本文整理汇总了Java中org.newdawn.slick.Graphics.drawString方法的典型用法代码示例。如果您正苦于以下问题:Java Graphics.drawString方法的具体用法?Java Graphics.drawString怎么用?Java Graphics.drawString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.drawString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("T - TGA Snapshot", 10,50);
g.drawString("J - JPG Snapshot", 10,70);
g.drawString("P - PNG Snapshot", 10,90);
g.setDrawMode(Graphics.MODE_ADD);
g.drawImage(copy, 200, 300);
g.setDrawMode(Graphics.MODE_NORMAL);
g.drawString(message, 10,400);
g.drawRect(200,0,400,300);
g.translate(400, 250);
fire.render();
this.g = g;
}
示例2: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("R - Toggle Rotationg",10,50);
g.drawImage(image1, 100, 236);
g.drawImage(image2, 600, 236);
g.translate(0, -150);
g.rotate(400, 300, ang);
g.texture(shape, image2);
g.texture(shape, image1, fill);
g.resetTransform();
g.translate(0, 150);
g.rotate(400, 300, ang);
g.texture(poly, image2);
g.texture(poly, image1, fill);
g.resetTransform();
}
示例3: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("Space to restart() animation", 100, 50);
g.drawString("Til Limited animation: "+start, 100, 500);
g.drawString("Hold 1 to move the manually animated", 100, 70);
g.drawString("PingPong Frame:"+pingPong.getFrame(), 600, 70);
g.scale(-1,1);
animation.draw(-100,100);
animation.draw(-200,100,36*4,65*4);
if (start < 0) {
limited.draw(-400,100,36*4,65*4);
}
manual.draw(-600,100,36*4,65*4);
pingPong.draw(-700,100,36*2,65*2);
}
示例4: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
this.g = g;
image.draw(100,100);
g.setColor(Color.white);
g.drawString("Move mouse over test image", 200, 20);
g.setColor(read[0]);
g.drawString(read[0].toString(), 100,300);
g.setColor(read[1]);
g.drawString(read[1].toString(), 150,320);
g.setColor(read[2]);
g.drawString(read[2].toString(), 200,340);
g.setColor(read[3]);
g.drawString(read[3].toString(), 250,360);
if (read[4] != null) {
g.setColor(read[4]);
g.drawString("On image: "+read[4].toString(), 100,250);
}
if (read[5] != null) {
g.setColor(Color.white);
g.drawString("On screen: "+read[5].toString(), 100,270);
}
}
示例5: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("left shift down: "+lshift, 100, 240);
g.drawString("right shift down: "+rshift, 100, 260);
g.drawString("space down: "+space, 100, 280);
g.setColor(Color.white);
g.drawString(message, 10, 50);
g.drawString(""+container.getInput().getMouseY(), 10, 400);
g.drawString("Use the primary gamepad to control the blob, and hit a gamepad button to change the color", 10, 90);
for (int i=0;i<lines.size();i++) {
Line line = (Line) lines.get(i);
line.draw(g);
}
g.setColor(cols[index]);
g.fillOval((int) x, (int) y, 50, 50);
g.setColor(Color.yellow);
g.fillRect(50,200+ypos,40,40);
}
示例6: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
g.drawString("The OGG loop is now streaming from the file, woot.",100,60);
g.drawString("Press space for sound effect (OGG)",100,100);
g.drawString("Press P to pause/resume music (XM)",100,130);
g.drawString("Press E to pause/resume engine sound (WAV)",100,190);
g.drawString("Press enter for charlie (WAV)",100,160);
g.drawString("Press C to change music",100,210);
g.drawString("Press B to burp (AIF)",100,240);
g.drawString("Press + or - to change volume of music", 100, 270);
g.setColor(Color.blue);
g.drawString("Music Volume Level: " + volume / 10.0f, 150, 300);
}
示例7: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, StateBasedGame game, Graphics g) {
g.setFont(font);
g.setColor(Color.green);
g.drawString("This is State 2", 200, 50);
g.rotate(400,300,ang);
g.drawImage(image,400-(image.getWidth()/2),300-(image.getHeight()/2));
}
示例8: renderLives
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* This method draws and updates the lives of pacman
* @param g
* @param lives
* @throws SlickException
*/
private void renderLives(Graphics g, int lives) throws SlickException {
g.setColor(Color.yellow);
Image pacmanLives = new Image("data/pacman/pacman0.png");
if (lives != 0)
pacmanLives.draw(510, 1, 18, 18);
if (lives == 2 || lives == 3)
pacmanLives.draw(533, 1, 18, 18);
if (lives == 3)
pacmanLives.draw(556, 1, 18, 18);
g.drawString("LIVES: ", 450, 1);
}
示例9: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.drawString("Press space to toggle caching", 10, 130);
if (drawCached) {
g.drawString("Drawing from cache", 10, 100);
cached.render();
} else {
g.drawString("Drawing direct", 10, 100);
operations.run();
}
}
示例10: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, StateBasedGame game, Graphics g) {
g.setFont(font);
g.setColor(Color.white);
g.drawString("State Based Game Test", 100, 100);
g.drawString("Numbers 1-3 will switch between states.", 150, 300);
g.setColor(Color.red);
g.drawString("This is State 1", 200, 50);
}
示例11: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(new Color(0.4f,0.6f,0.8f));
g.fillRect(0,0, 1024,568);
g.setColor(Color.white);
