本文整理汇总了Java中net.minecraft.client.renderer.RenderBlocks类的典型用法代码示例。如果您正苦于以下问题:Java RenderBlocks类的具体用法?Java RenderBlocks怎么用?Java RenderBlocks使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
RenderBlocks类属于net.minecraft.client.renderer包,在下文中一共展示了RenderBlocks类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderItem
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
RenderBlocks renderblocks = (RenderBlocks) data[0];
Block block = Block.getBlockFromItem(item.getItem());
if (item.hasTagCompound()) {
NBTTagCompound tag = item.stackTagCompound;
if (tag.hasKey("Fluid")) {
FluidStack liquid = FluidStack.loadFluidStackFromNBT(item.getTagCompound().getCompoundTag("Fluid"));
if (liquid != null) {
GL11.glEnable(GL11.GL_BLEND);
float height = ((float) liquid.amount / (float) 8000 * (float) 0.99);
renderblocks.setRenderBounds(0.01, 0.01, 0.01, 0.99, height, 0.99);
Utils.renderInventoryBlock(renderblocks, GrandFluidTank.renderblocks, liquid.getFluid());
GL11.glDisable(GL11.GL_BLEND);
}
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
renderblocks.setRenderBounds(0, 0, 0, 1, 1, 1);
Utils.renderInventoryBlock(renderblocks, block, GrandFluidTank.glassfluidtank.getIcon(0, 0));
GL11.glDisable(GL11.GL_ALPHA_TEST);
}
}
示例2: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
if (modelId == renderID) {
TileGlassFluidTank tank = (TileGlassFluidTank) world.getTileEntity(x, y, z);
if (renderPass == 0) {
if (tank.tank.getFluid() != null) {
Fluid fluid = tank.tank.getFluid().getFluid();
Utils.renderBlockByCompleteness(GrandFluidTank.renderblocks,fluid, world.getBlockMetadata(x, y, z), renderer, (double) tank.tank.getFluidAmount() / (double) tank.tank.getCapacity(), x, y, z);
}
}
else if (renderPass == 1) {
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderFromInside(true);
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderFromInside(false);
}
}
return true;
}
示例3: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) {
OpenGLHelper.translate(-0.5F, -0.5F, -0.5F);
renderer.setRenderBounds(2 / 16F, 14 / 16F, 2 / 16F, 14 / 16F, 1, 14 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(0, 2 / 16F, 2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 0, 14 / 16F, 14 / 16F, 2 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F, 1);
renderCube(renderer, block, meta);
renderer.setRenderBounds(14 / 16F, 2 / 16F, 2 / 16F, 1, 14 / 16F, 14 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(2 / 16F, 0, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F);
renderCube(renderer, block, meta);
}
示例4: renderCube
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
private void renderCube(RenderBlocks renderer, Block block, int meta) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
tessellator.draw();
}
示例5: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
renderer.renderAllFaces = true;
renderer.setRenderBounds(2 / 16F, 14 / 16F, 2 / 16F, 14 / 16F, 1, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0, 2 / 16F, 2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 0, 14 / 16F, 14 / 16F, 2 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F, 1);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(14 / 16F, 2 / 16F, 2 / 16F, 1, 14 / 16F, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(2 / 16F, 0, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.renderAllFaces = false;
return true;
}
示例6: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
block.setBlockBounds(0.005F, 0.005F, 0.005F, 0.995F, 0.995F, 0.995F);
renderer.setRenderBoundsFromBlock(block);
if (metadata < 6) {
drawFaces(renderer, block, ((BlockInfusedBlockOre) block).icon[0], ((BlockInfusedBlockOre) block).icon[1],
((BlockInfusedBlockOre) block).icon[2], ((BlockInfusedBlockOre) block).icon[3],
((BlockInfusedBlockOre) block).icon[4], ((BlockInfusedBlockOre) block).icon[5], false);
Color c = new Color(BlockCustomOreItem.colors[metadata + 1]);
float r = c.getRed() / 255.0F;
float g = c.getGreen() / 255.0F;
float b = c.getBlue() / 255.0F;
GL11.glColor3f(r, g, b);
block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
renderer.setRenderBoundsFromBlock(block);
drawFaces(renderer, block, ((BlockInfusedBlockOre) block).icon[6], false);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
}
}
示例7: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
public void renderInventoryBlock(final Block block, final int metadata, final int modelID, final RenderBlocks renderer) {
final Tessellator var4 = Tessellator.instance;
block.setBlockBoundsForItemRender();
renderer.setRenderBoundsFromBlock(block);
GL11.glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
GL11.glTranslatef(-0.5f, -0.0f, -0.5f);
final int l = block.getRenderColor(metadata);
final float r = (l >> 16 & 0xFF) / 255.0f;
final float g = (l >> 8 & 0xFF) / 255.0f;
final float b = (l & 0xFF) / 255.0f;
GL11.glColor4f(r, g, b, 1.0f);
GL11.glDisable(2896);
renderer.enableAO = false;
var4.startDrawingQuads();
var4.setNormal(0.0f, 1.0f, 0.0f);
renderer.renderFaceYNeg(block, 0.0, -0.5, 0.0, block.getIcon(0, metadata));
renderer.renderFaceYPos(block, 0.0, -0.5, 0.0, block.getIcon(1, metadata));
renderer.renderFaceZNeg(block, 0.0, -0.5, 0.0, block.getIcon(2, metadata));
renderer.renderFaceZPos(block, 0.0, -0.5, 0.0, block.getIcon(3, metadata));
renderer.renderFaceXNeg(block, 0.0, -0.5, 0.0, block.getIcon(4, metadata));
renderer.renderFaceXPos(block, 0.0, -0.5, 0.0, block.getIcon(5, metadata));
