本文整理汇总了Java中net.minecraft.client.renderer.RenderBlocks.setRenderBounds方法的典型用法代码示例。如果您正苦于以下问题:Java RenderBlocks.setRenderBounds方法的具体用法?Java RenderBlocks.setRenderBounds怎么用?Java RenderBlocks.setRenderBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.RenderBlocks
的用法示例。
在下文中一共展示了RenderBlocks.setRenderBounds方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderItem
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
RenderBlocks renderblocks = (RenderBlocks) data[0];
Block block = Block.getBlockFromItem(item.getItem());
if (item.hasTagCompound()) {
NBTTagCompound tag = item.stackTagCompound;
if (tag.hasKey("Fluid")) {
FluidStack liquid = FluidStack.loadFluidStackFromNBT(item.getTagCompound().getCompoundTag("Fluid"));
if (liquid != null) {
GL11.glEnable(GL11.GL_BLEND);
float height = ((float) liquid.amount / (float) 8000 * (float) 0.99);
renderblocks.setRenderBounds(0.01, 0.01, 0.01, 0.99, height, 0.99);
Utils.renderInventoryBlock(renderblocks, GrandFluidTank.renderblocks, liquid.getFluid());
GL11.glDisable(GL11.GL_BLEND);
}
}
GL11.glEnable(GL11.GL_ALPHA_TEST);
renderblocks.setRenderBounds(0, 0, 0, 1, 1, 1);
Utils.renderInventoryBlock(renderblocks, block, GrandFluidTank.glassfluidtank.getIcon(0, 0));
GL11.glDisable(GL11.GL_ALPHA_TEST);
}
}
示例2: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
if (modelId == renderID) {
TileGlassFluidTank tank = (TileGlassFluidTank) world.getTileEntity(x, y, z);
if (renderPass == 0) {
if (tank.tank.getFluid() != null) {
Fluid fluid = tank.tank.getFluid().getFluid();
Utils.renderBlockByCompleteness(GrandFluidTank.renderblocks,fluid, world.getBlockMetadata(x, y, z), renderer, (double) tank.tank.getFluidAmount() / (double) tank.tank.getCapacity(), x, y, z);
}
}
else if (renderPass == 1) {
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderFromInside(true);
renderer.setRenderBounds(0, 0, 0, 1, 1, 1);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderFromInside(false);
}
}
return true;
}
示例3: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) {
OpenGLHelper.translate(-0.5F, -0.5F, -0.5F);
renderer.setRenderBounds(2 / 16F, 14 / 16F, 2 / 16F, 14 / 16F, 1, 14 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(0, 2 / 16F, 2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 0, 14 / 16F, 14 / 16F, 2 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F, 1);
renderCube(renderer, block, meta);
renderer.setRenderBounds(14 / 16F, 2 / 16F, 2 / 16F, 1, 14 / 16F, 14 / 16F);
renderCube(renderer, block, meta);
renderer.setRenderBounds(2 / 16F, 0, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F);
renderCube(renderer, block, meta);
}
示例4: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
renderer.renderAllFaces = true;
renderer.setRenderBounds(2 / 16F, 14 / 16F, 2 / 16F, 14 / 16F, 1, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0, 2 / 16F, 2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 0, 14 / 16F, 14 / 16F, 2 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(2 / 16F, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F, 1);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(14 / 16F, 2 / 16F, 2 / 16F, 1, 14 / 16F, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(2 / 16F, 0, 2 / 16F, 14 / 16F, 14 / 16F, 14 / 16F);
renderer.renderStandardBlock(block, x, y, z);
renderer.renderAllFaces = false;
return true;
}
示例5: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks renderBlocks, Block par1Block, int var2)
{
renderBlocks.setRenderBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.5F, 0.8F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.52F, 0.0F, 0.4F, 0.68F, 0.68F, 0.6F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.65F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.15F, 0.0F, 0.25F, 0.2F, 0.4F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.8F, 0.0F, 0.25F, 0.85F, 0.4F, 0.75F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.1F, 0.75F, 0.4F, 0.2F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.8F, 0.75F, 0.4F, 0.9F);
BlockRendererEgg.renderStandardBlock(renderBlocks, par1Block, var2);
renderBlocks.clearOverrideBlockTexture();
}
示例6: setRotatedRenderBounds
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private void setRotatedRenderBounds(RenderBlocks renderer, byte rotation, float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
switch (rotation) {
case 0:
renderer.setRenderBounds(minX, minY, minZ, maxX, maxY, maxZ);
break;
case 1:
renderer.setRenderBounds(MAX_Z - maxZ, minY, minX, MAX_Z - minZ, maxY, maxX);
break;
case 2:
renderer.setRenderBounds(minX, minY, MAX_Z - maxZ, maxX, maxY, MAX_Z - minZ);
break;
case 3:
renderer.setRenderBounds(minZ, minY, minX, maxZ, maxY, maxX);
break;
default:
break;
}
}
示例7: setRotatedRenderBounds
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
private void setRotatedRenderBounds(RenderBlocks renderer, byte rotation, float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
switch (rotation) {
case 0:
renderer.setRenderBounds(minX, minY, minZ, maxX, maxY, maxZ);
break;
case 1:
renderer.setRenderBounds(MAX_Z - maxZ - 1F + P, minY, minX, MAX_Z - minZ - 1F + P, maxY, maxX);
break;
case 2:
renderer.setRenderBounds(1F - maxX, minY, MAX_Z - maxZ - 1F + P, 1F - minX, maxY, MAX_Z - minZ - 1F + P);
break;
case 3:
