本文整理汇总了Java中net.minecraft.creativetab.CreativeTabs.getTabIndex方法的典型用法代码示例。如果您正苦于以下问题:Java CreativeTabs.getTabIndex方法的具体用法?Java CreativeTabs.getTabIndex怎么用?Java CreativeTabs.getTabIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.creativetab.CreativeTabs
的用法示例。
在下文中一共展示了CreativeTabs.getTabIndex方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawGuiContainerBackgroundLayer
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Args : renderPartialTicks, mouseX, mouseY
*/
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
RenderHelper.enableGUIStandardItemLighting();
CreativeTabs creativetabs = CreativeTabs.creativeTabArray[selectedTabIndex];
for (CreativeTabs creativetabs1 : CreativeTabs.creativeTabArray)
{
this.mc.getTextureManager().bindTexture(creativeInventoryTabs);
if (creativetabs1.getTabIndex() != selectedTabIndex)
{
this.func_147051_a(creativetabs1);
}
}
this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
this.searchField.drawTextBox();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int i = this.guiLeft + 175;
int j = this.guiTop + 18;
int k = j + 112;
this.mc.getTextureManager().bindTexture(creativeInventoryTabs);
if (creativetabs.shouldHidePlayerInventory())
{
this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
}
this.func_147051_a(creativetabs);
if (creativetabs == CreativeTabs.tabInventory)
{
GuiInventory.drawEntityOnScreen(this.guiLeft + 43, this.guiTop + 45, 20, (float)(this.guiLeft + 43 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.thePlayer);
}
}
示例2: drawGuiContainerBackgroundLayer
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the background layer of this container (behind the items).
*/
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
RenderHelper.enableGUIStandardItemLighting();
CreativeTabs creativetabs = CreativeTabs.CREATIVE_TAB_ARRAY[selectedTabIndex];
for (CreativeTabs creativetabs1 : CreativeTabs.CREATIVE_TAB_ARRAY)
{
this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
if (creativetabs1.getTabIndex() != selectedTabIndex)
{
this.drawTab(creativetabs1);
}
}
this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
this.searchField.drawTextBox();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int i = this.guiLeft + 175;
int j = this.guiTop + 18;
int k = j + 112;
this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
if (creativetabs.shouldHidePlayerInventory())
{
this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
}
this.drawTab(creativetabs);
if (creativetabs == CreativeTabs.INVENTORY)
{
GuiInventory.drawEntityOnScreen(this.guiLeft + 88, this.guiTop + 45, 20, (float)(this.guiLeft + 88 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.player);
}
}
示例3: func_147051_a
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
protected void func_147051_a(CreativeTabs p_147051_1_)
{
boolean flag = p_147051_1_.getTabIndex() == selectedTabIndex;
boolean flag1 = p_147051_1_.isTabInFirstRow();
int i = p_147051_1_.getTabColumn();
int j = i * 28;
int k = 0;
int l = this.guiLeft + 28 * i;
int i1 = this.guiTop;
int j1 = 32;
if (flag)
{
k += 32;
}
if (i == 5)
{
l = this.guiLeft + this.xSize - 28;
}
else if (i > 0)
{
l += i;
}
if (flag1)
{
i1 = i1 - 28;
}
else
{
k += 64;
i1 = i1 + (this.ySize - 4);
}
GlStateManager.disableLighting();
this.drawTexturedModalRect(l, i1, j, k, 28, j1);
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
l = l + 6;
i1 = i1 + 8 + (flag1 ? 1 : -1);
GlStateManager.enableLighting();
GlStateManager.enableRescaleNormal();
ItemStack itemstack = p_147051_1_.getIconItemStack();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
GlStateManager.disableLighting();
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}
示例4: drawTab
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the given tab and its background, deciding whether to highlight the tab or not based off of the selected
* index.
