本文整理汇总了Java中org.newdawn.slick.Graphics.getColor方法的典型用法代码示例。如果您正苦于以下问题:Java Graphics.getColor方法的具体用法?Java Graphics.getColor怎么用?Java Graphics.getColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.getColor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preRender
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.state.transition.Transition#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void preRender(StateBasedGame game, GameContainer container,
Graphics g) throws SlickException {
prev.render(container, game, g);
MaskUtil.defineMask();
for (int i=0;i<blobs.size();i++) {
((Blob) blobs.get(i)).render(g);
}
MaskUtil.finishDefineMask();
MaskUtil.drawOnMask();
if (background != null) {
Color c = g.getColor();
g.setColor(background);
g.fillRect(0,0,container.getWidth(),container.getHeight());
g.setColor(c);
}
}
示例2: postRender
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException {
g.translate(container.getWidth()/2, container.getHeight()/2);
g.scale(scale,scale);
g.rotate(0, 0, ang);
g.translate(-container.getWidth()/2, -container.getHeight()/2);
if (background != null) {
Color c = g.getColor();
g.setColor(background);
g.fillRect(0,0,container.getWidth(),container.getHeight());
g.setColor(c);
}
prev.render(container, game, g);
g.translate(container.getWidth()/2, container.getHeight()/2);
g.rotate(0, 0, -ang);
g.scale(1/scale,1/scale);
g.translate(-container.getWidth()/2, -container.getHeight()/2);
}
示例3: postRender
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
g.setColor(old);
}
示例4: postRender
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth()*2, container.getHeight()*2);
g.setColor(old);
}
示例5: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext,
* org.newdawn.slick.Graphics)
*/
public void render(GUIContext container, Graphics g) {
if (lastKey != -1) {
if (input.isKeyDown(lastKey)) {
if (repeatTimer < System.currentTimeMillis()) {
repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL;
keyPressed(lastKey, lastChar);
}
} else {
lastKey = -1;
}
}
Rectangle oldClip = g.getClip();
g.setWorldClip(x,y,width, height);
// Someone could have set a color for me to blend...
Color clr = g.getColor();
if (background != null) {
g.setColor(background.multiply(clr));
g.fillRect(x, y, width, height);
}
g.setColor(text.multiply(clr));
Font temp = g.getFont();
int cpos = font.getWidth(value.substring(0, cursorPos));
int tx = 0;
if (cpos > width) {
tx = width - cpos - font.getWidth("_");
}
g.translate(tx + 2, 0);
g.setFont(font);
g.drawString(value, x + 1, y + 1);
if (hasFocus() && visibleCursor) {
g.drawString("_", x + 1 + cpos + 2, y + 1);
}
g.translate(-tx - 2, 0);
if (border != null) {
g.setColor(border.multiply(clr));
g.drawRect(x, y, width, height);
}
g.setColor(clr);
g.setFont(temp);
g.clearWorldClip();
g.setClip(oldClip);
}