本文整理汇总了Java中org.newdawn.slick.Graphics类的典型用法代码示例。如果您正苦于以下问题:Java Graphics类的具体用法?Java Graphics怎么用?Java Graphics使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Graphics类属于org.newdawn.slick包,在下文中一共展示了Graphics类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setAntiAlias(antialias);
g.setLineWidth(50);
g.setColor(Color.red);
g.draw(path);
// g.setColor(Color.red);
// TextureImpl.bindNone();
// g.setLineWidth(width);
// g.setAntiAlias(true);
// for (int i=0;i<10;i++) {
// g.translate(35,35);
// g.draw(polygon);
// }
// g.translate(-350,-350);
//
// g.setColor(Color.white);
// g.setLineWidth(1);
// g.setAntiAlias(false);
// g.draw(polygon);
}
示例2: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.setColor(Color.gray);
drawMarker(g, p1);
drawMarker(g, p2);
g.setColor(Color.red);
drawMarker(g, c1);
drawMarker(g, c2);
g.setColor(Color.black);
g.draw(curve);
g.fill(curve);
g.draw(poly);
g.fill(poly);
}
示例3: preRender
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.state.transition.Transition#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void preRender(StateBasedGame game, GameContainer container,
Graphics g) throws SlickException {
prev.render(container, game, g);
MaskUtil.defineMask();
for (int i=0;i<blobs.size();i++) {
((Blob) blobs.get(i)).render(g);
}
MaskUtil.finishDefineMask();
MaskUtil.drawOnMask();
if (background != null) {
Color c = g.getColor();
g.setColor(background);
g.fillRect(0,0,container.getWidth(),container.getHeight());
g.setColor(c);
}
}
示例4: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("left shift down: "+lshift, 100, 240);
g.drawString("right shift down: "+rshift, 100, 260);
g.drawString("space down: "+space, 100, 280);
g.setColor(Color.white);
g.drawString(message, 10, 50);
g.drawString(""+container.getInput().getMouseY(), 10, 400);
g.drawString("Use the primary gamepad to control the blob, and hit a gamepad button to change the color", 10, 90);
for (int i=0;i<lines.size();i++) {
Line line = (Line) lines.get(i);
line.draw(g);
}
g.setColor(cols[index]);
g.fillOval((int) x, (int) y, 50, 50);
g.setColor(Color.yellow);
g.fillRect(50,200+ypos,40,40);
}
示例5: createGraphics
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* Create an underlying graphics context for the given image
*
* @param image The image we want to render to
* @return The graphics context created
* @throws SlickException
*/
private static Graphics createGraphics(Image image) throws SlickException {
init();
if (fbo) {
try {
return new FBOGraphics(image);
} catch (Exception e) {
fbo = false;
Log.warn("FBO failed in use, falling back to PBuffer");
}
}
if (pbuffer) {
if (pbufferRT) {
return new PBufferGraphics(image);
} else {
return new PBufferUniqueGraphics(image);
}
}
throw new SlickException("Failed to create offscreen buffer even though the card reports it's possible");
}
示例6: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer contiainer, Graphics g) {
g.translate(320,240);
g.scale(scale, scale);
g.setColor(Color.red);
for (int x=0;x<10;x++) {
for (int y=0;y<10;y++) {
g.fillRect(-500+(x*100), -500+(y*100), 80, 80);
}
}
g.setColor(new Color(1,1,1,0.5f));
g.fillRect(-320,-240,640,480);
g.setColor(Color.white);
g.drawRect(-320,-240,640,480);
}
示例7: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer contiainer, Graphics g) {
g.translate(320,240);
g.translate( -camX * scale, -camY * scale);
g.scale(scale, scale);
g.setColor(Color.red);
for (int x=0;x<10;x++) {
for (int y=0;y<10;y++) {
g.fillRect(-500+(x*100), -500+(y*100), 80, 80);
}
}
g.setColor(new Color(1,1,1,0.5f));
g.fillRect(-320,-240,640,480);
g.setColor(Color.white);
g.drawRect(-320,-240,640,480);
}
示例8: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
g.drawString("The OGG loop is now streaming from the file, woot.",100,60);
g.drawString("Press space for sound effect (OGG)",100,100);
g.drawString("Press P to pause/resume music (XM)",100,130);
g.drawString("Press E to pause/resume engine sound (WAV)",100,190);
g.drawString("Press enter for charlie (WAV)",100,160);
g.drawString("Press C to change music",100,210);
g.drawString("Press B to burp (AIF)",100,240);
g.drawString("Press + or - to change global volume of music", 100, 270);
g.drawString("Press Y or X to change individual volume of music", 100, 300);
g.drawString("Press N or M to change global volume of sound fx", 100, 330);
g.setColor(Color.blue);
g.drawString("Global Sound Volume Level: " + container.getSoundVolume(), 150, 390);
