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Java GL20.glDeleteShader方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL20.glDeleteShader方法的典型用法代码示例。如果您正苦于以下问题:Java GL20.glDeleteShader方法的具体用法?Java GL20.glDeleteShader怎么用?Java GL20.glDeleteShader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL20的用法示例。


在下文中一共展示了GL20.glDeleteShader方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: ShaderProgram

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public ShaderProgram(MyFile vertexFile, MyFile geometryFile, MyFile fragmentFile, String... inVariables) {
	int vertexShaderID = loadShader(vertexFile, GL20.GL_VERTEX_SHADER);
	int geometryShaderID = loadShader(geometryFile, GL32.GL_GEOMETRY_SHADER);
	int fragmentShaderID = loadShader(fragmentFile, GL20.GL_FRAGMENT_SHADER);
	programID = GL20.glCreateProgram();
	GL20.glAttachShader(programID, vertexShaderID);
	GL20.glAttachShader(programID, geometryShaderID);
	GL20.glAttachShader(programID, fragmentShaderID);
	bindAttributes(inVariables);
	GL20.glLinkProgram(programID);
	GL20.glDetachShader(programID, vertexShaderID);
	GL20.glDetachShader(programID, geometryShaderID);
	GL20.glDetachShader(programID, fragmentShaderID);
	GL20.glDeleteShader(vertexShaderID);
	GL20.glDeleteShader(geometryShaderID);
	GL20.glDeleteShader(fragmentShaderID);
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyWater,代码行数:18,代码来源:ShaderProgram.java

示例2: Shader

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public Shader(String source, int type)
{
	this.type = type;

	this.handle = GL20.glCreateShader(this.type);
	if (this.handle == 0)
	{
		throw new GLException("Unable to create main.shader!");
	}

	GL20.glShaderSource(this.handle, source);
	GL20.glCompileShader(this.handle);

	int status = GL20.glGetShaderi(this.handle, GL20.GL_COMPILE_STATUS);
	if (status == GL11.GL_FALSE)
	{
		String infolog = GL20.glGetShaderInfoLog(this.handle);
		GL20.glDeleteShader(this.handle);
		this.handle = 0;

		throw new GLException(infolog);
	}

	SHADERS.add(this);
}
 
开发者ID:andykuo1,项目名称:candlelight,代码行数:26,代码来源:Shader.java

示例3: ShaderProgram

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public ShaderProgram(MyFile vertexFile, MyFile geometryFile, MyFile fragmentFile, String... inVariables) {
    int vertexShaderID = loadShader(vertexFile, GL20.GL_VERTEX_SHADER);
    int geometryShaderID = loadShader(geometryFile, GL32.GL_GEOMETRY_SHADER);
    int fragmentShaderID = loadShader(fragmentFile, GL20.GL_FRAGMENT_SHADER);
    programID = GL20.glCreateProgram();
    GL20.glAttachShader(programID, vertexShaderID);
    GL20.glAttachShader(programID, geometryShaderID);
    GL20.glAttachShader(programID, fragmentShaderID);
    bindAttributes(inVariables);
    GL20.glLinkProgram(programID);
    GL20.glDetachShader(programID, vertexShaderID);
    GL20.glDetachShader(programID, geometryShaderID);
    GL20.glDetachShader(programID, fragmentShaderID);
    GL20.glDeleteShader(vertexShaderID);
    GL20.glDeleteShader(geometryShaderID);
    GL20.glDeleteShader(fragmentShaderID);
}
 
开发者ID:GryPLOfficial,项目名称:EcoSystem-Official,代码行数:18,代码来源:ShaderProgram.java

示例4: cleanUp

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public void cleanUp() {
	stop();
	GL20.glDetachShader(programID, vertexShaderID);
	GL20.glDetachShader(programID,  fragmentShaderID);
	GL20.glDeleteShader(vertexShaderID);
	GL20.glDeleteShader(fragmentShaderID);
	GL20.glDeleteProgram(programID);
}
 
