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Java RenderBlocks.setRenderBoundsFromBlock方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.RenderBlocks.setRenderBoundsFromBlock方法的典型用法代码示例。如果您正苦于以下问题:Java RenderBlocks.setRenderBoundsFromBlock方法的具体用法?Java RenderBlocks.setRenderBoundsFromBlock怎么用?Java RenderBlocks.setRenderBoundsFromBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.RenderBlocks的用法示例。


在下文中一共展示了RenderBlocks.setRenderBoundsFromBlock方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
	block.setBlockBounds(0.005F, 0.005F, 0.005F, 0.995F, 0.995F, 0.995F);
	renderer.setRenderBoundsFromBlock(block);

	if (metadata < 6) {
		drawFaces(renderer, block, ((BlockInfusedBlockOre) block).icon[0], ((BlockInfusedBlockOre) block).icon[1],
				((BlockInfusedBlockOre) block).icon[2], ((BlockInfusedBlockOre) block).icon[3],
				((BlockInfusedBlockOre) block).icon[4], ((BlockInfusedBlockOre) block).icon[5], false);
		Color c = new Color(BlockCustomOreItem.colors[metadata + 1]);
		float r = c.getRed() / 255.0F;
		float g = c.getGreen() / 255.0F;
		float b = c.getBlue() / 255.0F;
		GL11.glColor3f(r, g, b);
		block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
		renderer.setRenderBoundsFromBlock(block);
		drawFaces(renderer, block, ((BlockInfusedBlockOre) block).icon[6], false);
		GL11.glColor3f(1.0F, 1.0F, 1.0F);
	}
}
 
开发者ID:MJaroslav,项目名称:ThaumOres,代码行数:21,代码来源:BlockInfusedBlockOreRenderer.java

示例2: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderInventoryBlock(final Block block, final int metadata, final int modelID, final RenderBlocks renderer) {
    final Tessellator var4 = Tessellator.instance;
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);
    GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    GL11.glTranslatef(-0.5f, -0.0f, -0.5f);
    final int l = block.getRenderColor(metadata);
    final float r = (l >> 16 & 0xFF) / 255.0f;
    final float g = (l >> 8 & 0xFF) / 255.0f;
    final float b = (l & 0xFF) / 255.0f;
    GL11.glColor4f(r, g, b, 1.0f);
    GL11.glDisable(2896);
    renderer.enableAO = false;
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 1.0f, 0.0f);
    renderer.renderFaceYNeg(block, 0.0, -0.5, 0.0, block.getIcon(0, metadata));
    renderer.renderFaceYPos(block, 0.0, -0.5, 0.0, block.getIcon(1, metadata));
    renderer.renderFaceZNeg(block, 0.0, -0.5, 0.0, block.getIcon(2, metadata));
    renderer.renderFaceZPos(block, 0.0, -0.5, 0.0, block.getIcon(3, metadata));
    renderer.renderFaceXNeg(block, 0.0, -0.5, 0.0, block.getIcon(4, metadata));
    renderer.renderFaceXPos(block, 0.0, -0.5, 0.0, block.getIcon(5, metadata));
    var4.draw();
    GL11.glTranslatef(0.5f, 0.0f, 0.5f);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glEnable(2896);
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:27,代码来源:RenderBlockFullBright.java

示例3: renderMachineInWorld

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderMachineInWorld(RenderBlocks renderBlocks, IBlockAccess iblockaccess, Block par1Block, int x, int y, int z)
{
    par1Block.setBlockBoundsBasedOnState(iblockaccess, x, y, z);
    renderBlocks.setRenderBoundsFromBlock(par1Block);

    int metadata = iblockaccess.getBlockMetadata(x, y, z) & 12;

    if (metadata == BlockMachineMars.CRYOGENIC_CHAMBER_METADATA && par1Block == MarsBlocks.machine)
    {

    }
    else
    {
        renderBlocks.renderStandardBlock(par1Block, x, y, z);
    }

    renderBlocks.clearOverrideBlockTexture();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:19,代码来源:BlockRendererMachine.java

示例4: renderWorldBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, BlockInfusedBlockOre block, int modelId,
		RenderBlocks renderer) {
	renderer.setRenderBoundsFromBlock(block);
	renderer.renderStandardBlock(block.getBaseBlock(), x, y, z);
	renderer.clearOverrideBlockTexture();
	return true;
}
 
