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Java RenderBlocks.renderFaceZPos方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.RenderBlocks.renderFaceZPos方法的典型用法代码示例。如果您正苦于以下问题:Java RenderBlocks.renderFaceZPos方法的具体用法?Java RenderBlocks.renderFaceZPos怎么用?Java RenderBlocks.renderFaceZPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.RenderBlocks的用法示例。


在下文中一共展示了RenderBlocks.renderFaceZPos方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderCube

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private void renderCube(RenderBlocks renderer, Block block, int meta) {
	Tessellator tessellator = Tessellator.instance;
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
	tessellator.draw();
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:18,代码来源:BlockChorusFlowerRender.java

示例2: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderInventoryBlock(final Block block, final int metadata, final int modelID, final RenderBlocks renderer) {
    final Tessellator var4 = Tessellator.instance;
    block.setBlockBoundsForItemRender();
    renderer.setRenderBoundsFromBlock(block);
    GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    GL11.glTranslatef(-0.5f, -0.0f, -0.5f);
    final int l = block.getRenderColor(metadata);
    final float r = (l >> 16 & 0xFF) / 255.0f;
    final float g = (l >> 8 & 0xFF) / 255.0f;
    final float b = (l & 0xFF) / 255.0f;
    GL11.glColor4f(r, g, b, 1.0f);
    GL11.glDisable(2896);
    renderer.enableAO = false;
    var4.startDrawingQuads();
    var4.setNormal(0.0f, 1.0f, 0.0f);
    renderer.renderFaceYNeg(block, 0.0, -0.5, 0.0, block.getIcon(0, metadata));
    renderer.renderFaceYPos(block, 0.0, -0.5, 0.0, block.getIcon(1, metadata));
    renderer.renderFaceZNeg(block, 0.0, -0.5, 0.0, block.getIcon(2, metadata));
    renderer.renderFaceZPos(block, 0.0, -0.5, 0.0, block.getIcon(3, metadata));
    renderer.renderFaceXNeg(block, 0.0, -0.5, 0.0, block.getIcon(4, metadata));
    renderer.renderFaceXPos(block, 0.0, -0.5, 0.0, block.getIcon(5, metadata));
    var4.draw();
    GL11.glTranslatef(0.5f, 0.0f, 0.5f);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glEnable(2896);
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:27,代码来源:RenderBlockFullBright.java

示例3: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInventoryBlock(RenderBlocks renderblocks, Block block, IIcon icon) {
	
	Tessellator tessellator = Tessellator.instance;
	GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1F, 0.0F);
	renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, getValidIIcon(icon));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, getValidIIcon(icon));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, -1F);
	renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, getValidIIcon(icon));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, getValidIIcon(icon));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(-1F, 0.0F, 0.0F);
	renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, getValidIIcon(icon));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, getValidIIcon(icon));
	tessellator.draw();
	GL11.glTranslatef(0.5F, 0.5F, 0.5F);
	
}
 
开发者ID:grand-mine-inc,项目名称:Steam-and-Steel,代码行数:32,代码来源:Utils.java

示例4: renderInvBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private static void renderInvBlock(Block block, RenderBlocks renderer)
{
    Tessellator var14 = Tessellator.instance;
    
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    var14.startDrawingQuads();
    var14.setNormal(0.0F, -1.0F, 0.0F);
    renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
    var14.draw();
    var14.startDrawingQuads();
    var14.setNormal(0.0F, 1.0F, 0.0F);
    renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, 0));
    var14.draw();
    var14.startDrawingQuads();
    var14.setNormal(-1.0F, 0.0F, 0.0F);
    renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, 0));
    var14.draw();
    var14.startDrawingQuads();
    var14.setNormal(0.0F, 0.0F, -1.0F);
    renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, 0));
    var14.draw();
    var14.startDrawingQuads();
    var14.setNormal(-1.0F, 0.0F, 0.0F);
    renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, 0));
    var14.draw();
    var14.startDrawingQuads();
    var14.setNormal(0.0F, 0.0F, 1.0F);
    renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, 0));
    var14.draw();
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
 
