本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.isWearing方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.isWearing方法的具体用法?Java AbstractClientPlayer.isWearing怎么用?Java AbstractClientPlayer.isWearing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.entity.AbstractClientPlayer
的用法示例。
在下文中一共展示了AbstractClientPlayer.isWearing方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (!Arrays.asList(contributors.uuid).contains(entitylivingbaseIn.getUniqueID().toString())) return;
if (!entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE)) return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableCull();
RenderHelper.disableStandardItemLighting();
if (Minecraft.isAmbientOcclusionEnabled()) {
GlStateManager.shadeModel(GL11.GL_SMOOTH);
} else {
GlStateManager.shadeModel(GL11.GL_FLAT);
}
GlStateManager.translate(0, -0.015f, 0);
if (!entitylivingbaseIn.inventory.armorInventory.get(3).isEmpty()) GlStateManager.translate(0, -0.02f, 0);
if (entitylivingbaseIn.isSneaking()) GlStateManager.translate(0, 0.27, 0);
GlStateManager.rotate(90, 0, 1, 0);
GlStateManager.rotate(180, 1, 0, 0);
GlStateManager.rotate(netHeadYaw, 0, -1, 0);
GlStateManager.rotate(headPitch, 0, 0, -1);
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Calendar calendar = Calendar.getInstance();
if (calendar.get(Calendar.MONTH) == Calendar.OCTOBER) {
spookyScarySkeletons();
} else if (calendar.get(Calendar.MONTH) == Calendar.DECEMBER) {
itsSnowyHere();
} else {
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(ClientProxy.ears_baked, 0.5f, 255, 255, 255);
}
RenderHelper.enableStandardItemLighting();
GlStateManager.depthMask(true);
GlStateManager.popMatrix();
}
示例2: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
double d3 = (double)MathHelper.sin(f * (float)Math.PI / 180.0F);
double d4 = (double)(-MathHelper.cos(f * (float)Math.PI / 180.0F));
float f1 = (float)d1 * 10.0F;
f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;
if (entitylivingbaseIn.isSneaking())
{
f1 += 25.0F;
}
GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
this.playerRenderer.getMainModel().renderCape(0.0625F);
GlStateManager.popMatrix();
}
}
示例3: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack != null && itemstack.getItem() == Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableBlend();
if (entitylivingbaseIn.isPlayerInfoSet() && entitylivingbaseIn.getLocationElytra() != null)
{
this.renderPlayer.bindTexture(entitylivingbaseIn.getLocationElytra());
}
else if (entitylivingbaseIn.hasPlayerInfo() && entitylivingbaseIn.getLocationCape() != null && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE))
{
this.renderPlayer.bindTexture(entitylivingbaseIn.getLocationCape());
}
else
{
this.renderPlayer.bindTexture(TEXTURE_ELYTRA);
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
this.modelElytra.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entitylivingbaseIn);
this.modelElytra.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if (itemstack.isItemEnchanted())
{
LayerArmorBase.renderEnchantedGlint(this.renderPlayer, entitylivingbaseIn, this.modelElytra, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
GlStateManager.popMatrix();
}
}
示例4: setModelVisibilities
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.inventory.getCurrentItem();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.heldItemLeft = 0;
modelplayer.aimedBow = false;
modelplayer.isSneak = clientPlayer.isSneaking();
if (itemstack == null)
{
modelplayer.heldItemRight = 0;
}
else
{
modelplayer.heldItemRight = 1;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelplayer.heldItemRight = 3;
}
else if (enumaction == EnumAction.BOW)
{
modelplayer.aimedBow = true;
}
}
}
}
}
示例5: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
double d3 = (double)MathHelper.sin(f * (float)Math.PI / 180.0F);
double d4 = (double)(-MathHelper.cos(f * (float)Math.PI / 180.0F));
float f1 = (float)d1 * 10.0F;
f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
if (f2 > 165.0F)
{
f2 = 165.0F;
}
float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;
if (entitylivingbaseIn.isSneaking())
{
f1 += 25.0F;
GlStateManager.translate(0.0F, 0.142F, -0.0178F);
}
GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
this.playerRenderer.getMainModel().renderCape(0.0625F);
GlStateManager.popMatrix();
}
}
示例6: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack.getItem() != Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
double d3 = (double)MathHelper.sin(f * 0.017453292F);
double d4 = (double)(-MathHelper.cos(f * 0.017453292F));
float f1 = (float)d1 * 10.0F;
f1 = MathHelper.clamp(f1, -6.0F, 32.0F);
