $player->getParty();
$this->reply('Every bride has her pride ...');
$this->reply('Ok buddy ... He is in cell 5, do quick, i will release the alarm as late as possible. Good luck ... ');
$player->giveNuyen(-$amt);
$party->pushAction(SR_Party::ACTION_OUTSIDE, 'PrisonB2_Exit');
}
}
return true;
}
示例6: on_sleep
public function on_sleep(SR_Player $player, array $args)
{
$bot = Shadowrap::instance($player);
$party = $player->getParty();
$price = $this->calcPrice($player);
if (!$party->needsToRest()) {
return $bot->rply('1137');
// return $bot->reply('You don`t need to rest.');
}
if (false === $player->pay($price)) {
return $bot->rply('1063', array(Shadowfunc::displayNuyen($price), $player->displayNuyen()));
// return $bot->reply(sprintf('To rent a room for your party, you need %s. You only got %s!', Shadowfunc::displayNuyen($price), $player->displayNuyen()));
}
if ($price > 0) {
$player->msg('5143', array($price));
// $player->message(sprintf('You pay %s nuyen.', $price));
}
$b = chr(2);
$party->pushAction(SR_Party::ACTION_SLEEP);
// foreach ($party->getMembers() as $member)
// {
// $member instanceof SR_Player;
// $member->effectsReset();
// }
return $party->ntice('5182');
// $party->notice("The party goes to sleep. You go to your {$b}own{$b} bedroom.");
}
示例7: onThrow
public function onThrow(SR_Player $player, SR_Player $target)
{
$firearms = $player->get('firearms');
$atk = 20 + $firearms;
$mindmg = 1;
$maxdmg = 6;
$out_dmg = '';
$out_dmgep = '';
$out_eff = '';
$inaccuracy = rand(2, 4) - ($firearms ? 1 : 0);
$targets = $this->computeDistances($target, $inaccuracy);
foreach ($targets as $data) {
list($t, $d) = $data;
$t instanceof SR_Player;
$a = $atk - $d + rand(-1, 2);
$a = Common::clamp($a, 0, $atk);
$def = $t->get('defense');
$arm = $t->get('marm');
$hits = Shadowfunc::diceHits($mindmg, $arm, $atk, $def, $player, $t);
$hits -= $arm;
$hits = Common::clamp($hits, 0);
if ($hits == 0) {
continue;
}
$dmg = round($mindmg + $hits / 10, 2);
if ($dmg <= 0) {
continue;
}
}
}
示例8: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->msg('1036');
// $player->message('This does not work in combat');
return false;
}
$argc = count($args);
if ($argc < 1 || $argc > 2) {
$player->message(Shadowhelp::getHelp($player, 'givekw'));
return false;
}
if ($argc === 2) {
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
#$player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
$word = $args[1];
$targets = array($target);
} else {
$word = $args[0];
$targets = $player->getParty()->getMembers();
}
if (false === $player->hasKnowledge('words', $word)) {
$player->msg('1023');
