本文整理汇总了Java中org.newdawn.slick.Graphics.drawRect方法的典型用法代码示例。如果您正苦于以下问题:Java Graphics.drawRect方法的具体用法?Java Graphics.drawRect怎么用?Java Graphics.drawRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.Graphics
的用法示例。
在下文中一共展示了Graphics.drawRect方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer contiainer, Graphics g) {
g.translate(320,240);
g.translate( -camX * scale, -camY * scale);
g.scale(scale, scale);
g.setColor(Color.red);
for (int x=0;x<10;x++) {
for (int y=0;y<10;y++) {
g.fillRect(-500+(x*100), -500+(y*100), 80, 80);
}
}
g.setColor(new Color(1,1,1,0.5f));
g.fillRect(-320,-240,640,480);
g.setColor(Color.white);
g.drawRect(-320,-240,640,480);
}
示例2: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
String text = "This is UnicodeFont!\nIt rockz. Kerning: T,";
unicodeFont.drawString(10, 33, text);
// unicodeFont.drawString(10, 33, text, Color.red, 8, 19);
g.setColor(Color.red);
g.drawRect(10, 33, unicodeFont.getWidth(text), unicodeFont.getLineHeight());
g.setColor(Color.blue);
int yOffset = unicodeFont.getYOffset(text);
g.drawRect(10, 33 + yOffset, unicodeFont.getWidth(text), unicodeFont.getHeight(text) - yOffset);
// font.drawString(10, 73, "\u6880\u6881\u6882 (...) \u6883\u6884\u6885\u6886\u6887 hi?");
unicodeFont.addGlyphs("[email protected]!#!#$%___--");
// Cypriot Syllabary glyphs (Everson Mono font): \uD802\uDC02\uD802\uDC03\uD802\uDC12 == 0x10802, 0x10803, s0x10812
// g.drawLine(0, container.getHeight() - 512, container.getWidth(), container.getHeight() - 512);
}
示例3: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("T - TGA Snapshot", 10,50);
g.drawString("J - JPG Snapshot", 10,70);
g.drawString("P - PNG Snapshot", 10,90);
g.setDrawMode(Graphics.MODE_ADD);
g.drawImage(copy, 200, 300);
g.setDrawMode(Graphics.MODE_NORMAL);
g.drawString(message, 10,400);
g.drawRect(200,0,400,300);
g.translate(400, 250);
fire.render();
this.g = g;
}
示例4: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
original.draw(0,0,new Color(1,1,1,0.4f));
image.draw(x,y);
imageX.draw(x+400,y);
imageY.draw(x,y+300);
scaledSub.draw(x+300,y+300);
bigSheet.getSprite(7, 5).draw(50,10);
g.setColor(Color.white);
g.drawRect(50,10,64,64);
g.rotate(x+400, y+165, ang);
g.drawImage(sub, x+300, y+100);
}
示例5: showSunCollectedGrid
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* Draw SunCollected grid
* @param gc GameContainer
* @param sbg StateBasedGame
* @param g Graphics
* @throws SlickException
*/
public static void showSunCollectedGrid(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
float posX = 10 * PZGUI.getResolutionRateWidth();
float posY = 20 * PZGUI.getResolutionRateHeight();
float W = 200 * PZGUI.getResolutionRateWidth();
float H = 45 * PZGUI.getResolutionRateHeight();
g.drawRect(posX, posY, W, H);
}
示例6: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
String text = "This is UnicodeFont!\nIt rockz. Kerning: T,";
unicodeFont.drawString(10, 33, text);
// unicodeFont.drawString(10, 33, text, Color.red, 8, 19);
g.setColor(Color.red);
g.drawRect(10, 33, unicodeFont.getWidth(text), unicodeFont.getLineHeight());
g.setColor(Color.blue);
int yOffset = unicodeFont.getYOffset(text);
g.drawRect(10, 33 + yOffset, unicodeFont.getWidth(text), unicodeFont.getHeight(text) - yOffset);
String tst = "width comparison, ,";
g.setFont(unicodeFont);
g.setColor(Color.green);
g.drawString(tst,10,300);
g.drawString(tst,10,350);
g.drawRect(10, 300, unicodeFont.getLogicalWidth(tst), unicodeFont.getLineHeight());
g.setColor(Color.red);
g.drawRect(10, 350, unicodeFont.getWidth(tst), unicodeFont.getLineHeight());
// font.drawString(10, 73, "\u6880\u6881\u6882 (...) \u6883\u6884\u6885\u6886\u6887 hi?");
unicodeFont.addGlyphs("[email protected]!#!#$%___--");
// Cypriot Syllabary glyphs (Everson Mono font): \uD802\uDC02\uD802\uDC03\uD802\uDC12 == 0x10802, 0x10803, s0x10812
// g.drawLine(0, container.getHeight() - 512, container.getWidth(), container.getHeight() - 512);
}
示例7: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.white);
g.setAntiAlias(true);
for (int x=0;x<360;x+=10) {
g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)),
(int) (100+(Math.sin(Math.toRadians(x))*100)));
}
g.setAntiAlias(false);
