本文整理汇总了Java中net.minecraft.creativetab.CreativeTabs.creativeTabArray方法的典型用法代码示例。如果您正苦于以下问题:Java CreativeTabs.creativeTabArray方法的具体用法?Java CreativeTabs.creativeTabArray怎么用?Java CreativeTabs.creativeTabArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.creativetab.CreativeTabs
的用法示例。
在下文中一共展示了CreativeTabs.creativeTabArray方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: mouseClicked
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
*/
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException
{
if (mouseButton == 0)
{
int i = mouseX - this.guiLeft;
int j = mouseY - this.guiTop;
for (CreativeTabs creativetabs : CreativeTabs.creativeTabArray)
{
if (this.func_147049_a(creativetabs, i, j))
{
return;
}
}
}
super.mouseClicked(mouseX, mouseY, mouseButton);
}
示例2: mouseReleased
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Called when a mouse button is released. Args : mouseX, mouseY, releaseButton
*/
protected void mouseReleased(int mouseX, int mouseY, int state)
{
if (state == 0)
{
int i = mouseX - this.guiLeft;
int j = mouseY - this.guiTop;
for (CreativeTabs creativetabs : CreativeTabs.creativeTabArray)
{
if (this.func_147049_a(creativetabs, i, j))
{
this.setCurrentCreativeTab(creativetabs);
return;
}
}
}
super.mouseReleased(mouseX, mouseY, state);
}
示例3: drawGuiContainerForegroundLayer
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
CreativeTabs creativetabs = CreativeTabs.creativeTabArray[selectedTabIndex];
if (creativetabs.drawInForegroundOfTab())
{
GlStateManager.disableBlend();
this.fontRendererObj.drawString(I18n.format(creativetabs.getTranslatedTabLabel(), new Object[0]), 8, 6, 4210752);
}
}
示例4: drawGuiContainerBackgroundLayer
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Args : renderPartialTicks, mouseX, mouseY
*/
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
RenderHelper.enableGUIStandardItemLighting();
CreativeTabs creativetabs = CreativeTabs.creativeTabArray[selectedTabIndex];
for (CreativeTabs creativetabs1 : CreativeTabs.creativeTabArray)
{
this.mc.getTextureManager().bindTexture(creativeInventoryTabs);
if (creativetabs1.getTabIndex() != selectedTabIndex)
{
this.func_147051_a(creativetabs1);
}
}
this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName()));
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
this.searchField.drawTextBox();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int i = this.guiLeft + 175;
int j = this.guiTop + 18;
int k = j + 112;
this.mc.getTextureManager().bindTexture(creativeInventoryTabs);
if (creativetabs.shouldHidePlayerInventory())
{
this.drawTexturedModalRect(i, j + (int)((float)(k - j - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
}
this.func_147051_a(creativetabs);
if (creativetabs == CreativeTabs.tabInventory)
{
GuiInventory.drawEntityOnScreen(this.guiLeft + 43, this.guiTop + 45, 20, (float)(this.guiLeft + 43 - mouseX), (float)(this.guiTop + 45 - 30 - mouseY), this.mc.thePlayer);
}
}
示例5: drawScreen
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
boolean flag = Mouse.isButtonDown(0);
int i = this.guiLeft;
int j = this.guiTop;
int k = i + 175;
int l = j + 18;
int i1 = k + 14;
int j1 = l + 112;
if (!this.wasClicking && flag && mouseX >= k && mouseY >= l && mouseX < i1 && mouseY < j1)
{
this.isScrolling = this.needsScrollBars();
}
if (!flag)
{
this.isScrolling = false;
}
this.wasClicking = flag;
if (this.isScrolling)
{
this.currentScroll = ((float)(mouseY - l) - 7.5F) / ((float)(j1 - l) - 15.0F);
this.currentScroll = MathHelper.clamp_float(this.currentScroll, 0.0F, 1.0F);
((GuiContainerCreative.ContainerCreative)this.inventorySlots).scrollTo(this.currentScroll);
}
super.drawScreen(mouseX, mouseY, partialTicks);
for (CreativeTabs creativetabs : CreativeTabs.creativeTabArray)
{
if (this.renderCreativeInventoryHoveringText(creativetabs, mouseX, mouseY))
{
break;
}
}
if (this.field_147064_C != null && selectedTabIndex == CreativeTabs.tabInventory.getTabIndex() && this.isPointInRegion(this.field_147064_C.xDisplayPosition, this.field_147064_C.yDisplayPosition, 16, 16, mouseX, mouseY))
{
this.drawCreativeTabHoveringText(I18n.format("inventory.binSlot", new Object[0]), mouseX, mouseY);
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
}
示例6: renderToolTip
import net.minecraft.creativetab.CreativeTabs; //导入方法依赖的package包/类
protected void renderToolTip(ItemStack stack, int x, int y)
{
if (selectedTabIndex == CreativeTabs.tabAllSearch.getTabIndex())
{
List<String> list = stack.getTooltip(this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips);
CreativeTabs creativetabs = stack.getItem().getCreativeTab();
if (creativetabs == null && stack.getItem() == Items.enchanted_book)
{
Map<Integer, Integer> map = EnchantmentHelper.getEnchantments(stack);
if (map.size() == 1)
{
Enchantment enchantment = Enchantment.getEnchantmentById(((Integer)map.keySet().iterator().next()).intValue());
for (CreativeTabs creativetabs1 : CreativeTabs.creativeTabArray)
{
if (creativetabs1.hasRelevantEnchantmentType(enchantment.type))
{
creativetabs = creativetabs1;
break;
}
}
}
}
if (creativetabs != null)
{
list.add(1, "" + EnumChatFormatting.BOLD + EnumChatFormatting.BLUE + I18n.format(creativetabs.getTranslatedTabLabel(), new Object[0]));
}
for (int i = 0; i < list.size(); ++i)
{
if (i == 0)
{
list.set(i, stack.getRarity().rarityColor + (String)list.get(i));
}
else
{
list.set(i, EnumChatFormatting.GRAY + (String)list.get(i));
}
}
this.drawHoveringText(list, x, y);
}
else
{
super.renderToolTip(stack, x, y);
}
}