开发者ID:MJaroslav,项目名称:ThaumOres,代码行数:8,代码来源:BlockInfusedBlockOreRenderer.java

示例5: renderItem

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderItem(final IItemRenderer.ItemRenderType type, final ItemStack item, final Object... data) {
    if (!(item.getItem() instanceof ItemBlock)) {
        return;
    }
    final Block block = ((ItemBlock)item.getItem()).field_150939_a;
    if (block == null) {
        return;
    }
    final RenderBlocks renderer = (RenderBlocks)data[0];
    Entity holder = null;
    if (data.length > 1 && data[1] instanceof Entity) {
        holder = (Entity)data[1];
    }
    if (holder == null) {
        holder = (Entity)Minecraft.getMinecraft().thePlayer;
    }
    final Tessellator var4 = Tessellator.instance;
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);
    GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    switch (type) {
        case EQUIPPED:
        case EQUIPPED_FIRST_PERSON: {
            GL11.glTranslatef(-1.0f, 0.5f, 0.0f);
            break;
        }
        default: {
            GL11.glTranslatef(-0.5f, -0.0f, -0.5f);
            break;
        }
    }
    OpenGlHelper.glBlendFunc(770, 771, 1, 0);
    GL11.glEnable(3008);
    RenderBlockDrum.drawInvBlock(block, item);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glTranslatef(0.5f, 0.0f, 0.5f);
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:38,代码来源:RenderItemBlockDrum.java

示例6: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
    Tessellator tessellator = Tessellator.instance;
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);
    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
    renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 1.0F, 0.0F);
    renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
    renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
    renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata));
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
    renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata));
    tessellator.draw();
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:37,代码来源:BlockRendererMachine.java

示例7: renderWorldBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    renderer.setRenderBoundsFromBlock(block);
    renderer.renderStandardBlock(block, x, y, z);

    final boolean isBreaking = renderer.hasOverrideBlockTexture();
    if (!isBreaking) renderer.setOverrideBlockTexture(BlockPIM.iIcon1);

    final boolean hasPlayer = hasPlayer(world, x, y, z);
    setTopPartBounds(renderer, hasPlayer);
    renderer.renderStandardBlock(block, x, y, z);

    if (!isBreaking) renderer.clearOverrideBlockTexture();
    return true;
}
 
开发者ID:Avaja,项目名称:OpenTechnology,代码行数:16,代码来源:BlockPIMRender.java

示例8: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderInventoryBlock(final Block block, final int metadata, final int modelID, final RenderBlocks renderer) {
    final Tessellator var4 = Tessellator.instance;
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);
    GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    GL11.glTranslatef(-0.5f, -0.0f, -0.5f);
    float f = 1.0f;
    float f2 = 1.0f;
    float f3 = 1.0f;
    if (EntityRenderer.anaglyphEnable) {
        final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
        final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
        final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
        f = f4;
        f2 = f5;
        f3 = f6;
    }
    GL11.glColor4f(f, f2, f3, 1.0f);
    renderer.colorRedTopLeft *= f;
    renderer.colorRedTopRight *= f;
    renderer.colorRedBottomLeft *= f;
    renderer.colorRedBottomRight *= f;
    renderer.colorGreenTopLeft *= f2;
    renderer.colorGreenTopRight *= f2;
    renderer.colorGreenBottomLeft *= f2;
    renderer.colorGreenBottomRight *= f2;
    renderer.colorBlueTopLeft *= f3;
    renderer.colorBlueTopRight *= f3;
    renderer.colorBlueBottomLeft *= f3;
    renderer.colorBlueBottomRight *= f3;
    if (block.getIcon(0, metadata) == null) {
        return;
    }
    var4.startDrawingQuads();
    var4.setNormal(0.0f, -1.0f, 0.0f);
    renderer.renderFaceYNeg(block, 0.0, -0.5, 0.0, block.getIcon(0, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 1.0f, 0.0f);
    renderer.renderFaceYPos(block, 0.0, -0.5, 0.0, block.getIcon(1, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 0.0f, -1.0f);
    renderer.renderFaceXPos(block, 0.0, -0.5, 0.0, block.getIcon(2, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 0.0f, 1.0f);
    renderer.renderFaceXNeg(block, 0.0, -0.5, 0.0, block.getIcon(3, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(-1.0f, 0.0f, 0.0f);
    renderer.renderFaceZNeg(block, 0.0, -0.5, 0.0, block.getIcon(4, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(1.0f, 0.0f, 0.0f);
    renderer.renderFaceZPos(block, 0.0, -0.5, 0.0, block.getIcon(5, metadata));
    var4.draw();
    GL11.glTranslatef(0.5f, 0.0f, 0.5f);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:61,代码来源:RenderBlockConnectedTextures.java

