本文整理汇总了Java中org.newdawn.slick.Graphics.fillRoundRect方法的典型用法代码示例。如果您正苦于以下问题:Java Graphics.fillRoundRect方法的具体用法?Java Graphics.fillRoundRect怎么用?Java Graphics.fillRoundRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.fillRoundRect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: showSunCollected
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* Draw sun collected
* @param gc GameContainer
* @param sbg StateBasedGame
* @param g Graphics
* @throws SlickException
*/
public static void showSunCollected(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
float iconPosX = 10 * PZGUI.getResolutionRateWidth();
float iconPosY = 5 * PZGUI.getResolutionRateHeight();
float iconW = 80 * PZGUI.getResolutionRateWidth();
float iconH = 80 * PZGUI.getResolutionRateHeight();
float textPosX = 120 * PZGUI.getResolutionRateWidth();
float textPosY = 22 * PZGUI.getResolutionRateHeight();
float posX = 60 * PZGUI.getResolutionRateWidth();
float posY = 20 * PZGUI.getResolutionRateHeight();
float W = 150 * PZGUI.getResolutionRateWidth();
float H = 45 * PZGUI.getResolutionRateHeight();
g.setColor(new Color(0, 0, 0, 150));
g.fillRoundRect(posX, posY, W, H, 20);
SunUI.drawIcon(iconPosX, iconPosY, iconW, iconH);
sunView.render(textPosX, textPosY, SunUI.getSunCollected().toString(), Color.white);
g.setColor(new Color(255, 255, 255));
}
示例2: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* Render Seeds area
* @param gc GameContainer
* @param sbg StateBasedGame
* @param g Graphics
*/
public static void render(GameContainer gc, StateBasedGame sbg, Graphics g) {
for (int i=0; i<seed.size() && i<8; i++) {
if (seed.get(i) != null) {
x = PlayUI.getSeedZonePosX();
y = PlayUI.getSeedZonePosY();
w = PlayUI.getSeedZoneW();
h = PlayUI.getSeedZoneH();
seed.get(i).getImg().draw( x, y + i*h, w, h );
// g.drawString(""+seed.get(i).getPrice(), x + w * 0.71f, y + i*h + h*0.7f);
if (seed.get(i).getPrice() > SunUI.getSunCollected()) {
g.setColor(new Color(1,1,1,100));
g.fillRoundRect(x, y + i*h, w, h, 5);
}
}
}
for (int i=0; i<seed.size() && i<8; i++) {
if (seed.get(i) != null) {
x = PlayUI.getSeedZonePosX();
y = PlayUI.getSeedZonePosY();
w = PlayUI.getSeedZoneW();
h = PlayUI.getSeedZoneH();
if (seed.get(i).getPrice() > SunUI.getSunCollected())
cost.render(x + w * 0.594f, y + i*h + h*0.5f, (seed.get(i).getPrice()<100 ? " " : "") + seed.get(i).getPrice().toString(), new Color(180, 180, 180));
else
cost.render(x + w * 0.594f, y + i*h + h*0.5f, (seed.get(i).getPrice()<100 ? " " : "") + seed.get(i).getPrice().toString(), new Color(245, 245, 245));
}
}
}
示例3: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}