本文整理汇总了PHP中Shadowfunc::displayBusy方法的典型用法代码示例。如果您正苦于以下问题:PHP Shadowfunc::displayBusy方法的具体用法?PHP Shadowfunc::displayBusy怎么用?PHP Shadowfunc::displayBusy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shadowfunc
的用法示例。
在下文中一共展示了Shadowfunc::displayBusy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: giveItem
public static function giveItem(SR_Player $player, SR_Player $target, $id, $amt = 1)
{
if ($amt < 1) {
$player->msg('1038');
// $player->message('Please give a positive amount of items.');
return false;
}
if (false === ($item = $player->getInvItem($id))) {
$player->msg('1029');
// $player->message('You don`t have that item.');
return false;
}
// if (false === $item->isItemTradeable())
// {
// $player->message('You are not allowed to trade this item.');
// return false;
// }
if ($item->isItemStackable()) {
if ($amt > $item->getAmount()) {
$player->msg('1040', array($item->getItemName()));
// $player->message(sprintf('You only have %d %s.', $item->getAmount(), $item->getName()));
return false;
}
$giveItem = SR_Item::createByName($item->getItemName(), $amt, true);
$item->useAmount($player, $amt);
} else {
if ($amt !== 1) {
$player->message('Currently you can only give one equipment at a time.');
return false;
}
$player->removeFromInventory($item);
$giveItem = $item;
}
$busymsg = $player->isFighting() ? Shadowfunc::displayBusy($player->busy(SR_Player::GIVE_TIME)) : '';
self::rply($player, '5115', array($amt, $giveItem->displayFullName($player), $target->getName(), $busymsg));
// $player->message(sprintf('You gave %d %s to %s.%s', $amt, $giveItem->getName(), $target->getName(), $busymsg));
$target->giveItems(array($giveItem), $player->getName());
// if ($target instanceof SR_TalkingNPC)
// {
// $target->onNPCGive($player, $items);
// }
return true;
}
示例2: announceADV
public function announceADV(SR_Player $player, SR_Player $target, $level, $key = '10000', $arg1 = '', $arg2 = '', $arg3 = '', $arg4 = '')
{
# Pick right keys. Each spell has own 4 keys for all 4 possibilities.
$key_friend = $key;
$key_foe = $key + 2;
if ($this->isCastMode()) {
$key_friend++;
$key_foe++;
}
$key_friend = (string) $key_friend;
$key_foe = (string) $key_foe;
# 9 args
$args = array($player->displayName(), $level, $this->getName(), $target->displayName(), $arg1, $arg2, $arg3, Shadowfunc::displayBusy($player->getBusyLeft()));
# Announce
$p = $player->getParty();
$ep = $target->getParty();
if ($ep->getID() !== $p->getID()) {
$ep->ntice($key_foe, $args);
}
if ($this->isCastMode()) {
# 10 args
# TODO: this 12 args
// $args[] = $this->getManaCost($player, $level);
// $args[] = $player->getMP();
// $args[] = $player->getMaxMP();
# Old spell style 10 args
$gain = $this->getManaCost($player, $level);
$oldmp = $player->getMP() + $gain;
$maxmp = $player->getMaxMP();
$args[] = Shadowfunc::displayMPGain($oldmp, -$gain, $maxmp);
}
$args[] = $arg4;
$p->ntice($key_friend, $args);
}
示例3: forwardB
private function forwardB(SR_Player $player, $dir, $fwbw, $busy = -1)
{
$by = $dir * $player->getMovePerSecond();
$pid = $player->getID();
$new_d = 0;
$this->movePlayerB($pid, $by, $new_d);
$busy = $busy > 0 ? ', ' . Shadowfunc::displayBusy($player->busy($busy)) : '.';
$by = round($by, 1);
$new_d = round($new_d, 1);
$ep = $this->getEnemyParty();
$pname = $player->getName();
$this->ntice('5090', array($pname, abs($by), $fwbw, $new_d, $busy));
$ep->ntice('5091', array($pname, abs($by), $fwbw, $new_d, $busy));
// $message = sprintf(' moves %.01f meters %s and is now on position %.01f meters%s', abs($by), $fwbw, $new_d, $busy);
// $this->message($player, $message);
// $this->getEnemyParty()->message($player, $message);
return true;
}