示例9: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderInventoryBlock(final Block block, final int metadata, final int modelID, final RenderBlocks renderer) {
    if (!(block instanceof IMultiBoxBlock)) {
        return;
    }
    final BoxModel boxes = ((IMultiBoxBlock)block).getInventoryModel(metadata);
    if (boxes == null) {
        return;
    }
    if (boxes.size() == 0) {
        return;
    }
    ((IMultiBoxBlock)block).prepareForRender(boxes.label);
    final Box union = boxes.boundingBox();
    final float dx = (union.maxX + union.minX) / 2.0f - 0.5f;
    final float dy = (union.maxY + union.minY) / 2.0f - 0.5f;
    final float dz = (union.maxZ + union.minZ) / 2.0f - 0.5f;
    GL11.glTranslatef(-dx, -dy, -dz);
    GL11.glRotatef((float)boxes.invModelRotate, 0.0f, 1.0f, 0.0f);
    GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
    for (final Box b : boxes) {
        block.setBlockBounds(b.minX, b.minY, b.minZ, b.maxX, b.maxY, b.maxZ);
        ((IMultiBoxBlock)block).prepareForRender(b.label);
        final Tessellator tessellator = Tessellator.instance;
        renderer.setRenderBoundsFromBlock(block);
        GL11.glColor3f((b.color >> 16 & 0xFF) / 255.0f, (b.color >> 8 & 0xFF) / 255.0f, (b.color & 0xFF) / 255.0f);
        renderer.uvRotateEast = b.uvRotateEast;
        renderer.uvRotateWest = b.uvRotateWest;
        renderer.uvRotateSouth = b.uvRotateSouth;
        renderer.uvRotateNorth = b.uvRotateNorth;
        renderer.uvRotateTop = b.uvRotateTop;
        renderer.uvRotateBottom = b.uvRotateBottom;
        if (!b.invisibleSide[0]) {
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0f, -1.0f, 0.0f);
            renderer.renderFaceYNeg(block, 0.0, 0.0, 0.0, this.getTexture(null, 0, 0, 0, renderer, b, block, 0, metadata));
            tessellator.draw();
        }
        if (!b.invisibleSide[1]) {
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0f, 1.0f, 0.0f);
            renderer.renderFaceYPos(block, 0.0, 0.0, 0.0, this.getTexture(null, 0, 0, 0, renderer, b, block, 1, metadata));
            tessellator.draw();
        }
        if (!b.invisibleSide[2]) {
            tessellator.startDrawingQuads();
            tessellator.setNormal(-1.0f, 0.0f, 0.0f);
            renderer.renderFaceXNeg(block, 0.0, 0.0, 0.0, this.getTexture(null, 0, 0, 0, renderer, b, block, 2, metadata));
            tessellator.draw();
        }
        if (!b.invisibleSide[3]) {
            tessellator.startDrawingQuads();
            tessellator.setNormal(1.0f, 0.0f, 0.0f);
            renderer.flipTexture = true;
            renderer.renderFaceXPos(block, 0.0, 0.0, 0.0, this.getTexture(null, 0, 0, 0, renderer, b, block, 3, metadata));
            renderer.flipTexture = false;
            tessellator.draw();
        }
        if (!b.invisibleSide[4]) {
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0f, 0.0f, -1.0f);
            renderer.renderFaceZNeg(block, 0.0, 0.0, 0.0, this.getTexture(null, 0, 0, 0, renderer, b, block, 4, metadata));
            tessellator.draw();
        }
        if (!b.invisibleSide[5]) {
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0f, 0.0f, 1.0f);
            renderer.flipTexture = true;
            renderer.renderFaceZPos(block, 0.0, 0.0, 0.0, this.getTexture(null, 0, 0, 0, renderer, b, block, 5, metadata));
            renderer.flipTexture = false;
            tessellator.draw();
        }
        renderer.uvRotateEast = 0;
        renderer.uvRotateWest = 0;
        renderer.uvRotateSouth = 0;
        renderer.uvRotateNorth = 0;
        renderer.uvRotateTop = 0;
        renderer.uvRotateBottom = 0;
    }
    GL11.glTranslatef(0.5f, 0.5f, 0.5f);
    GL11.glTranslatef(dx, dy, dz);
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:82,代码来源:RenderBlockMultiBlock.java

