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Java CreativeTabs.shouldHidePlayerInventory方法代码示例

本文整理汇总了Java中net.minecraft.creativetab.CreativeTabs.shouldHidePlayerInventory方法的典型用法代码示例。如果您正苦于以下问题:Java CreativeTabs.shouldHidePlayerInventory方法的具体用法?Java CreativeTabs.shouldHidePlayerInventory怎么用?Java CreativeTabs.shouldHidePlayerInventory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.creativetab.CreativeTabs的用法示例。


在下文中一共展示了CreativeTabs.shouldHidePlayerInventory方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawGuiContainerBackgroundLayer

import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
 * Args : renderPartialTicks, mouseX, mouseY
 */
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    RenderHelper.enableGUIStandardItemLighting();
    CreativeTabs creativetabs = CreativeTabs.creativeTabArray[selectedTabIndex];

    for (CreativeTabs creativetabs1 : CreativeTabs.creativeTabArray)
    {
        this.mc.getTextureManager().bindTexture(creativeInventoryTabs);

        if (creativetabs1.getTabIndex() != selectedTabIndex)
        {
            this.func_147051_a(creativetabs1);
        }
    }

    this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
    this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
    this.searchField.drawTextBox();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int i = this.guiLeft + 175;
    int j = this.guiTop + 18;
    int k = j + 112;
    this.mc.getTextureManager().bindTexture(creativeInventoryTabs);

    if (creativetabs.shouldHidePlayerInventory())
    {
        this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
    }

    this.func_147051_a(creativetabs);

    if (creativetabs == CreativeTabs.tabInventory)
    {
        GuiInventory.drawEntityOnScreen(this.guiLeft + 43, this.guiTop + 45, 20, (float)(this.guiLeft + 43 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.thePlayer);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:41,代码来源:GuiContainerCreative.java

示例2: drawGuiContainerBackgroundLayer

import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
 * Draws the background layer of this container (behind the items).
 */
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    RenderHelper.enableGUIStandardItemLighting();
    CreativeTabs creativetabs = CreativeTabs.CREATIVE_TAB_ARRAY[selectedTabIndex];

    for (CreativeTabs creativetabs1 : CreativeTabs.CREATIVE_TAB_ARRAY)
    {
        this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);

        if (creativetabs1.getTabIndex() != selectedTabIndex)
        {
            this.drawTab(creativetabs1);
        }
    }

    this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
    this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
    this.searchField.drawTextBox();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int i = this.guiLeft + 175;
    int j = this.guiTop + 18;
    int k = j + 112;
    this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);

    if (creativetabs.shouldHidePlayerInventory())
    {
        this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
    }

    this.drawTab(creativetabs);

    if (creativetabs == CreativeTabs.INVENTORY)
    {
        GuiInventory.drawEntityOnScreen(this.guiLeft + 88, this.guiTop + 45, 20, (float)(this.guiLeft + 88 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.player);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:41,代码来源:GuiContainerCreative.java

示例3: drawGuiContainerBackgroundLayer

import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
 * Draws the background layer of this container (behind the items).
 */
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    RenderHelper.enableGUIStandardItemLighting();
    CreativeTabs creativetabs = CreativeTabs.CREATIVE_TAB_ARRAY[selectedTabIndex];

    int start = tabPage * 10;
    int end = Math.min(CreativeTabs.CREATIVE_TAB_ARRAY.length, ((tabPage + 1) * 10 + 2));
    if (tabPage != 0) start += 2;

    for (CreativeTabs creativetabs1 : java.util.Arrays.copyOfRange(CreativeTabs.CREATIVE_TAB_ARRAY,start,end))
    {
        this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);

        if (creativetabs1 == null) continue;
        if (creativetabs1.getTabIndex() != selectedTabIndex)
        {
            this.drawTab(creativetabs1);
        }
    }

    if (tabPage != 0)
    {
        if (creativetabs != CreativeTabs.SEARCH)
        {
            this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
            drawTab(CreativeTabs.SEARCH);
        }
        if (creativetabs != CreativeTabs.INVENTORY)
        {
            this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
            drawTab(CreativeTabs.INVENTORY);
        }
    }

    this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
    this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
    this.searchField.drawTextBox();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int i = this.guiLeft + 175;
    int j = this.guiTop + 18;
    int k = j + 112;
    this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);

    if (creativetabs.shouldHidePlayerInventory())
    {
        this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
    }

    if (creativetabs == null || creativetabs.getTabPage() != tabPage)
    {
        if (creativetabs != CreativeTabs.SEARCH && creativetabs != CreativeTabs.INVENTORY)
        {
            return;
        }
    }

    this.drawTab(creativetabs);

    if (creativetabs == CreativeTabs.INVENTORY)
    {
        GuiInventory.drawEntityOnScreen(this.guiLeft + 88, this.guiTop + 45, 20, (float)(this.guiLeft + 88 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.thePlayer);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:68,代码来源:GuiContainerCreative.java


注:本文中的net.minecraft.creativetab.CreativeTabs.shouldHidePlayerInventory方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。