float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
if (f2 > 165.0F)
{
f2 = 165.0F;
}
float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;
if (entitylivingbaseIn.isSneaking())
{
f1 += 25.0F;
GlStateManager.translate(0.0F, 0.142F, -0.0178F);
}
GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
this.playerRenderer.getMainModel().renderCape(0.0625F);
GlStateManager.popMatrix();
}
}
}
示例7: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack.getItem() == Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
if (entitylivingbaseIn instanceof AbstractClientPlayer)
{
AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer)entitylivingbaseIn;
if (abstractclientplayer.isPlayerInfoSet() && abstractclientplayer.getLocationElytra() != null)
{
this.renderPlayer.bindTexture(abstractclientplayer.getLocationElytra());
}
else if (abstractclientplayer.hasElytraCape() && abstractclientplayer.hasPlayerInfo() && abstractclientplayer.getLocationCape() != null && abstractclientplayer.isWearing(EnumPlayerModelParts.CAPE))
{
this.renderPlayer.bindTexture(abstractclientplayer.getLocationCape());
}
else
{
ResourceLocation resourcelocation1 = TEXTURE_ELYTRA;
if (Config.isCustomItems())
{
resourcelocation1 = CustomItems.getCustomElytraTexture(itemstack, resourcelocation1);
}
this.renderPlayer.bindTexture(resourcelocation1);
}
}
else
{
ResourceLocation resourcelocation = TEXTURE_ELYTRA;
if (Config.isCustomItems())
{
resourcelocation = CustomItems.getCustomElytraTexture(itemstack, resourcelocation);
}
this.renderPlayer.bindTexture(resourcelocation);
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
this.modelElytra.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entitylivingbaseIn);
this.modelElytra.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if (itemstack.isItemEnchanted())
{
LayerArmorBase.renderEnchantedGlint(this.renderPlayer, entitylivingbaseIn, this.modelElytra, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
示例8: setModelVisibilities
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.getHeldItemMainhand();
ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.isSneak = clientPlayer.isSneaking();
ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
if (!itemstack.func_190926_b())
{
modelbiped$armpose = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
}
else if (enumaction == EnumAction.BOW)
{
modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (!itemstack1.func_190926_b())
{
modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack1.getItemUseAction();
if (enumaction1 == EnumAction.BLOCK)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
}
}
}
if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
{
modelplayer.rightArmPose = modelbiped$armpose;
modelplayer.leftArmPose = modelbiped$armpose1;
}
else
{
modelplayer.rightArmPose = modelbiped$armpose1;
modelplayer.leftArmPose = modelbiped$armpose;
}
}
}
示例9: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack == null || itemstack.getItem() != Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
double d3 = (double)MathHelper.sin(f * 0.017453292F);
double d4 = (double)(-MathHelper.cos(f * 0.017453292F));
float f1 = (float)d1 * 10.0F;
f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;
if (entitylivingbaseIn.isSneaking())
{
f1 += 25.0F;
}
GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
this.playerRenderer.getMainModel().renderCape(0.0625F);
GlStateManager.popMatrix();
}
}
}
示例10: setModelVisibilities
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
ModelPlayer modelplayer = this.getMainModel();
if (clientPlayer.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = clientPlayer.getHeldItemMainhand();
ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.isSneak = clientPlayer.isSneaking();
ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
if (itemstack != null)
{
modelbiped$armpose = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
}
else if (enumaction == EnumAction.BOW)
{
modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (itemstack1 != null)
{
modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
if (clientPlayer.getItemInUseCount() > 0)
{
EnumAction enumaction1 = itemstack1.getItemUseAction();
if (enumaction1 == EnumAction.BLOCK)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
}
// FORGE: fix MC-88356 allow offhand to use bow and arrow animation
else if (enumaction1 == EnumAction.BOW)
{
modelbiped$armpose1 = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
{
modelplayer.rightArmPose = modelbiped$armpose;
modelplayer.leftArmPose = modelbiped$armpose1;
}
else
{
modelplayer.rightArmPose = modelbiped$armpose1;
modelplayer.leftArmPose = modelbiped$armpose;
}
}
}