示例10: renderWorldBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public boolean renderWorldBlock(final IBlockAccess world, final int x, final int y, final int z, final Block block, final int modelId, final RenderBlocks renderer) {
    final int metadata = world.getBlockMetadata(x, y, z);
    if (!(block instanceof IMultiBoxBlock)) {
        return false;
    }
    final BoxModel boxes = ((IMultiBoxBlock)block).getWorldModel(world, x, y, z);
    if (boxes == null || boxes.size() == 0) {
        return false;
    }
    ((IMultiBoxBlock)block).prepareForRender(boxes.label);
    for (final Box b1 : boxes) {
        final float r = (b1.color >> 16 & 0xFF) / 255.0f;
        final float g = (b1.color >> 8 & 0xFF) / 255.0f;
        final float b2 = (b1.color & 0xFF) / 255.0f;
        ((IMultiBoxBlock)block).prepareForRender(b1.label);
        block.setBlockBounds(b1.minX, b1.minY, b1.minZ, b1.maxX, b1.maxY, b1.maxZ);
        renderer.uvRotateEast = b1.uvRotateEast;
        renderer.uvRotateWest = b1.uvRotateWest;
        renderer.uvRotateSouth = b1.uvRotateSouth;
        renderer.uvRotateNorth = b1.uvRotateNorth;
        renderer.uvRotateTop = b1.uvRotateTop;
        renderer.uvRotateBottom = b1.uvRotateBottom;
        renderer.setRenderBoundsFromBlock(block);
        if (b1.renderAsNormalBlock) {
            renderer.renderStandardBlock(block, x + b1.offsetx, y + b1.offsety, z + b1.offsetz);
        }
        else {
            renderer.enableAO = false;
            final Tessellator tessellator = Tessellator.instance;
            tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x + b1.offsetx, y + b1.offsety, z + b1.offsetz));
            tessellator.setColorOpaque_F(r * 0.5f, g * 0.5f, b2 * 0.5f);
            renderer.flipTexture = false;
            if (!b1.invisibleSide[0]) {
                renderer.renderFaceYNeg(block, (double)(x + b1.offsetx), (double)(y + b1.offsety), (double)(z + b1.offsetz), this.getTexture(world, x, y, z, renderer, b1, block, 0, metadata));
            }
            tessellator.setColorOpaque_F(r, g, b2);
            if (!b1.invisibleSide[1]) {
                renderer.renderFaceYPos(block, (double)(x + b1.offsetx), (double)(y + b1.offsety), (double)(z + b1.offsetz), this.getTexture(world, x, y, z, renderer, b1, block, 1, metadata));
            }
            tessellator.setColorOpaque_F(r * 0.8f, g * 0.8f, b2 * 0.8f);
            renderer.flipTexture = true;
            if (!b1.invisibleSide[2]) {
                renderer.renderFaceZNeg(block, (double)(x + b1.offsetx), (double)(y + b1.offsety), (double)(z + b1.offsetz), this.getTexture(world, x, y, z, renderer, b1, block, 2, metadata));
            }
            renderer.flipTexture = false;
            if (!b1.invisibleSide[3]) {
                renderer.renderFaceZPos(block, (double)(x + b1.offsetx), (double)(y + b1.offsety), (double)(z + b1.offsetz), this.getTexture(world, x, y, z, renderer, b1, block, 3, metadata));
            }
            tessellator.setColorOpaque_F(r * 0.6f, g * 0.6f, b2 * 0.6f);
            if (!b1.invisibleSide[4]) {
                renderer.renderFaceXNeg(block, (double)(x + b1.offsetx), (double)(y + b1.offsety), (double)(z + b1.offsetz), this.getTexture(world, x, y, z, renderer, b1, block, 4, metadata));
            }
            renderer.flipTexture = true;
            if (!b1.invisibleSide[5]) {
                renderer.renderFaceXPos(block, (double)(x + b1.offsetx), (double)(y + b1.offsety), (double)(z + b1.offsetz), this.getTexture(world, x, y, z, renderer, b1, block, 5, metadata));
            }
            renderer.flipTexture = false;
        }
        renderer.uvRotateBottom = 0;
        renderer.uvRotateTop = 0;
        renderer.uvRotateSouth = 0;
        renderer.uvRotateNorth = 0;
        renderer.uvRotateWest = 0;
        renderer.uvRotateEast = 0;
    }
    block.setBlockBoundsBasedOnState(world, x, y, z);
    return true;
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:69,代码来源:RenderBlockMultiBlock.java

