本文整理汇总了Java中net.minecraft.creativetab.CreativeTabs.isTabInFirstRow方法的典型用法代码示例。如果您正苦于以下问题:Java CreativeTabs.isTabInFirstRow方法的具体用法?Java CreativeTabs.isTabInFirstRow怎么用?Java CreativeTabs.isTabInFirstRow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.creativetab.CreativeTabs
的用法示例。
在下文中一共展示了CreativeTabs.isTabInFirstRow方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_147049_a
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
protected boolean func_147049_a(CreativeTabs p_147049_1_, int p_147049_2_, int p_147049_3_)
{
int i = p_147049_1_.getTabColumn();
int j = 28 * i;
int k = 0;
if (i == 5)
{
j = this.xSize - 28 + 2;
}
else if (i > 0)
{
j += i;
}
if (p_147049_1_.isTabInFirstRow())
{
k = k - 32;
}
else
{
k = k + this.ySize;
}
return p_147049_2_ >= j && p_147049_2_ <= j + 28 && p_147049_3_ >= k && p_147049_3_ <= k + 32;
}
示例2: renderCreativeInventoryHoveringText
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise.
* Params: current creative tab to be checked, current mouse x position, current mouse y position.
*/
protected boolean renderCreativeInventoryHoveringText(CreativeTabs p_147052_1_, int p_147052_2_, int p_147052_3_)
{
int i = p_147052_1_.getTabColumn();
int j = 28 * i;
int k = 0;
if (i == 5)
{
j = this.xSize - 28 + 2;
}
else if (i > 0)
{
j += i;
}
if (p_147052_1_.isTabInFirstRow())
{
k = k - 32;
}
else
{
k = k + this.ySize;
}
if (this.isPointInRegion(j + 3, k + 3, 23, 27, p_147052_2_, p_147052_3_))
{
this.drawCreativeTabHoveringText(I18n.format(p_147052_1_.getTranslatedTabLabel(), new Object[0]), p_147052_2_, p_147052_3_);
return true;
}
else
{
return false;
}
}
示例3: isMouseOverTab
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Checks if the mouse is over the given tab. Returns true if so.
*/
protected boolean isMouseOverTab(CreativeTabs tab, int mouseX, int mouseY)
{
int i = tab.getTabColumn();
int j = 28 * i;
int k = 0;
if (i == 5)
{
j = this.xSize - 28 + 2;
}
else if (i > 0)
{
j += i;
}
if (tab.isTabInFirstRow())
{
k = k - 32;
}
else
{
k = k + this.ySize;
}
return mouseX >= j && mouseX <= j + 28 && mouseY >= k && mouseY <= k + 32;
}
示例4: renderCreativeInventoryHoveringText
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise.
* Params: current creative tab to be checked, current mouse x position, current mouse y position.
*/
protected boolean renderCreativeInventoryHoveringText(CreativeTabs tab, int mouseX, int mouseY)
{
int i = tab.getTabColumn();
int j = 28 * i;
int k = 0;
if (i == 5)
{
j = this.xSize - 28 + 2;
}
else if (i > 0)
{
j += i;
}
if (tab.isTabInFirstRow())
{
k = k - 32;
}
else
{
k = k + this.ySize;
}
if (this.isPointInRegion(j + 3, k + 3, 23, 27, mouseX, mouseY))
{
this.drawCreativeTabHoveringText(I18n.format(tab.getTranslatedTabLabel(), new Object[0]), mouseX, mouseY);
return true;
}
else
{
return false;
}
}
示例5: isMouseOverTab
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Checks if the mouse is over the given tab. Returns true if so.
