本文整理汇总了Java中net.minecraft.client.renderer.RenderBlocks.clearOverrideBlockTexture方法的典型用法代码示例。如果您正苦于以下问题:Java RenderBlocks.clearOverrideBlockTexture方法的具体用法?Java RenderBlocks.clearOverrideBlockTexture怎么用?Java RenderBlocks.clearOverrideBlockTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.RenderBlocks
的用法示例。
在下文中一共展示了RenderBlocks.clearOverrideBlockTexture方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks renderBlocks, Block par1Block, int var2)
{
renderBlocks.setRenderBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.5F, 0.8F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.52F, 0.0F, 0.4F, 0.68F, 0.68F, 0.6F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.65F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.15F, 0.0F, 0.25F, 0.2F, 0.4F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.8F, 0.0F, 0.25F, 0.85F, 0.4F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.1F, 0.75F, 0.4F, 0.2F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.8F, 0.75F, 0.4F, 0.9F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.clearOverrideBlockTexture();
}
示例2: renderMachineInWorld
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderMachineInWorld(RenderBlocks renderBlocks, IBlockAccess iblockaccess, Block par1Block, int x, int y, int z)
{
par1Block.setBlockBoundsBasedOnState(iblockaccess, x, y, z);
renderBlocks.setRenderBoundsFromBlock(par1Block);
int metadata = iblockaccess.getBlockMetadata(x, y, z) & 12;
if (metadata == BlockMachineMars.CRYOGENIC_CHAMBER_METADATA && par1Block == MarsBlocks.machine)
{
}
else
{
renderBlocks.renderStandardBlock(par1Block, x, y, z);
}
renderBlocks.clearOverrideBlockTexture();
}
示例3: renderFluid
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderFluid(float f5)
{
if(hasFluid && hasJug)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float scale = 0.5F;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0f, 2.0F, 0f);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(fluidstack.getFluid().getStillIcon());
renderBlocks.renderBlockAsItem(Blocks.stone, 0, 1.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
示例4: renderFluid
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderFluid(float f5)
{
if(hasFluid)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float scale = 0.5F;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0f, 2.0F, 0f);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(fluidstack.getFluid().getStillIcon());
renderBlocks.renderBlockAsItem(Blocks.stone, 0, 1.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
示例5: renderBlockByCompleteness
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderBlockByCompleteness(Block block, Fluid fluid, int meta, RenderBlocks renderer, double complete, int x, int y, int z) {
renderer.setRenderBounds(0.01, 0.01, 0.01, 0.99, complete * 0.99, 0.99);
renderer.setOverrideBlockTexture(fluid.getIcon());
renderer.renderStandardBlock(block, x, y, z);
renderer.clearOverrideBlockTexture();
}
示例6: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, BlockInfusedBlockOre block, int modelId,
RenderBlocks renderer) {
renderer.setRenderBoundsFromBlock(block);
renderer.renderStandardBlock(block.getBaseBlock(), x, y, z);
renderer.clearOverrideBlockTexture();
return true;
}
示例7: renderBlockMeteor
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderBlockMeteor(RenderBlocks renderBlocks, Block par1Block, IBlockAccess var1, int par2, int par3, int par4)
{
var1.getBlockMetadata(par2, par3, par4);
renderBlocks.setRenderBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.5F, 0.8F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.52F, 0.0F, 0.4F, 0.68F, 0.68F, 0.6F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.65F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.15F, 0.0F, 0.25F, 0.2F, 0.4F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.8F, 0.0F, 0.25F, 0.85F, 0.4F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.1F, 0.75F, 0.4F, 0.2F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.8F, 0.75F, 0.4F, 0.9F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.clearOverrideBlockTexture();
par1Block.setBlockBoundsForItemRender();
renderBlocks.uvRotateTop = 0;
}
示例8: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
var0.setRenderBounds(0.2F, 0.2F, 0.2F, 0.8F, 0.8F, 0.8F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.52F, 0.85F, 0.4F, 0.68F, 0.88F, 0.6F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.8F, 0.25F, 0.75F, 0.85F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.15F, 0.25F, 0.75F, 0.2F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.15F, 0.3F, 0.25F, 0.2F, 0.7F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.8F, 0.3F, 0.25F, 0.85F, 0.7F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.3F, 0.15F, 0.75F, 0.7F, 0.2F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.3F, 0.8F, 0.75F, 0.7F, 0.85F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.clearOverrideBlockTexture();