示例11: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderInventoryBlock(final Block block, int metadata, final int modelID, final RenderBlocks renderer) {
    final Tessellator var4 = Tessellator.instance;
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);
    GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    GL11.glTranslatef(-0.5f, -0.0f, -0.5f);
    if (metadata >= 16 || metadata < 0) {
        metadata = this.rand.nextInt(16);
    }
    float f = BlockColor.initColor[metadata][0];
    float f2 = BlockColor.initColor[metadata][1];
    float f3 = BlockColor.initColor[metadata][2];
    if (EntityRenderer.anaglyphEnable) {
        final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
        final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
        final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
        f = f4;
        f2 = f5;
        f3 = f6;
    }
    GL11.glColor4f(f, f2, f3, 1.0f);
    renderer.colorRedTopLeft *= f;
    renderer.colorRedTopRight *= f;
    renderer.colorRedBottomLeft *= f;
    renderer.colorRedBottomRight *= f;
    renderer.colorGreenTopLeft *= f2;
    renderer.colorGreenTopRight *= f2;
    renderer.colorGreenBottomLeft *= f2;
    renderer.colorGreenBottomRight *= f2;
    renderer.colorBlueTopLeft *= f3;
    renderer.colorBlueTopRight *= f3;
    renderer.colorBlueBottomLeft *= f3;
    renderer.colorBlueBottomRight *= f3;
    var4.startDrawingQuads();
    var4.setNormal(0.0f, -1.0f, 0.0f);
    renderer.renderFaceYNeg(block, 0.0, -0.5, 0.0, block.getIcon(0, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 1.0f, 0.0f);
    renderer.renderFaceYPos(block, 0.0, -0.5, 0.0, block.getIcon(1, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 0.0f, -1.0f);
    renderer.renderFaceXPos(block, 0.0, -0.5, 0.0, block.getIcon(2, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 0.0f, 1.0f);
    renderer.renderFaceXNeg(block, 0.0, -0.5, 0.0, block.getIcon(3, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(-1.0f, 0.0f, 0.0f);
    renderer.renderFaceZNeg(block, 0.0, -0.5, 0.0, block.getIcon(4, metadata));
    var4.draw();
    var4.startDrawingQuads();
    var4.setNormal(1.0f, 0.0f, 0.0f);
    renderer.renderFaceZPos(block, 0.0, -0.5, 0.0, block.getIcon(5, metadata));
    var4.draw();
    GL11.glTranslatef(0.5f, 0.0f, 0.5f);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:61,代码来源:RenderBlockColor.java

示例12: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
	Tessellator tessellator = Tessellator.instance;
	
	block.setBlockBoundsForItemRender();
	renderer.setRenderBoundsFromBlock(block);
	GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
	GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata));
	tessellator.draw();
	
	double offset = 1 - 0.124;
	double ooffset = -offset;
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, offset, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, ooffset, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, offset, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, ooffset, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceXNeg(block, offset, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata));
	tessellator.draw();
	
	tessellator.startDrawingQuads();
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceXPos(block, ooffset, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata));
	tessellator.draw();
	
	GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
 
开发者ID:rodolphito,项目名称:Rival-Rebels-Mod,代码行数:76,代码来源:SteelBlockRenderer.java

示例13: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInventoryBlock(RenderBlocks renderer, Block block, int metadata, int colorMultiplier, Set<ForgeDirection> enabledSides) {
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);

    renderInventoryBlockNoBounds(renderer, block, metadata, colorMultiplier, enabledSides);
}
 
开发者ID:Avaja,项目名称:OpenTechnology,代码行数:7,代码来源:BlockPIMRender.java


注:本文中的net.minecraft.client.renderer.RenderBlocks.setRenderBoundsFromBlock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。