g.setColor(Color.yellow);
g.drawString("The Graphics Test!", 300, 50);
g.setColor(Color.white);
g.drawString("Space - Toggles clipping", 400, 80);
g.drawString("Frame rate capped to 100", 400, 120);
if (clip) {
g.setColor(Color.gray);
g.drawRect(100,260,400,100);
g.setClip(100,260,400,100);
}
g.setColor(Color.yellow);
g.translate(100, 120);
g.fill(poly);
g.setColor(Color.blue);
g.setLineWidth(3);
g.draw(poly);
g.setLineWidth(1);
g.translate(0, 230);
g.draw(poly);
g.resetTransform();
g.setColor(Color.magenta);
g.drawRoundRect(10, 10, 100, 100, 10);
g.fillRoundRect(10, 210, 100, 100, 10);
g.rotate(400, 300, ang);
g.setColor(Color.green);
g.drawRect(200,200,200,200);
g.setColor(Color.blue);
g.fillRect(250,250,100,100);
g.drawImage(image, 300,270);
g.setColor(Color.red);
g.drawOval(100,100,200,200);
g.setColor(Color.red.darker());
g.fillOval(300,300,150,100);
g.setAntiAlias(true);
g.setColor(Color.white);
g.setLineWidth(5.0f);
g.drawOval(300,300,150,100);
g.setAntiAlias(true);
g.resetTransform();
if (clip) {
g.clearClip();
}
}
示例8: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
String text = new String();
switch(curTest) {
case 0:
text = "Rectangles";
rectTest(g);
break;
case 1:
text = "Ovals";
ovalTest(g);
break;
case 2:
text ="Arcs";
arcTest(g);
break;
}
g.setColor(Color.white);
g.drawString("Press T to toggle overlay", 200, 55);
g.drawString("Press N to switch tests", 200, 35);
g.drawString("Press C to cycle drawing colors", 200, 15);
g.drawString("Current Test:", 400, 35);
g.setColor(Color.blue);
g.drawString(text, 485, 35);
g.setColor(Color.white);
g.drawString("Normal:", 10, 150);
g.drawString("Filled:", 10, 300);
g.drawString("Drawn with Graphics context", 125, 400);
g.drawString("Drawn using Shapes", 450, 400);
// Grab our mouse position and copy the screen to our magnified image
g.copyArea(magImage, container.getInput().getMouseX() - 10, container.getInput().getMouseY() - 10);
magImage.draw(351, 451, 5);
g.drawString("Mag Area -", 250, 475);
g.setColor(Color.darkGray);
g.drawRect(350, 450, 106, 106);
g.setColor(Color.white);
g.drawString("NOTE:", 500, 450);
g.drawString("lines should be flush with edges", 525, 470);
g.drawString("corners should be symetric", 525, 490);
}
示例9: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext,
* org.newdawn.slick.Graphics)
*/
public void render(GUIContext container, Graphics g) {
if (lastKey != -1) {
if (input.isKeyDown(lastKey)) {
if (repeatTimer < System.currentTimeMillis()) {
repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL;
keyPressed(lastKey, lastChar);
}
} else {
lastKey = -1;
}
}
Rectangle oldClip = g.getClip();
g.setWorldClip(x,y,width, height);
// Someone could have set a color for me to blend...
Color clr = g.getColor();
if (background != null) {
g.setColor(background.multiply(clr));
g.fillRect(x, y, width, height);
}
g.setColor(text.multiply(clr));
Font temp = g.getFont();
int cpos = font.getWidth(value.substring(0, cursorPos));
int tx = 0;
if (cpos > width) {
tx = width - cpos - font.getWidth("_");
}
g.translate(tx + 2, 0);
g.setFont(font);
g.drawString(value, x + 1, y + 1);
if (hasFocus() && visibleCursor) {
g.drawString("_", x + 1 + cpos + 2, y + 1);
}
g.translate(-tx - 2, 0);
if (border != null) {
g.setColor(border.multiply(clr));
g.drawRect(x, y, width, height);
}
g.setColor(clr);
g.setFont(temp);
g.clearWorldClip();
g.setClip(oldClip);
}
示例10: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
g.drawString("Red indicates a collision, green indicates no collision", 50, 420);
g.drawString("White are the targets", 50, 435);
g.pushTransform();
g.translate(100,100);
g.pushTransform();
g.translate(-50,-50);
g.scale(10, 10);
g.setColor(Color.red);
g.fillRect(0,0,5,5);
g.setColor(Color.white);
g.drawRect(0,0,5,5);
g.popTransform();
g.setColor(Color.green);
g.fillRect(20,20,50,50);
g.popTransform();
g.setColor(Color.white);
g.draw(rect);
g.draw(circle);
g.setColor(rect1.intersects(rect) ? Color.red : Color.green);
g.draw(rect1);
g.setColor(rect2.intersects(rect) ? Color.red : Color.green);
g.draw(rect2);
g.setColor(roundRect.intersects(rect) ? Color.red : Color.green);
g.draw(roundRect);
g.setColor(circle1.intersects(rect) ? Color.red : Color.green);