# You don`t have this knowledge.
return false;
}
return self::giveKnow($player, $targets, 'words', $args[1]);
}
示例9: decideCombat
public static function decideCombat(SR_Player $player, array $args)
{
echo __METHOD__ . PHP_EOL;
$min = isset($args[0]) ? (int) $args[0] : 1.0;
$max = isset($args[1]) ? (int) $args[1] : 1.0;
return array('attack', Shadowfunc::diceFloat($min, $max, 2));
}
示例10: calcFirewallDamage
private function calcFirewallDamage(SR_Player $player, SR_Player $target, $level, $hits)
{
// echo "Calc damage with $hits hits\n";
$min = $level + 1;
$max = $min + $hits * 1.0;
return Shadowfunc::diceFloat($min, $max);
}
示例11: checkQuest
public function checkQuest(SR_NPC $npc, SR_Player $player)
{
if ($this->isDone($player)) {
return false;
}
$need = $this->getNeededAmount();
$have = $this->getAmount();
$have = $this->giveQuesties($player, $npc, 'Tenugui', $have, $need);
$this->saveAmount($have);
if ($have >= $need) {
$ny = Shadowfunc::displayNuyen(self::REWARD_NUYEN);
$xp = self::REWARD_XP;
$npc->reply($this->lang('thx1'));
$npc->reply($this->lang('thx2', array($ny)));
$player->message($this->lang('thx3', array($ny, $xp)));
// $npc->reply('Haha, great! You are the best. This might have been a lesson for them.');
// $npc->reply(sprintf('I am still a bit short on money. But you can have %s.', $ny));
// $player->message(sprintf('The smith hands you %s. You also gain %s XP.', $ny, $xp));
$player->giveNuyen(self::REWARD_NUYEN);
$player->giveXP($xp);
$this->onSolve($player);
$npc->reply($this->lang('thx4'));
// $npc->reply('You know what ... I will teach you how to use lockpicking.');
$player->alterField('lockpicking', 1);
$player->message($this->lang('thx5'));
// $player->message(sprintf('Your lockpicking skill has increased by 1.'));
} else {
$npc->reply($this->lang('more', array($need - $have)));
// $npc->reply(sprintf('Please bring me another %d Tenugui. I will reward you well.', $need-$have));
}
return true;
}
示例12: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
$need = $this->getNeededAmount();
$ny = $this->getRewardNuyen();
$dny = Shadowfunc::displayNuyen($ny);
switch ($word) {
case 'shadowrun':
$npc->reply("Heh ... well ... lol ... well ...");
$npc->reply("You can indeed do a job for me ^^");
$player->message('The salesman whispers: "I messed up the yearly inventory" ... ');
$npc->reply("I am going into own business and purchase Scanners and Credsticks.");
$player->message('The salesman whispers: "I will compensate you ..." ');
break;
case 'confirm':
$npc->reply("Thank you for your help in advance.");
break;
case 'yes':
$npc->reply('Thank you chummer.');
break;
case 'no':
$npc->reply('Laters chummer.');
break;
}
return true;
}
示例13: execute
public static function execute(SR_Player $player, array $args)
{
if ($player->isFighting()) {
$player->msg('1036');
// $player->message('This does not work in combat');
return false;
}
$argc = count($args);
if ($argc < 1 || $argc > 2) {
$player->message(Shadowhelp::getHelp($player, 'givekp'));
return false;
}
if ($argc === 2) {
if (false === ($target = Shadowfunc::getFriendlyTarget($player, $args[0]))) {
$player->msg('1028', array($args[0]));
// $player->message(sprintf('%s is not here or the name is ambigous.', $args[0]));
return false;
}
$place = $args[1];
$targets = array($target);
} else {
$place = $args[0];
$targets = $player->getParty()->getMembers();
}
if (false === ($tlc = Shadowcmd_goto::getTLCByArgMulticity($player, $place))) {
$player->msg('1023');
return false;
}
return self::giveKnow($player, $targets, 'places', $tlc);
}
示例14: execute
public static function execute(SR_Player $player, array $args)
{
return self::rply($player, '5047', array(Shadowfunc::getEffects($player)));
// $bot = Shadowrap::instance($player);
// $bot->reply(sprintf('Your effects: %s.', Shadowfunc::getEffects($player)));
// return true;
}
示例15: onNPCQuestTalkB
public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
{
$ny = Shadowfunc::displayNuyen(self::REWARD_NUYEN);
switch ($word) {
case 'shadowrun':
$npc->reply($this->lang('sr1'));
$npc->reply($this->lang('sr2'));
$npc->reply($this->lang('sr3', array($this->getNeededAmount())));
// $npc->reply('Yo chummer, I have another important mission for you.');
// $npc->reply('A contractor needs to get some ElectronicParts stolen from a ship delivery in the harbor.)');
// $npc->reply(sprintf('You would need to bring me %s ElectronicParts to get the job done. What do you say?', $this->getNeededAmount()));
break;
case 'confirm':
// $npc->reply(sprintf('I will pay you %s for this run.', $ny));
// break;
// $npc->reply(sprintf('I will pay you %s for this run.', $ny));
// break;
case 'yes':
// $npc->reply(sprintf('See you around, chummer.'));
// break;
// $npc->reply(sprintf('See you around, chummer.'));
// break;
case 'no':
// $npc->reply(sprintf('See you around, chummer.'));
$npc->reply($this->lang($word));
break;
}
return true;
}