var4.draw();
GL11.glTranslatef(0.5f, 0.0f, 0.5f);
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
GL11.glEnable(2896);
}
示例8: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
public boolean renderWorldBlock(final IBlockAccess world, final int par2, final int par3, final int par4, final Block par1Block, final int modelId, final RenderBlocks renderer) {
final Tessellator var8 = Tessellator.instance;
final int i = world.getBlockMetadata(par2, par3, par4);
float f = BlockColor.initColor[i][0];
float f2 = BlockColor.initColor[i][1];
float f3 = BlockColor.initColor[i][2];
final TileEntity data = world.getTileEntity(BlockColorData.dataBlockX(par2), BlockColorData.dataBlockY(par3), BlockColorData.dataBlockZ(par4));
if (data instanceof TileEntityBlockColorData) {
f = ((TileEntityBlockColorData)data).palette[i][0];
f2 = ((TileEntityBlockColorData)data).palette[i][1];
f3 = ((TileEntityBlockColorData)data).palette[i][2];
}
if (EntityRenderer.anaglyphEnable) {
final float f4 = (f * 30.0f + f2 * 59.0f + f3 * 11.0f) / 100.0f;
final float f5 = (f * 30.0f + f2 * 70.0f) / 100.0f;
final float f6 = (f * 30.0f + f3 * 70.0f) / 100.0f;
f = f4;
f2 = f5;
f3 = f6;
}
return (Minecraft.isAmbientOcclusionEnabled() && par1Block.getLightValue() == 0) ? renderer.renderStandardBlockWithAmbientOcclusion(par1Block, par2, par3, par4, f, f2, f3) : renderer.renderStandardBlockWithColorMultiplier(par1Block, par2, par3, par4, f, f2, f3);
}
示例9: renderCryogenicChamber
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
private void renderCryogenicChamber(ItemRenderType type, RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glPushMatrix();
this.transform(type);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(ItemRendererMachine.chamberTexture0);
this.model.renderPart("Main_Cylinder");
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(0.1F, 0.6F, 0.5F, 0.4F);
this.model.renderPart("Shield_Torus");
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
示例10: renderFluid
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
public void renderFluid(float f5)
{
if(hasFluid && hasJug)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float scale = 0.5F;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0f, 2.0F, 0f);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(fluidstack.getFluid().getStillIcon());
renderBlocks.renderBlockAsItem(Blocks.stone, 0, 1.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
示例11: renderBlockMeteor
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
public void renderBlockMeteor(RenderBlocks renderBlocks, Block par1Block, IBlockAccess var1, int par2, int par3, int par4)
{
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(var1, par2, par3, par4));
float f = 1.0F;
int l = par1Block.colorMultiplier(var1, par2, par3, par4);
float f1 = (l >> 16 & 255) / 255.0F;
float f2 = (l >> 8 & 255) / 255.0F;
float f3 = (l & 255) / 255.0F;
if (EntityRenderer.anaglyphEnable)
{
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
renderBlocks.drawCrossedSquares(par1Block.getIcon(0, var1.getBlockMetadata(par2, par3, par4)), par2, par3, par4, 1.0F);
}
示例12: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks renderBlocks, Block par1Block, int var2)
{
renderBlocks.setRenderBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.5F, 0.8F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.52F, 0.0F, 0.4F, 0.68F, 0.68F, 0.6F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.65F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.15F, 0.0F, 0.25F, 0.2F, 0.4F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.8F, 0.0F, 0.25F, 0.85F, 0.4F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.1F, 0.75F, 0.4F, 0.2F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.8F, 0.75F, 0.4F, 0.9F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.clearOverrideBlockTexture();
}
示例13: renderMachineInWorld
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
public void renderMachineInWorld(RenderBlocks renderBlocks, IBlockAccess iblockaccess, Block par1Block, int x, int y, int z)
{
par1Block.setBlockBoundsBasedOnState(iblockaccess, x, y, z);
renderBlocks.setRenderBoundsFromBlock(par1Block);
int metadata = iblockaccess.getBlockMetadata(x, y, z) & 12;
if (metadata == BlockMachineMars.CRYOGENIC_CHAMBER_METADATA && par1Block == MarsBlocks.machine)
{
}
else
{
renderBlocks.renderStandardBlock(par1Block, x, y, z);
}
renderBlocks.clearOverrideBlockTexture();
}
示例14: renderItem
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case EQUIPPED:
this.renderSpaceship(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED_FIRST_PERSON:
this.renderSpaceship(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case INVENTORY:
this.renderSpaceship(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case ENTITY:
this.renderSpaceship(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
示例15: renderItem
import net.minecraft.client.renderer.RenderBlocks; //导入依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
switch (type)
{
case EQUIPPED:
this.renderBeamReceiver(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED_FIRST_PERSON:
this.renderBeamReceiver(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case INVENTORY:
this.renderBeamReceiver(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case ENTITY:
this.renderBeamReceiver(type, (RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
break;
}
}