}
示例9: renderNasaBench
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderNasaBench(RenderBlocks renderBlocks, IBlockAccess iblockaccess, Block par1Block, int par2, int par3, int par4)
{
renderBlocks.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.92F, 1.0F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.clearOverrideBlockTexture();
}
示例10: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
renderInventoryBlock(renderer, block, 0);
renderer.setOverrideBlockTexture(BlockPIM.iIcon1);
setTopPartBounds(renderer, false);
renderInventoryBlockNoBounds(renderer, block, 0);
renderer.clearOverrideBlockTexture();
}
示例11: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
renderer.setRenderBoundsFromBlock(block);
renderer.renderStandardBlock(block, x, y, z);
final boolean isBreaking = renderer.hasOverrideBlockTexture();
if (!isBreaking) renderer.setOverrideBlockTexture(BlockPIM.iIcon1);
final boolean hasPlayer = hasPlayer(world, x, y, z);
setTopPartBounds(renderer, hasPlayer);
renderer.renderStandardBlock(block, x, y, z);
if (!isBreaking) renderer.clearOverrideBlockTexture();
return true;
}
示例12: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
TELatexExtractor te = (TELatexExtractor) world.getTileEntity(x, y, z);
Block latexBlock = ModBlocks.latex;
float p = 0.0625f;
renderer.renderAllFaces = true;
GL11.glPushMatrix();
if (te.getLatexAmount() > 0 && te.isBowlInstalled()) {
FluidStack fs = new FluidStack(ModFluids.LATEX, te.getLatexAmount());
int color = fs.getFluid().getColor(fs);
float f = (color >> 16 & 255) / 255.0F;
float f1 = (color >> 8 & 255) / 255.0F;
float f2 = (color & 255) / 255.0F;
float h = 4*p * (fs.amount / 200f);
IIcon still = fs.getFluid().getStillIcon();
setRotatedRenderBounds(renderer, te.rotation, MIN_X+5*p, MIN_Y+p, MIN_Z+7*p, MAX_X-5*p, MIN_Y+p+h, MAX_Z-3*p);
renderer.setOverrideBlockTexture(still);
renderer.renderStandardBlockWithColorMultiplier(latexBlock, x, y, z, f, f1, f2);
renderer.clearOverrideBlockTexture();
}
rotate(renderer, 0);
renderer.renderAllFaces = false;
GL11.glPopMatrix();
return true;
}
示例13: renderFire
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderFire(float f5)
{
if(isActive)
{
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glRotatef(180, 0, 0, 5);
if(!hasJug)
{
GL11.glTranslatef(0f, -0.8F, 0f);
}
else
{
GL11.glTranslatef(0f, -1.2F, 0f);
}
if(hasJug)
{
GL11.glScalef(1F, 0.5F, 1F);
}
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(Blocks.fire.getFireIcon(1));
renderBlocks.renderBlockAsItem(Blocks.torch, 1, 2.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
}
示例14: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
RenderBlocks renderer)
{
int ovenType = 0;
if(block instanceof TFPBrickOven)
ovenType = ((TFPBrickOven)block).getOvenType();
IIcon cobbleIcon = TFCBlocks.stoneIgExCobble.getIcon(0, ovenType);
if(ovenType > 3)
cobbleIcon = TFCBlocks.stoneIgInCobble.getIcon(0, ovenType - 4);
renderer.renderAllFaces = true;
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
renderer.overrideBlockTexture = cobbleIcon;
renderer.renderStandardBlock(block, x, y, z);
renderer.clearOverrideBlockTexture();
renderer.renderStandardBlock(block, x, y, z);
renderer.uvRotateTop = 0;
renderer.uvRotateBottom = 0;
renderer.uvRotateWest = 0;
renderer.uvRotateEast = 0;
renderer.uvRotateNorth = 0;
renderer.uvRotateSouth = 0;
renderer.renderAllFaces = false;
return true;
}
示例15: renderBlockMeteor
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderBlockMeteor(RenderBlocks renderBlocks, Block par1Block, IBlockAccess var1, int par2, int par3, int par4)
{
final int var5 = var1.getBlockMetadata(par2, par3, par4);
final int var6 = var5 & 3;
if (var6 == 0)
{
renderBlocks.uvRotateTop = 3;
}
else if (var6 == 3)
{
renderBlocks.uvRotateTop = 1;
}
else if (var6 == 1)
{
renderBlocks.uvRotateTop = 2;
}
renderBlocks.setRenderBounds(0.2F, 0.2F, 0.2F, 0.8F, 0.8F, 0.8F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.52F, 0.85F, 0.4F, 0.68F, 0.88F, 0.6F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.8F, 0.25F, 0.75F, 0.85F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.15F, 0.25F, 0.75F, 0.2F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.15F, 0.3F, 0.25F, 0.2F, 0.7F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.8F, 0.3F, 0.25F, 0.85F, 0.7F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.3F, 0.15F, 0.75F, 0.7F, 0.2F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.3F, 0.8F, 0.75F, 0.7F, 0.85F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.12F, 0.12F, 0.12F, 0.88F, 0.88F, 0.88F);
renderBlocks.clearOverrideBlockTexture();
par1Block.setBlockBoundsForItemRender();
renderBlocks.uvRotateTop = 0;
}