*/
protected void drawTab(CreativeTabs tab)
{
boolean flag = tab.getTabIndex() == selectedTabIndex;
boolean flag1 = tab.isTabInFirstRow();
int i = tab.getTabColumn();
int j = i * 28;
int k = 0;
int l = this.guiLeft + 28 * i;
int i1 = this.guiTop;
int j1 = 32;
if (flag)
{
k += 32;
}
if (i == 5)
{
l = this.guiLeft + this.xSize - 28;
}
else if (i > 0)
{
l += i;
}
if (flag1)
{
i1 = i1 - 28;
}
else
{
k += 64;
i1 = i1 + (this.ySize - 4);
}
GlStateManager.disableLighting();
this.drawTexturedModalRect(l, i1, j, k, 28, 32);
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
l = l + 6;
i1 = i1 + 8 + (flag1 ? 1 : -1);
GlStateManager.enableLighting();
GlStateManager.enableRescaleNormal();
ItemStack itemstack = tab.getIconItemStack();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
GlStateManager.disableLighting();
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}
示例5: drawGuiContainerBackgroundLayer
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the background layer of this container (behind the items).
*/
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
RenderHelper.enableGUIStandardItemLighting();
CreativeTabs creativetabs = CreativeTabs.CREATIVE_TAB_ARRAY[selectedTabIndex];
int start = tabPage * 10;
int end = Math.min(CreativeTabs.CREATIVE_TAB_ARRAY.length, ((tabPage + 1) * 10 + 2));
if (tabPage != 0) start += 2;
for (CreativeTabs creativetabs1 : java.util.Arrays.copyOfRange(CreativeTabs.CREATIVE_TAB_ARRAY,start,end))
{
this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
if (creativetabs1 == null) continue;
if (creativetabs1.getTabIndex() != selectedTabIndex)
{
this.drawTab(creativetabs1);
}
}
if (tabPage != 0)
{
if (creativetabs != CreativeTabs.SEARCH)
{
this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
drawTab(CreativeTabs.SEARCH);
}
if (creativetabs != CreativeTabs.INVENTORY)
{
this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
drawTab(CreativeTabs.INVENTORY);
}
}
this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
this.searchField.drawTextBox();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int i = this.guiLeft + 175;
int j = this.guiTop + 18;
int k = j + 112;
this.mc.getTextureManager().bindTexture(CREATIVE_INVENTORY_TABS);
if (creativetabs.shouldHidePlayerInventory())
{
this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
}
if (creativetabs == null || creativetabs.getTabPage() != tabPage)
{
if (creativetabs != CreativeTabs.SEARCH && creativetabs != CreativeTabs.INVENTORY)
{
return;
}
}
this.drawTab(creativetabs);
if (creativetabs == CreativeTabs.INVENTORY)
{
GuiInventory.drawEntityOnScreen(this.guiLeft + 88, this.guiTop + 45, 20, (float)(this.guiLeft + 88 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.thePlayer);
}
}
示例6: drawTab
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the given tab and its background, deciding whether to highlight the tab or not based off of the selected
* index.
*/
protected void drawTab(CreativeTabs tab)
{
boolean flag = tab.getTabIndex() == selectedTabIndex;
boolean flag1 = tab.isTabInFirstRow();
int i = tab.getTabColumn();
int j = i * 28;
int k = 0;
int l = this.guiLeft + 28 * i;
int i1 = this.guiTop;
int j1 = 32;
if (flag)
{
k += 32;
}
if (i == 5)
{
l = this.guiLeft + this.xSize - 28;
}
else if (i > 0)
{
l += i;
}
if (flag1)
{
i1 = i1 - 28;
}
else
{
k += 64;
i1 = i1 + (this.ySize - 4);
}
GlStateManager.disableLighting();
GlStateManager.color(1F, 1F, 1F); //Forge: Reset color in case Items change it.
GlStateManager.enableBlend(); //Forge: Make sure blend is enabled else tabs show a white border.
this.drawTexturedModalRect(l, i1, j, k, 28, 32);
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
l = l + 6;
i1 = i1 + 8 + (flag1 ? 1 : -1);
GlStateManager.enableLighting();
GlStateManager.enableRescaleNormal();
ItemStack itemstack = tab.getIconItemStack();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
GlStateManager.disableLighting();
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}