开发者ID:marcioz98,项目名称:MRCEngine,代码行数:9,代码来源:ShaderProgram.java

示例5: cleanUp

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public void cleanUp() {
    LOGGER.debug("Cleaning resources for program - {} vertex - {} fragment - {}", programId, vertShaderId, fragShaderId);
    stop();
    GL20.glDetachShader(programId, vertShaderId);
    GL20.glDetachShader(programId, fragShaderId);
    GL20.glDeleteShader(vertShaderId);
    GL20.glDeleteShader(fragShaderId);
    GL20.glDeleteProgram(programId);
}
 
开发者ID:Biacode,项目名称:bia-engine,代码行数:10,代码来源:ShaderProgram.java

示例6: glDeleteShader

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public static void glDeleteShader(int shaderIn)
{
    if (arbShaders)
    {
        ARBShaderObjects.glDeleteObjectARB(shaderIn);
    }
    else
    {
        GL20.glDeleteShader(shaderIn);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:OpenGlHelper.java

示例7: glDeleteShader

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public static void glDeleteShader(int p_153180_0_)
{
    if (arbShaders)
    {
        ARBShaderObjects.glDeleteObjectARB(p_153180_0_);
    }
    else
    {
        GL20.glDeleteShader(p_153180_0_);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:OpenGlHelper.java

示例8: cleanUp

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
/**
 * Cleans up shader when exiting.
 */
public void cleanUp() {
    stop();
    GL20.glDetachShader(programID, vertexShaderID);
    GL20.glDetachShader(programID, fragmentShaderID);
    GL20.glDeleteShader(vertexShaderID);
    GL20.glDeleteShader(fragmentShaderID);
    GL20.glDeleteProgram(programID);
}
 
开发者ID:Essentria,项目名称:Elgin-Plant-Game,代码行数:12,代码来源:ShaderProgram.java

示例9: close

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
@Override
public void close() throws Exception
{
	GL20.glDeleteShader(this.handle);
	this.handle = 0;

	SHADERS.remove(this);
}
 
开发者ID:andykuo1,项目名称:candlelight,代码行数:9,代码来源:Shader.java

示例10: ShaderProgram

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public ShaderProgram(MyFile vertexFile, MyFile fragmentFile, String... inVariables) {
	int vertexShaderID = loadShader(vertexFile, GL20.GL_VERTEX_SHADER);
	int fragmentShaderID = loadShader(fragmentFile, GL20.GL_FRAGMENT_SHADER);
	programID = GL20.glCreateProgram();
	GL20.glAttachShader(programID, vertexShaderID);
	GL20.glAttachShader(programID, fragmentShaderID);
	bindAttributes(inVariables);
	GL20.glLinkProgram(programID);
	GL20.glDetachShader(programID, vertexShaderID);
	GL20.glDetachShader(programID, fragmentShaderID);
	GL20.glDeleteShader(vertexShaderID);
	GL20.glDeleteShader(fragmentShaderID);
}
 
开发者ID:TheThinMatrix,项目名称:OcclusionQueries,代码行数:14,代码来源:ShaderProgram.java

示例11: deleteShaderProgram

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public void deleteShaderProgram() {
	GL15.glDeleteBuffers(vbo);
	GL20.glDetachShader(shaderProgram, vshader);
	GL20.glDetachShader(shaderProgram, fshader);
	GL20.glDeleteShader(vshader);
	vshader = 0;
	GL20.glDeleteShader(fshader);
	fshader = 0;
	GL20.glDeleteProgram(shaderProgram);
	shaderProgram = 0;
}
 
开发者ID:shaunlebron,项目名称:flex-fov,代码行数:12,代码来源:Shader.java

示例12: dispose

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public void dispose()
{
	unbind();
	GL20.glDetachShader(program, vertex);
	GL20.glDetachShader(program, fragment);
	GL20.glDeleteShader(vertex);
	GL20.glDeleteShader(fragment);
	GL20.glDeleteProgram(program);
}
 
开发者ID:ComunityEngine,项目名称:CommunityEngine-Java,代码行数:10,代码来源:Shader.java

示例13: cleanUp

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public void cleanUp() {
	stop();
	GL20.glDetachShader(programID, vertexShaderID);
	GL20.glDetachShader(programID, fragmentShaderID);
	GL20.glDeleteShader(vertexShaderID);
	GL20.glDeleteShader(fragmentShaderID);
	GL20.glDeleteProgram(programID);
}
 