开发者ID:Wahazar,项目名称:TFCPrimitiveTech,代码行数:32,代码来源:RenderWoodenPress.java

示例5: renderWorldBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public boolean renderWorldBlock(final IBlockAccess world, final int par2, final int par3, final int par4, final Block par1Block, final int modelId, final RenderBlocks renderer) {
    renderer.enableAO = false;
    final Tessellator tessellator = Tessellator.instance;
    boolean flag = false;
    tessellator.setColorOpaque_F(1.0f, 1.0f, 1.0f);
    tessellator.setBrightness(240);
    final int meta = world.getBlockMetadata(par2, par3, par4);
    final int l = par1Block.getRenderColor(meta);
    final float r = (l >> 16 & 0xFF) / 255.0f;
    final float g = (l >> 8 & 0xFF) / 255.0f;
    final float b = (l & 0xFF) / 255.0f;
    tessellator.setColorOpaque_F(r, g, b);
    if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 - 1, par4, 0)) {
        renderer.renderFaceYNeg(par1Block, (double)par2, (double)par3, (double)par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 0));
        flag = true;
    }
    if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 + 1, par4, 1)) {
        renderer.renderFaceYPos(par1Block, (double)par2, (double)par3, (double)par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 1));
        flag = true;
    }
    if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2)) {
        renderer.renderFaceZNeg(par1Block, (double)par2, (double)par3, (double)par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2));
        flag = true;
    }
    if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3)) {
        renderer.renderFaceZPos(par1Block, (double)par2, (double)par3, (double)par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3));
        flag = true;
    }
    if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4)) {
        renderer.renderFaceXNeg(par1Block, (double)par2, (double)par3, (double)par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4));
        flag = true;
    }
    if (renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5)) {
        renderer.renderFaceXPos(par1Block, (double)par2, (double)par3, (double)par4, renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5));
        flag = true;
    }
    return flag;
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:39,代码来源:RenderBlockFullBright.java

示例6: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
    final float minSize = 0.4F;
    final float maxSize = 0.6F;

    final Tessellator var3 = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    renderer.setRenderBounds(minSize, minSize, 0.0F, maxSize, maxSize, 1.0F);
    var3.startDrawingQuads();
    var3.setNormal(0.0F, -1.0F, 0.0F);
    renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 1.0F, 0.0F);
    renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, -1.0F);
    renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, 1.0F);
    renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(-1.0F, 0.0F, 0.0F);
    renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(1.0F, 0.0F, 0.0F);
    renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
    var3.draw();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:36,代码来源:BlockRendererHydrogenPipe.java

示例7: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
    Tessellator tessellator = Tessellator.instance;
    renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

    tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
    renderer.renderFaceXPos(block, 0.0D, -0.1D, 0.0D, block.getIcon(3, 0));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
    renderer.renderFaceXNeg(block, 0.0D, -0.1D, 0.0D, block.getIcon(2, 0));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 1.0F, 0.0F);
    renderer.renderFaceYPos(block, 0.0D, -0.1D, 0.0D, block.getIcon(1, 0));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, -1.0F, 0.0F);
    renderer.renderFaceYNeg(block, 0.0D, -0.1D, 0.0D, block.getIcon(0, 0));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    renderer.renderFaceZPos(block, 0.0D, -0.1D, 0.0D, block.getIcon(4, 0));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
    renderer.renderFaceZNeg(block, 0.0D, -0.1D, 0.0D, block.getIcon(5, 0));
    tessellator.draw();
}
 
开发者ID:Avaja,项目名称:OpenTechnology,代码行数:36,代码来源:RenderingAntennaHandler.java

示例8: renderInvBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private void renderInvBlock(Block block, RenderBlocks renderer, IIcon icon)
{
	Tessellator tessellator = Tessellator.instance;
	GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, icon);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(0));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, icon);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(1));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, -1F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, icon);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(2));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, icon);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(3));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(-1F, 0.0F, 0.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, icon);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(4));
	tessellator.draw();
	tessellator.startDrawingQuads();
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, icon);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSide(5));
	tessellator.draw();
	GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
 
开发者ID:StrayWolfe,项目名称:TerrafirmaPunk-Tweaks,代码行数:37,代码来源:TFPBrickOvenRenderer.java

示例9: renderStandardBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private static void renderStandardBlock(RenderBlocks var0, Block var1, int var2)
{
    GL11.glPushMatrix();
    final Tessellator var3 = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    var3.startDrawingQuads();
    var3.setNormal(0.0F, -1.0F, 0.0F);
    var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 1.0F, 0.0F);
    var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, -1.0F);
    var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, 1.0F);
    var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(-1.0F, 0.0F, 0.0F);
    var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(1.0F, 0.0F, 0.0F);
    var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
    var3.draw();
    GL11.glPopMatrix();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:33,代码来源:BlockRendererWalkway.java