g.drawRect(5,5, 1024-10,568-10);
g.setColor(Color.white);
g.drawString(container.getInput().getMouseX()+","+container.getInput().getMouseY(), 10, 400);
g.setColor(Color.red);
g.fillOval(container.getInput().getMouseX()-10,container.getInput().getMouseY()-10,20,20);
}
示例12: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
String text = new String();
switch(curTest) {
case 0:
text = "Rectangles";
rectTest(g);
break;
case 1:
text = "Ovals";
ovalTest(g);
break;
case 2:
text ="Arcs";
arcTest(g);
break;
}
g.setColor(Color.white);
g.drawString("Press T to toggle overlay", 200, 55);
g.drawString("Press N to switch tests", 200, 35);
g.drawString("Press C to cycle drawing colors", 200, 15);
g.drawString("Current Test:", 400, 35);
g.setColor(Color.blue);
g.drawString(text, 485, 35);
g.setColor(Color.white);
g.drawString("Normal:", 10, 150);
g.drawString("Filled:", 10, 300);
g.drawString("Drawn with Graphics context", 125, 400);
g.drawString("Drawn using Shapes", 450, 400);
// Grab our mouse position and copy the screen to our magnified image
g.copyArea(magImage, container.getInput().getMouseX() - 10, container.getInput().getMouseY() - 10);
magImage.draw(351, 451, 5);
g.drawString("Mag Area -", 250, 475);
g.setColor(Color.darkGray);
g.drawRect(350, 450, 106, 106);
g.setColor(Color.white);
g.drawString("NOTE:", 500, 450);
g.drawString("lines should be flush with edges", 525, 470);
g.drawString("corners should be symetric", 525, 490);
}
示例13: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext,
* org.newdawn.slick.Graphics)
*/
public void render(GUIContext container, Graphics g) {
if (lastKey != -1) {
if (input.isKeyDown(lastKey)) {
if (repeatTimer < System.currentTimeMillis()) {
repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL;
keyPressed(lastKey, lastChar);
}
} else {
lastKey = -1;
}
}
Rectangle oldClip = g.getClip();
g.setWorldClip(x,y,width, height);
// Someone could have set a color for me to blend...
Color clr = g.getColor();
if (background != null) {
g.setColor(background.multiply(clr));
g.fillRect(x, y, width, height);
}
g.setColor(text.multiply(clr));
Font temp = g.getFont();
int cpos = font.getWidth(value.substring(0, cursorPos));
int tx = 0;
if (cpos > width) {
tx = width - cpos - font.getWidth("_");
}
g.translate(tx + 2, 0);
g.setFont(font);
g.drawString(value, x + 1, y + 1);
if (hasFocus() && visibleCursor) {
g.drawString("_", x + 1 + cpos + 2, y + 1);
}
g.translate(-tx - 2, 0);
if (border != null) {
g.setColor(border.multiply(clr));
g.drawRect(x, y, width, height);
}
g.setColor(clr);
g.setFont(temp);
g.clearWorldClip();
g.setClip(oldClip);
}
示例14: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.drawString(message, 100, 100);
}
示例15: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
// RENDERING TO AN IMAGE AND THEN DRAWING IT TO THE DISPLAY
// Draw graphics and text onto our graphics context from the Image target
gTarget.setBackground(new Color(0,0,0,0));
gTarget.clear();
gTarget.rotate(200,160,ang);
gTarget.setFont(testFont);
gTarget.fillRect(10, 10, 50, 50);
gTarget.drawString("HELLO WORLD",10,10);
gTarget.drawImage(testImage,100,150);
gTarget.drawImage(testImage,100,50);
gTarget.drawImage(testImage,50,75);
// Note we started by clearing the offscreen graphics area and then end
// by calling flush
gTarget.flush();
g.setColor(Color.red);
g.fillRect(250, 50, 200, 200);
// The image has been updated using its graphics context, so now draw the image
// to the screen a few times
target.draw(300,100);
target.draw(300,410,200,150);
target.draw(505,410,100,75);
// Draw some text on the screen to indicate what we did and put some
// nice boxes around the three areas
g.setColor(Color.white);
g.drawString("Testing On Offscreen Buffer", 300, 80);
g.setColor(Color.green);
g.drawRect(300, 100, target.getWidth(), target.getHeight());
g.drawRect(300, 410, target.getWidth()/2, target.getHeight()/2);
g.drawRect(505, 410, target.getWidth()/4, target.getHeight()/4);
// SCREEN COPY EXAMPLE
// Put some text and simple graphics on the screen to test copying
// from the screen to a target image
g.setColor(Color.white);
g.drawString("Testing Font On Back Buffer", 10, 100);
g.drawString("Using: "+using, 10, 580);
g.setColor(Color.red);
g.fillRect(10,120,200,5);
// Copy the screen area into a destination image
int xp = (int) (60 + (Math.sin(ang / 60) * 50));
g.copyArea(cut,xp,50);
// Draw the copied image to the screen and put some nice
// boxes around the source and the destination
cut.draw(30,250);
g.setColor(Color.white);
g.drawRect(30, 250, cut.getWidth(), cut.getHeight());
g.setColor(Color.gray);
g.drawRect(xp, 50, cut.getWidth(), cut.getHeight());
// ALTERING A LOADED IMAGE EXAMPLE
// Draw the image we loaded in the init method and then modified
// by drawing some text and simple geometry on it
preloaded.draw(2,400);
g.setColor(Color.blue);
g.drawRect(2,400,preloaded.getWidth(),preloaded.getHeight());
}