开发者ID:DevipriyaSarkar,项目名称:Terrain,代码行数:9,代码来源:ShaderProgram.java

示例14: createShaderProgram

import org.lwjgl.opengl.GL20; //导入方法依赖的package包/类
public void createShaderProgram() {
	shaderProgram = GL20.glCreateProgram();
	vShader = createShader(vertexShader, GL20.GL_VERTEX_SHADER);
	fShader = createShader(fragmentShader, GL20.GL_FRAGMENT_SHADER);
	
	GL20.glAttachShader(shaderProgram, vShader);
	GL20.glAttachShader(shaderProgram, fShader);
	GL20.glBindAttribLocation(shaderProgram, 0, "vertex");
	GL30.glBindFragDataLocation(shaderProgram, 0, "color");
	GL20.glLinkProgram(shaderProgram);
	
	GL20.glDetachShader(shaderProgram, vShader);
	GL20.glDetachShader(shaderProgram, fShader);
	GL20.glDeleteShader(vShader);
	vShader = 0;
	GL20.glDeleteShader(fShader);
	fShader = 0;
	
	int linked = GL20.glGetProgrami(shaderProgram, GL20.GL_LINK_STATUS);
	String programLog = GL20.glGetProgramInfoLog(shaderProgram, GL20.glGetProgrami(shaderProgram, GL20.GL_INFO_LOG_LENGTH));
	if (programLog.trim().length() > 0) {
		System.err.println(programLog);
	}
	if (linked == 0) {
		throw new AssertionError("Could not link program");
	}
	
	//init vbo
	vbo = GL15.glGenBuffers();
	GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
	ByteBuffer bb = BufferUtils.createByteBuffer(2 * 6);
	bb.put((byte) -1).put((byte) -1);
	bb.put((byte) 1).put((byte) -1);
	bb.put((byte) 1).put((byte) 1);
	bb.put((byte) 1).put((byte) 1);
	bb.put((byte) -1).put((byte) 1);
	bb.put((byte) -1).put((byte) -1);
	bb.flip();
	GL15.glBufferData(GL15.GL_ARRAY_BUFFER, bb, GL15.GL_STATIC_DRAW);
	GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
	
	worldChunkSsbo = GL15.glGenBuffers();
	chunkSsbo = GL15.glGenBuffers();
	worldMetadataSsbo = GL15.glGenBuffers();
	metadataSsbo = GL15.glGenBuffers();
	
	GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, worldChunkSsbo);
	GL15.glBufferData(GL43.GL_SHADER_STORAGE_BUFFER, 0, GL15.GL_DYNAMIC_DRAW);
	GL30.glBindBufferBase(GL43.GL_SHADER_STORAGE_BUFFER, 2, worldChunkSsbo);
	
	GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, chunkSsbo);
	GL15.glBufferData(GL43.GL_SHADER_STORAGE_BUFFER, 0, GL15.GL_DYNAMIC_DRAW);
	GL30.glBindBufferBase(GL43.GL_SHADER_STORAGE_BUFFER, 3, chunkSsbo);
	
	GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, worldMetadataSsbo);
	GL15.glBufferData(GL43.GL_SHADER_STORAGE_BUFFER, 0, GL15.GL_DYNAMIC_DRAW);
	GL30.glBindBufferBase(GL43.GL_SHADER_STORAGE_BUFFER, 4, worldMetadataSsbo);
	
	GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, metadataSsbo);
	GL15.glBufferData(GL43.GL_SHADER_STORAGE_BUFFER, 0, GL15.GL_DYNAMIC_DRAW);
	GL30.glBindBufferBase(GL43.GL_SHADER_STORAGE_BUFFER, 5, metadataSsbo);
	GL15.glBindBuffer(GL43.GL_SHADER_STORAGE_BUFFER, 0);
}
 
开发者ID:18107,项目名称:MC-Ray-Tracer,代码行数:64,代码来源:Shader.java


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