g.drawString("Global Music Volume Level: " + container.getMusicVolume(), 150, 420);
g.drawString("Current Music Volume Level: " + music.getVolume(), 150, 450);
}
示例9: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
image.draw(0,0);
image.draw(500,0,200,100);
scaleMe.draw(500,100,200,100);
scaled.draw(400,500);
Image flipped = scaled.getFlippedCopy(true, false);
flipped.draw(520,500);
Image flipped2 = flipped.getFlippedCopy(false, true);
flipped2.draw(520,380);
Image flipped3 = flipped2.getFlippedCopy(true, false);
flipped3.draw(400,380);
for (int i=0;i<3;i++) {
subImage.draw(200+(i*30),300);
}
g.translate(500, 200);
g.rotate(50, 50, rot);
g.scale(0.3f,0.3f);
image.draw();
g.resetTransform();
}
示例10: StateBasedGame
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* Create a new state based game
*
* @param name The name of the game
*/
public StateBasedGame(String name) {
this.title = name;
currentState = new BasicGameState() {
public int getID() {
return -1;
}
public void init(GameContainer container, StateBasedGame game) throws SlickException {
}
public void render(StateBasedGame game, Graphics g) throws SlickException {
}
public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {
}
public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
}
};
}
示例11: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.drawString("R - Toggle Rotationg",10,50);
g.drawImage(image1, 100, 236);
g.drawImage(image2, 600, 236);
g.translate(0, -150);
g.rotate(400, 300, ang);
g.texture(shape, image2);
g.texture(shape, image1, fill);
g.resetTransform();
g.translate(0, 150);
g.rotate(400, 300, ang);
g.texture(poly, image2);
g.texture(poly, image1, fill);
g.resetTransform();
}
示例12: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
this.g = g;
image.draw(100,100);
g.setColor(Color.white);
g.drawString("Move mouse over test image", 200, 20);
g.setColor(read[0]);
g.drawString(read[0].toString(), 100,300);
g.setColor(read[1]);
g.drawString(read[1].toString(), 150,320);
g.setColor(read[2]);
g.drawString(read[2].toString(), 200,340);
g.setColor(read[3]);
g.drawString(read[3].toString(), 250,360);
if (read[4] != null) {
g.setColor(read[4]);
g.drawString("On image: "+read[4].toString(), 100,250);
}
if (read[5] != null) {
g.setColor(Color.white);
g.drawString("On screen: "+read[5].toString(), 100,270);
}
}
示例13: preRender
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.state.transition.Transition#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void preRender(StateBasedGame game, GameContainer container,
Graphics g) throws SlickException {
if (moveBackDone) {
g.translate(xp1,yp1);
g.scale(scale1, scale1);
g.setClip((int) xp1,(int) yp1,(int) (scale1*container.getWidth()),(int) (scale1*container.getHeight()));
prev.render(container, game, g);
g.resetTransform();
g.clearClip();
}
g.translate(xp2,yp2);
g.scale(scale2, scale2);
g.setClip((int) xp2,(int) yp2,(int) (scale2*container.getWidth()),(int) (scale2*container.getHeight()));
}
示例14: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) throws SlickException {
g.scale(zoom,zoom);
g.translate(x, y);
g.scale(0.3f,0.3f);
//renderer[0].render(g);
g.scale(1/0.3f,1/0.3f);
g.translate(400, 0);
//renderer[1].render(g);
g.translate(100, 300);
g.scale(0.7f,0.7f);
//renderer[2].render(g);
g.scale(1/0.7f,1/0.7f);
g.scale(0.5f,0.5f);
g.translate(-1100, -380);
renderer[3].render(g);
g.scale(1/0.5f,1/0.5f);
// g.translate(280, 100);
// g.scale(0.5f,0.5f);
// renderer[4].render(g);
g.resetTransform();
}
示例15: render
import org.newdawn.slick.Graphics; //导入依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.green);
for(int i=0;i<shapes.size();i++) {
g.fill((Shape)shapes.get(i));
}
g.fill(randomShape);
g.setColor(Color.black);
g.setAntiAlias(true);
g.draw(randomShape);
g.setAntiAlias(false);
g.setColor(Color.white);
g.drawString("keys", 10, 300);
g.drawString("wasd - move rectangle", 10, 315);
g.drawString("WASD - resize rectangle", 10, 330);
g.drawString("tgfh - move rounded rectangle", 10, 345);
g.drawString("TGFH - resize rounded rectangle", 10, 360);
g.drawString("ry - resize corner radius on rounded rectangle", 10, 375);
g.drawString("ikjl - move ellipse", 10, 390);
g.drawString("IKJL - resize ellipse", 10, 405);
g.drawString("Arrows - move circle", 10, 420);
g.drawString("Page Up/Page Down - resize circle", 10, 435);
g.drawString("numpad 8546 - move polygon", 10, 450);
}