g.draw(circle1);
g.setColor(circle2.intersects(rect) ? Color.red : Color.green);
g.draw(circle2);
g.setColor(circle3.intersects(circle) ? Color.red : Color.green);
g.fill(circle3);
g.setColor(circle4.intersects(circle) ? Color.red : Color.green);
g.draw(circle4);
g.fill(roundRect2);
g.setColor(Color.blue);
g.draw(roundRect2);
g.setColor(Color.blue);
g.draw(new Circle(100,100,50));
g.drawRect(50,50,100,100);
}
示例11: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* Render the game - in this case render the map and diagnostic data
*
* @param container The container we're running the game in
* @param g The graphics context on which to render
*/
public void render(GameContainer container, Graphics g)
throws SlickException {
g.translate(50,50);
for (int x=0;x<50;x++) {
for (int y=0;y<50;y++) {
if (dataMap.blocked(this, x, y)) {
g.setColor(Color.gray);
g.fillRect((x*10)+1,(y*10)+1,8,8);
}
}
}
if (showSpaces) {
for (int i=0;i<navMesh.getSpaceCount();i++) {
Space space = navMesh.getSpace(i);
if (builder.clear(dataMap, space)) {
g.setColor(new Color(1,1,0,0.5f));
g.fillRect(space.getX()*10, space.getY()*10, space.getWidth()*10, space.getHeight()*10);
}
g.setColor(Color.yellow);
g.drawRect(space.getX()*10, space.getY()*10, space.getWidth()*10, space.getHeight()*10);
if (showLinks) {
int links = space.getLinkCount();
for (int j=0;j<links;j++) {
Link link = space.getLink(j);
g.setColor(Color.red);
g.fillRect((link.getX()*10)-2, (link.getY()*10)-2,5,5);
}
}
}
}
if (path != null) {
g.setColor(Color.white);
for (int i=0;i<path.length()-1;i++) {
g.drawLine(path.getX(i)*10, path.getY(i)*10, path.getX(i+1)*10, path.getY(i+1)*10);
}
}
}
示例12: render
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
// RENDERING TO AN IMAGE AND THEN DRAWING IT TO THE DISPLAY
// Draw graphics and text onto our graphics context from the Image target
gTarget.setBackground(new Color(0,0,0,0));
gTarget.clear();
gTarget.rotate(200,160,ang);
gTarget.setFont(testFont);
gTarget.fillRect(10, 10, 50, 50);
gTarget.drawString("HELLO WORLD",10,10);
gTarget.drawImage(testImage,100,150);
gTarget.drawImage(testImage,100,50);
gTarget.drawImage(testImage,50,75);
// Note we started by clearing the offscreen graphics area and then end
// by calling flush
gTarget.flush();
g.setColor(Color.red);
g.fillRect(250, 50, 200, 200);
// The image has been updated using its graphics context, so now draw the image
// to the screen a few times
target.draw(300,100);
target.draw(300,410,200,150);
target.draw(505,410,100,75);
// Draw some text on the screen to indicate what we did and put some
// nice boxes around the three areas
g.setColor(Color.white);
g.drawString("Testing On Offscreen Buffer", 300, 80);
g.setColor(Color.green);
g.drawRect(300, 100, target.getWidth(), target.getHeight());
g.drawRect(300, 410, target.getWidth()/2, target.getHeight()/2);
g.drawRect(505, 410, target.getWidth()/4, target.getHeight()/4);
// SCREEN COPY EXAMPLE
// Put some text and simple graphics on the screen to test copying
// from the screen to a target image
g.setColor(Color.white);
g.drawString("Testing Font On Back Buffer", 10, 100);
g.drawString("Using: "+using, 10, 580);
g.setColor(Color.red);
g.fillRect(10,120,200,5);
// Copy the screen area into a destination image
int xp = (int) (60 + (Math.sin(ang / 60) * 50));
g.copyArea(cut,xp,50);
// Draw the copied image to the screen and put some nice
// boxes around the source and the destination
cut.draw(30,250);
g.setColor(Color.white);
g.drawRect(30, 250, cut.getWidth(), cut.getHeight());
g.setColor(Color.gray);
g.drawRect(xp, 50, cut.getWidth(), cut.getHeight());
// ALTERING A LOADED IMAGE EXAMPLE
// Draw the image we loaded in the init method and then modified
// by drawing some text and simple geometry on it
preloaded.draw(2,400);
g.setColor(Color.blue);
g.drawRect(2,400,preloaded.getWidth(),preloaded.getHeight());
}
示例13: drawMarker
import org.newdawn.slick.Graphics; //导入方法依赖的package包/类
/**
* Draw a marker for a given point
*
* @param g The graphics context on which to draw
* @param p The point to draw
*/
private void drawMarker(Graphics g, Vector2f p) {
g.drawRect(p.x-5, p.y-5,10,10);
}