renderer.setRenderBounds(minZ, minY, 1F - maxX, maxZ, maxY, 1F - minX);
break;
default:
break;
}
}
示例8: renderBlockByCompleteness
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderBlockByCompleteness(Block block, Fluid fluid, int meta, RenderBlocks renderer, double complete, int x, int y, int z) {
renderer.setRenderBounds(0.01, 0.01, 0.01, 0.99, complete * 0.99, 0.99);
renderer.setOverrideBlockTexture(fluid.getIcon());
renderer.renderStandardBlock(block, x, y, z);
renderer.clearOverrideBlockTexture();
}
示例9: renderWorldBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
renderer.renderStandardBlock(ModBlocks.slime, x, y, z);
float f = 0.0625F;
renderer.setRenderBounds(f * 3, f * 3, f * 3, f * 13, f * 13, f * 13);
renderer.renderAllFaces = true;
boolean flag = renderer.renderStandardBlock(ModBlocks.slime, x, y, z);
renderer.renderAllFaces = false;
return flag;
}
示例10: renderInventoryBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
final float minSize = 0.4F;
final float maxSize = 0.6F;
final Tessellator var3 = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
renderer.setRenderBounds(minSize, minSize, 0.0F, maxSize, maxSize, 1.0F);
var3.startDrawingQuads();
var3.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
var3.draw();
}
示例11: renderBlockMeteor
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderBlockMeteor(RenderBlocks renderBlocks, Block par1Block, IBlockAccess var1, int par2, int par3, int par4)
{
var1.getBlockMetadata(par2, par3, par4);
renderBlocks.setRenderBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.5F, 0.8F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.52F, 0.0F, 0.4F, 0.68F, 0.68F, 0.6F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.65F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.15F, 0.0F, 0.25F, 0.2F, 0.4F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.8F, 0.0F, 0.25F, 0.85F, 0.4F, 0.75F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.1F, 0.75F, 0.4F, 0.2F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.setRenderBounds(0.25F, 0.0F, 0.8F, 0.75F, 0.4F, 0.9F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.clearOverrideBlockTexture();
par1Block.setBlockBoundsForItemRender();
renderBlocks.uvRotateTop = 0;
}
示例12: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
var0.setRenderBounds(0.2F, 0.2F, 0.2F, 0.8F, 0.8F, 0.8F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.52F, 0.85F, 0.4F, 0.68F, 0.88F, 0.6F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.8F, 0.25F, 0.75F, 0.85F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.15F, 0.25F, 0.75F, 0.2F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.15F, 0.3F, 0.25F, 0.2F, 0.7F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.8F, 0.3F, 0.25F, 0.85F, 0.7F, 0.75F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.3F, 0.15F, 0.75F, 0.7F, 0.2F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.setRenderBounds(0.25F, 0.3F, 0.8F, 0.75F, 0.7F, 0.85F);
BlockRendererMeteor.renderStandardBlock(var0, var1, var2);
var0.clearOverrideBlockTexture();
}
示例13: renderNasaBench
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public void renderNasaBench(RenderBlocks renderBlocks, IBlockAccess iblockaccess, Block par1Block, int par2, int par3, int par4)
{
renderBlocks.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.92F, 1.0F);
renderBlocks.renderStandardBlock(par1Block, par2, par3, par4);
renderBlocks.clearOverrideBlockTexture();
}
示例14: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
final Tessellator var3 = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
var0.setRenderBounds(0.0F, 0.0F, 0.0F, 1F, 1F, 1F);
var3.startDrawingQuads();
var3.setNormal(0.0F, -0.8F, 0.0F);
var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.8F, 0.0F);
var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.0F, -0.8F);
var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.0F, 0.8F);
var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(-0.8F, 0.0F, 0.0F);
var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.8F, 0.0F, 0.0F);
var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
var3.draw();
}
示例15: renderInvNormalBlock
import net.minecraft.client.renderer.RenderBlocks; //导入方法依赖的package包/类
public static void renderInvNormalBlock(RenderBlocks var0, Block var1, int var2)
{
final Tessellator var3 = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
var0.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
var3.startDrawingQuads();
var3.setNormal(0.0F, -1.0F, 0.0F);
var0.renderFaceYNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(0, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 1.0F, 0.0F);
var0.renderFaceYPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(1, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.0F, -1.0F);
var0.renderFaceXPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(2, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(0.0F, 0.0F, 1.0F);
var0.renderFaceXNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(3, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(-1.0F, 0.0F, 0.0F);
var0.renderFaceZNeg(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(4, var2));
var3.draw();
var3.startDrawingQuads();
var3.setNormal(1.0F, 0.0F, 0.0F);
var0.renderFaceZPos(var1, 0.0D, 0.0D, 0.0D, var1.getIcon(5, var2));
var3.draw();
}