*/
protected boolean isMouseOverTab(CreativeTabs tab, int mouseX, int mouseY)
{
if (tab.getTabPage() != tabPage)
{
if (tab != CreativeTabs.SEARCH && tab != CreativeTabs.INVENTORY)
{
return false;
}
}
int i = tab.getTabColumn();
int j = 28 * i;
int k = 0;
if (i == 5)
{
j = this.xSize - 28 + 2;
}
else if (i > 0)
{
j += i;
}
if (tab.isTabInFirstRow())
{
k = k - 32;
}
else
{
k = k + this.ySize;
}
return mouseX >= j && mouseX <= j + 28 && mouseY >= k && mouseY <= k + 32;
}
示例6: func_147051_a
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
protected void func_147051_a(CreativeTabs p_147051_1_)
{
boolean flag = p_147051_1_.getTabIndex() == selectedTabIndex;
boolean flag1 = p_147051_1_.isTabInFirstRow();
int i = p_147051_1_.getTabColumn();
int j = i * 28;
int k = 0;
int l = this.guiLeft + 28 * i;
int i1 = this.guiTop;
int j1 = 32;
if (flag)
{
k += 32;
}
if (i == 5)
{
l = this.guiLeft + this.xSize - 28;
}
else if (i > 0)
{
l += i;
}
if (flag1)
{
i1 = i1 - 28;
}
else
{
k += 64;
i1 = i1 + (this.ySize - 4);
}
GlStateManager.disableLighting();
this.drawTexturedModalRect(l, i1, j, k, 28, j1);
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
l = l + 6;
i1 = i1 + 8 + (flag1 ? 1 : -1);
GlStateManager.enableLighting();
GlStateManager.enableRescaleNormal();
ItemStack itemstack = p_147051_1_.getIconItemStack();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
GlStateManager.disableLighting();
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}
示例7: drawTab
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the given tab and its background, deciding whether to highlight the tab or not based off of the selected
* index.
*/
protected void drawTab(CreativeTabs tab)
{
boolean flag = tab.getTabIndex() == selectedTabIndex;
boolean flag1 = tab.isTabInFirstRow();
int i = tab.getTabColumn();
int j = i * 28;
int k = 0;
int l = this.guiLeft + 28 * i;
int i1 = this.guiTop;
int j1 = 32;
if (flag)
{
k += 32;
}
if (i == 5)
{
l = this.guiLeft + this.xSize - 28;
}
else if (i > 0)
{
l += i;
}
if (flag1)
{
i1 = i1 - 28;
}
else
{
k += 64;
i1 = i1 + (this.ySize - 4);
}
GlStateManager.disableLighting();
this.drawTexturedModalRect(l, i1, j, k, 28, 32);
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
l = l + 6;
i1 = i1 + 8 + (flag1 ? 1 : -1);
GlStateManager.enableLighting();
GlStateManager.enableRescaleNormal();
ItemStack itemstack = tab.getIconItemStack();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
GlStateManager.disableLighting();
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}
示例8: drawTab
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the given tab and its background, deciding whether to highlight the tab or not based off of the selected
* index.
*/
protected void drawTab(CreativeTabs tab)
{
boolean flag = tab.getTabIndex() == selectedTabIndex;
boolean flag1 = tab.isTabInFirstRow();
int i = tab.getTabColumn();
int j = i * 28;
int k = 0;
int l = this.guiLeft + 28 * i;
int i1 = this.guiTop;
int j1 = 32;
if (flag)
{
k += 32;
}
if (i == 5)
{
l = this.guiLeft + this.xSize - 28;
}
else if (i > 0)
{
l += i;
}
if (flag1)
{
i1 = i1 - 28;
}
else
{
k += 64;
i1 = i1 + (this.ySize - 4);
}
GlStateManager.disableLighting();
GlStateManager.color(1F, 1F, 1F); //Forge: Reset color in case Items change it.
GlStateManager.enableBlend(); //Forge: Make sure blend is enabled else tabs show a white border.
this.drawTexturedModalRect(l, i1, j, k, 28, 32);
this.zLevel = 100.0F;
this.itemRender.zLevel = 100.0F;
l = l + 6;
i1 = i1 + 8 + (flag1 ? 1 : -1);
GlStateManager.enableLighting();
GlStateManager.enableRescaleNormal();
ItemStack itemstack = tab.getIconItemStack();
this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
GlStateManager.disableLighting();
this.itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
}