本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.isPlayerInfoSet方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.isPlayerInfoSet方法的具体用法?Java AbstractClientPlayer.isPlayerInfoSet怎么用?Java AbstractClientPlayer.isPlayerInfoSet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.entity.AbstractClientPlayer
的用法示例。
在下文中一共展示了AbstractClientPlayer.isPlayerInfoSet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack != null && itemstack.getItem() == Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableBlend();
if (entitylivingbaseIn.isPlayerInfoSet() && entitylivingbaseIn.getLocationElytra() != null)
{
this.renderPlayer.bindTexture(entitylivingbaseIn.getLocationElytra());
}
else if (entitylivingbaseIn.hasPlayerInfo() && entitylivingbaseIn.getLocationCape() != null && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE))
{
this.renderPlayer.bindTexture(entitylivingbaseIn.getLocationCape());
}
else
{
this.renderPlayer.bindTexture(TEXTURE_ELYTRA);
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
this.modelElytra.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entitylivingbaseIn);
this.modelElytra.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if (itemstack.isItemEnchanted())
{
LayerArmorBase.renderEnchantedGlint(this.renderPlayer, entitylivingbaseIn, this.modelElytra, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
GlStateManager.popMatrix();
}
}
示例2: doRenderLayer
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack.getItem() == Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
if (entitylivingbaseIn instanceof AbstractClientPlayer)
{
AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer)entitylivingbaseIn;
if (abstractclientplayer.isPlayerInfoSet() && abstractclientplayer.getLocationElytra() != null)
{
this.renderPlayer.bindTexture(abstractclientplayer.getLocationElytra());
}
else if (abstractclientplayer.hasElytraCape() && abstractclientplayer.hasPlayerInfo() && abstractclientplayer.getLocationCape() != null && abstractclientplayer.isWearing(EnumPlayerModelParts.CAPE))
{
this.renderPlayer.bindTexture(abstractclientplayer.getLocationCape());
}
else
{
ResourceLocation resourcelocation1 = TEXTURE_ELYTRA;
if (Config.isCustomItems())
{
resourcelocation1 = CustomItems.getCustomElytraTexture(itemstack, resourcelocation1);
}
this.renderPlayer.bindTexture(resourcelocation1);
}
}
else
{
ResourceLocation resourcelocation = TEXTURE_ELYTRA;
if (Config.isCustomItems())
{
resourcelocation = CustomItems.getCustomElytraTexture(itemstack, resourcelocation);
}
this.renderPlayer.bindTexture(resourcelocation);
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
this.modelElytra.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entitylivingbaseIn);
this.modelElytra.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if (itemstack.isItemEnchanted())
{
LayerArmorBase.renderEnchantedGlint(this.renderPlayer, entitylivingbaseIn, this.modelElytra, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}