本文整理汇总了Java中net.minecraft.client.renderer.RenderBlocks.setOverrideBlockTexture方法的典型用法代码示例。如果您正苦于以下问题:Java RenderBlocks.setOverrideBlockTexture方法的具体用法?Java RenderBlocks.setOverrideBlockTexture怎么用?Java RenderBlocks.setOverrideBlockTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.RenderBlocks
的用法示例。
在下文中一共展示了RenderBlocks.setOverrideBlockTexture方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderFluid
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderFluid(float f5)
{
if(hasFluid && hasJug)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float scale = 0.5F;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0f, 2.0F, 0f);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(fluidstack.getFluid().getStillIcon());
renderBlocks.renderBlockAsItem(Blocks.stone, 0, 1.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
示例2: renderFluid
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderFluid(float f5)
{
if(hasFluid)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float scale = 0.5F;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0f, 2.0F, 0f);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(fluidstack.getFluid().getStillIcon());
renderBlocks.renderBlockAsItem(Blocks.stone, 0, 1.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
示例3: renderBlockByCompleteness
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderBlockByCompleteness(Block block, Fluid fluid, int meta, RenderBlocks renderer, double complete, int x, int y, int z) {
renderer.setRenderBounds(0.01, 0.01, 0.01, 0.99, complete * 0.99, 0.99);
renderer.setOverrideBlockTexture(fluid.getIcon());
renderer.renderStandardBlock(block, x, y, z);
renderer.clearOverrideBlockTexture();
}
示例4: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
renderInventoryBlock(renderer, block, 0);
renderer.setOverrideBlockTexture(BlockPIM.iIcon1);
setTopPartBounds(renderer, false);
renderInventoryBlockNoBounds(renderer, block, 0);
renderer.clearOverrideBlockTexture();
}
示例5: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
renderer.setRenderBoundsFromBlock(block);
renderer.renderStandardBlock(block, x, y, z);
final boolean isBreaking = renderer.hasOverrideBlockTexture();
if (!isBreaking) renderer.setOverrideBlockTexture(BlockPIM.iIcon1);
final boolean hasPlayer = hasPlayer(world, x, y, z);
setTopPartBounds(renderer, hasPlayer);
renderer.renderStandardBlock(block, x, y, z);
if (!isBreaking) renderer.clearOverrideBlockTexture();
return true;
}
示例6: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
TELatexExtractor te = (TELatexExtractor) world.getTileEntity(x, y, z);
Block latexBlock = ModBlocks.latex;
float p = 0.0625f;
renderer.renderAllFaces = true;
GL11.glPushMatrix();
if (te.getLatexAmount() > 0 && te.isBowlInstalled()) {
FluidStack fs = new FluidStack(ModFluids.LATEX, te.getLatexAmount());
int color = fs.getFluid().getColor(fs);
float f = (color >> 16 & 255) / 255.0F;
float f1 = (color >> 8 & 255) / 255.0F;
float f2 = (color & 255) / 255.0F;
float h = 4*p * (fs.amount / 200f);
IIcon still = fs.getFluid().getStillIcon();
setRotatedRenderBounds(renderer, te.rotation, MIN_X+5*p, MIN_Y+p, MIN_Z+7*p, MAX_X-5*p, MIN_Y+p+h, MAX_Z-3*p);
renderer.setOverrideBlockTexture(still);
renderer.renderStandardBlockWithColorMultiplier(latexBlock, x, y, z, f, f1, f2);
renderer.clearOverrideBlockTexture();
}
rotate(renderer, 0);
renderer.renderAllFaces = false;
GL11.glPopMatrix();
return true;
}
示例7: renderFire
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderFire(float f5)
{
if(isActive)
{
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glRotatef(180, 0, 0, 5);
if(!hasJug)
{
GL11.glTranslatef(0f, -0.8F, 0f);
}
else
{
GL11.glTranslatef(0f, -1.2F, 0f);
}
if(hasJug)
{
GL11.glScalef(1F, 0.5F, 1F);
}
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(Blocks.fire.getFireIcon(1));
renderBlocks.renderBlockAsItem(Blocks.torch, 1, 2.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
}
示例8: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
int meta = world.getBlockMetadata(x, y, z);
renderer.renderStandardBlock(block, x, y, z);
if (block instanceof BlockReinforced && meta < 5 && meta > 0) {
BlockReinforced reinforced = (BlockReinforced)block;
GL11.glPushMatrix();
renderer.setOverrideBlockTexture(reinforced.broken_overlay[meta - 1]);
renderer.renderStandardBlock(reinforced, x, y, z);
renderer.clearOverrideBlockTexture();
GL11.glPopMatrix();
}
return true;
}
示例9: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
TileEntity te = world.getTileEntity(x, y, z);
if (te == null || !(te instanceof TEWireDrawBench))
return false;
TEWireDrawBench tewd = (TEWireDrawBench) world.getTileEntity(x, y, z);
if (tewd == null || !tewd.isHeadBlock)
return false;
tewd = tewd.getMainTileEntity();
renderer.renderAllFaces = true;
GL11.glPushMatrix();
if (tewd.recipe != null) {
Item wire = tewd.recipe.getInItem().getItem();
String metal = ((IDrawable) wire).getWireMetalName();
IIcon ico = WireDrawBenchManager.getInstance().getWireIcon(metal);
byte progr = tewd.progress;
float offZ;
float offY = 0F;
if (progr > 99 || tewd.isFinished()) {
offZ = 8F * P;
offY = 1F * P;
}
else {
offZ = 7F * P * (progr / 99f);
}
setRotatedRenderBounds(renderer, tewd.rotation, MIN_X, MIN_Y - offY, MIN_Z - offZ, MAX_X, MAX_Y - offY, MAX_Z - offZ);
renderer.setOverrideBlockTexture(ico);
//rotate(renderer, tewd.rotation);
//renderer.renderStandardBlockWithColorMultiplier(Blocks.iron_block, x, y, z, 255, 255, 255);
renderer.renderStandardBlock(Blocks.iron_block, x, y, z);
renderer.clearOverrideBlockTexture();
}
rotate(renderer, 0);
renderer.renderAllFaces = false;
GL11.glPopMatrix();
return true;
}
示例10: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
RenderBlocks renderer) {
renderer.setOverrideBlockTexture(((OverlayBlockBase)block).getBaseIcon(world,x,y,z));
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);//レンダ―の開始位置と終了位置
renderer.renderStandardBlock(block, x, y, z);//スタンダードな直方体を上の指定に合わせて描写
renderer.setOverrideBlockTexture(null);//変更したら使い終わったらもとに戻そうね
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
renderer.renderStandardBlock(block, x, y, z);
return true;
}