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Java AbstractClientPlayer.isPlayerSleeping方法代码示例

本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.isPlayerSleeping方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.isPlayerSleeping方法的具体用法?Java AbstractClientPlayer.isPlayerSleeping怎么用?Java AbstractClientPlayer.isPlayerSleeping使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.entity.AbstractClientPlayer的用法示例。


在下文中一共展示了AbstractClientPlayer.isPlayerSleeping方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderLivingAt

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
/**
 * Sets a simple glTranslate on a LivingEntity.
 */
protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z)
{
    if (entityLivingBaseIn.isEntityAlive() && entityLivingBaseIn.isPlayerSleeping())
    {
        super.renderLivingAt(entityLivingBaseIn, x + (double)entityLivingBaseIn.renderOffsetX, y + (double)entityLivingBaseIn.renderOffsetY, z + (double)entityLivingBaseIn.renderOffsetZ);
    }
    else
    {
        super.renderLivingAt(entityLivingBaseIn, x, y, z);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:RenderPlayer.java

示例2: rotateCorpse

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
protected void rotateCorpse(AbstractClientPlayer bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (bat.isEntityAlive() && bat.isPlayerSleeping())
    {
        GlStateManager.rotate(bat.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.getDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F);
    }
    else
    {
        super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:RenderPlayer.java

示例3: rotateCorpse

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
protected void rotateCorpse(AbstractClientPlayer entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (entityLiving.isEntityAlive() && entityLiving.isPlayerSleeping())
    {
        GlStateManager.rotate(entityLiving.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F);
    }
    else if (entityLiving.isElytraFlying())
    {
        super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
        float f = (float)entityLiving.getTicksElytraFlying() + partialTicks;
        float f1 = MathHelper.clamp(f * f / 100.0F, 0.0F, 1.0F);
        GlStateManager.rotate(f1 * (-90.0F - entityLiving.rotationPitch), 1.0F, 0.0F, 0.0F);
        Vec3d vec3d = entityLiving.getLook(partialTicks);
        double d0 = entityLiving.motionX * entityLiving.motionX + entityLiving.motionZ * entityLiving.motionZ;
        double d1 = vec3d.xCoord * vec3d.xCoord + vec3d.zCoord * vec3d.zCoord;

        if (d0 > 0.0D && d1 > 0.0D)
        {
            double d2 = (entityLiving.motionX * vec3d.xCoord + entityLiving.motionZ * vec3d.zCoord) / (Math.sqrt(d0) * Math.sqrt(d1));
            double d3 = entityLiving.motionX * vec3d.zCoord - entityLiving.motionZ * vec3d.xCoord;
            GlStateManager.rotate((float)(Math.signum(d3) * Math.acos(d2)) * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
        }
    }
    else
    {
        super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:31,代码来源:RenderPlayer.java

示例4: rotateCorpse

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
protected void rotateCorpse(AbstractClientPlayer entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (entityLiving.isEntityAlive() && entityLiving.isPlayerSleeping())
    {
        GlStateManager.rotate(entityLiving.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F);
    }
    else if (entityLiving.isElytraFlying())
    {
        super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
        float f = (float)entityLiving.getTicksElytraFlying() + partialTicks;
        float f1 = MathHelper.clamp_float(f * f / 100.0F, 0.0F, 1.0F);
        GlStateManager.rotate(f1 * (-90.0F - entityLiving.rotationPitch), 1.0F, 0.0F, 0.0F);
        Vec3d vec3d = entityLiving.getLook(partialTicks);
        double d0 = entityLiving.motionX * entityLiving.motionX + entityLiving.motionZ * entityLiving.motionZ;
        double d1 = vec3d.xCoord * vec3d.xCoord + vec3d.zCoord * vec3d.zCoord;

        if (d0 > 0.0D && d1 > 0.0D)
        {
            double d2 = (entityLiving.motionX * vec3d.xCoord + entityLiving.motionZ * vec3d.zCoord) / (Math.sqrt(d0) * Math.sqrt(d1));
            double d3 = entityLiving.motionX * vec3d.zCoord - entityLiving.motionZ * vec3d.xCoord;
            GlStateManager.rotate((float)(Math.signum(d3) * Math.acos(d2)) * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
        }
    }
    else
    {
        super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:31,代码来源:RenderPlayer.java


注:本文中的net.minecraft.client.entity.AbstractClientPlayer.isPlayerSleeping方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。