示例10: renderInvNormalBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
    final Tessellator var3 = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    var0.setRenderBounds(0.0F, 0.0F, 0.0F, 1F, 1F, 1F);
    var3.startDrawingQuads();
    var3.setNormal(0.0F, -0.8F, 0.0F);
    var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.8F, 0.0F);
    var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, -0.8F);
    var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, 0.8F);
    var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(-0.8F, 0.0F, 0.0F);
    var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.8F, 0.0F, 0.0F);
    var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
    var3.draw();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:32,代码来源:BlockRendererUnlitTorch.java

示例11: renderInvNormalBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
    final Tessellator var3 = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    var0.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    var3.startDrawingQuads();
    var3.setNormal(0.0F, -1.0F, 0.0F);
    var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 1.0F, 0.0F);
    var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, -1.0F);
    var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, 1.0F);
    var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(-1.0F, 0.0F, 0.0F);
    var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(1.0F, 0.0F, 0.0F);
    var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
    var3.draw();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:32,代码来源:BlockRendererBreathableAir.java

示例12: renderInvNormalBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
    final Tessellator var3 = Tessellator.instance;
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    var0.setRenderBounds(0.15F, 0.15F, 0.15F, 0.85F, 0.85F, 0.85F);
    var3.startDrawingQuads();
    var3.setNormal(0.0F, -0.8F, 0.0F);
    var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.8F, 0.0F);
    var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, -0.8F);
    var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, 0.8F);
    var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(-0.8F, 0.0F, 0.0F);
    var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.8F, 0.0F, 0.0F);
    var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
    var3.draw();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:32,代码来源:BlockRendererLandingPad.java

示例13: renderInvNormalBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
    final Tessellator var3 = Tessellator.instance;
    GL11.glRotatef(270, 0, 1, 0);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    var0.setRenderBounds(0F, 0F, 0F, 1F, 1F, 1F);
    var3.startDrawingQuads();
    var3.setNormal(0.0F, -0.8F, 0.0F);
    var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.8F, 0.0F);
    var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, -0.8F);
    var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.0F, 0.0F, 0.8F);
    var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(-0.8F, 0.0F, 0.0F);
    var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
    var3.draw();
    var3.startDrawingQuads();
    var3.setNormal(0.8F, 0.0F, 0.0F);
    var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
    var3.draw();
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:33,代码来源:BlockRendererMachine.java

示例14: renderInventoryBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) {
	Tessellator tessellator = Tessellator.instance;
	OpenGLHelper.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	OpenGLHelper.enableBlend();
	OpenGLHelper.translate(-0.5F, -0.5F, -0.5F);

	float f = 0.0625F;
	renderer.setRenderBounds(f * 3, f * 3, f * 3, f * 13, f * 13, f * 13);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
	tessellator.draw();

	renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
	tessellator.startDrawingQuads();
	tessellator.setNormal(0.0F, -1.0F, 0.0F);
	renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
	tessellator.setNormal(0.0F, 1.0F, 0.0F);
	renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
	tessellator.setNormal(0.0F, 0.0F, -1.0F);
	renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
	tessellator.setNormal(0.0F, 0.0F, 1.0F);
	renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
	tessellator.setNormal(-1.0F, 0.0F, 0.0F);
	renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
	tessellator.setNormal(1.0F, 0.0F, 0.0F);
	renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
	tessellator.draw();

	OpenGLHelper.translate(0.5F, 0.5F, 0.5F);
	OpenGLHelper.disableBlend();
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:44,代码来源:BlockSlimeBlockRender.java

示例15: renderWorldBlock

import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
	Tessellator tessellator = Tessellator.instance;
	int meta = world.getBlockMetadata(x, y, z);

	if ((meta & 8) != 0) {
		if (world.getBlock(x, y - 1, z) != block)
			return false;
	} else if (world.getBlock(x, y + 1, z) != block)
		return false;

	int brightness = block.getMixedBrightnessForBlock(world, x, y, z);

	tessellator.setBrightness(renderer.renderMinY > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y - 1, z));
	tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
	renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 0));

	if ((meta & 8) != 0) {
		tessellator.setBrightness(renderer.renderMaxY < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y + 1, z));
		tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
		renderer.uvRotateTop = 2;
		renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 1));
		renderer.uvRotateTop = 0;
	}

	tessellator.setBrightness(renderer.renderMinZ > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z - 1));
	tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
	renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 2));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z + 1));
	tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
	renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 3));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMinX > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x - 1, y, z));
	tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
	renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 4));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMaxX < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x + 1, y, z));
	tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
	renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 5));

	renderer.flipTexture = false;
	return true;
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:48,代码来源:BlockDoorRenderer.java


注:本文中的net.minecraft.client.renderer.RenderBlocks.renderFaceZPos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。