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Java AbstractClientPlayer.isInvisible方法代码示例

本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.isInvisible方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.isInvisible方法的具体用法?Java AbstractClientPlayer.isInvisible怎么用?Java AbstractClientPlayer.isInvisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.entity.AbstractClientPlayer的用法示例。


在下文中一共展示了AbstractClientPlayer.isInvisible方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRenderLayer

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.getName().equals("deadmau5") && entitylivingbaseIn.hasSkin() && !entitylivingbaseIn.isInvisible())
    {
        this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationSkin());

        for (int i = 0; i < 2; ++i)
        {
            float f = entitylivingbaseIn.prevRotationYaw + (entitylivingbaseIn.rotationYaw - entitylivingbaseIn.prevRotationYaw) * partialTicks - (entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks);
            float f1 = entitylivingbaseIn.prevRotationPitch + (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * partialTicks;
            GlStateManager.pushMatrix();
            GlStateManager.rotate(f, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f1, 1.0F, 0.0F, 0.0F);
            GlStateManager.translate(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
            GlStateManager.translate(0.0F, -0.375F, 0.0F);
            GlStateManager.rotate(-f1, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
            float f2 = 1.3333334F;
            GlStateManager.scale(f2, f2, f2);
            this.playerRenderer.getMainModel().renderDeadmau5Head(0.0625F);
            GlStateManager.popMatrix();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:LayerDeadmau5Head.java

示例2: doRenderLayer

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if ("deadmau5".equals(entitylivingbaseIn.getName()) && entitylivingbaseIn.hasSkin() && !entitylivingbaseIn.isInvisible())
    {
        this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationSkin());

        for (int i = 0; i < 2; ++i)
        {
            float f = entitylivingbaseIn.prevRotationYaw + (entitylivingbaseIn.rotationYaw - entitylivingbaseIn.prevRotationYaw) * partialTicks - (entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks);
            float f1 = entitylivingbaseIn.prevRotationPitch + (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * partialTicks;
            GlStateManager.pushMatrix();
            GlStateManager.rotate(f, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f1, 1.0F, 0.0F, 0.0F);
            GlStateManager.translate(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
            GlStateManager.translate(0.0F, -0.375F, 0.0F);
            GlStateManager.rotate(-f1, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
            float f2 = 1.3333334F;
            GlStateManager.scale(1.3333334F, 1.3333334F, 1.3333334F);
            this.playerRenderer.getMainModel().renderDeadmau5Head(0.0625F);
            GlStateManager.popMatrix();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:LayerDeadmau5Head.java

示例3: doRenderLayer

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.0F, 0.0F, 0.125F);
        double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
        double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
        double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
        float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
        double d3 = (double)MathHelper.sin(f * (float)Math.PI / 180.0F);
        double d4 = (double)(-MathHelper.cos(f * (float)Math.PI / 180.0F));
        float f1 = (float)d1 * 10.0F;
        f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
        float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
        float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;

        if (f2 < 0.0F)
        {
            f2 = 0.0F;
        }

        float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
        f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;

        if (entitylivingbaseIn.isSneaking())
        {
            f1 += 25.0F;
        }

        GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
        this.playerRenderer.getMainModel().renderCape(0.0625F);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:41,代码来源:LayerCape.java

示例4: renderPlayerArms

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
private void renderPlayerArms(AbstractClientPlayer clientPlayer)
{
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;

    if (!clientPlayer.isInvisible())
    {
        GlStateManager.disableCull();
        this.renderRightArm(renderplayer);
        this.renderLeftArm(renderplayer);
        GlStateManager.enableCull();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:ItemRenderer.java

示例5: renderPlayerArms

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
private void renderPlayerArms(AbstractClientPlayer clientPlayer)
{
    this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
    Render render = this.renderManager.getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;

    if (!clientPlayer.isInvisible())
    {
        GlStateManager.disableCull();
        this.renderRightArm(renderplayer);
        this.renderLeftArm(renderplayer);
        GlStateManager.enableCull();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:15,代码来源:ItemRenderer.java

示例6: renderItemInFirstPerson

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
/**
 * Renders the active item in the player's hand when in first person mode. Args: partialTickTime
 */
public void renderItemInFirstPerson(float partialTicks)
{
    float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
    AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
    float f1 = abstractclientplayer.getSwingProgress(partialTicks);
    float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
    float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
    this.func_178101_a(f2, f3);
    this.func_178109_a(abstractclientplayer);
    this.func_178110_a((EntityPlayerSP)abstractclientplayer, partialTicks);
    GlStateManager.enableRescaleNormal();
    GlStateManager.pushMatrix();

    if (this.itemToRender != null)
    {
        if (this.itemToRender.getItem() == Items.filled_map)
        {
            this.renderItemMap(abstractclientplayer, f2, f, f1);
        }
        else if (abstractclientplayer.getItemInUseCount() > 0)
        {
            EnumAction enumaction = this.itemToRender.getItemUseAction();

            switch (enumaction)
            {
                case NONE:
                    this.transformFirstPersonItem(f, 0.0F);
                    break;

                case EAT:
                case DRINK:
                    this.func_178104_a(abstractclientplayer, partialTicks);
                    this.transformFirstPersonItem(f, 0.0F);
                    break;

                case BLOCK:
                    this.transformFirstPersonItem(f, 0.0F);
                    this.func_178103_d();
                    break;

                case BOW:
                    this.transformFirstPersonItem(f, 0.0F);
                    this.func_178098_a(partialTicks, abstractclientplayer);
            }
        }
        else
        {
            this.func_178105_d(f1);
            this.transformFirstPersonItem(f, f1);
        }

        this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
    }
    else if (!abstractclientplayer.isInvisible())
    {
        this.func_178095_a(abstractclientplayer, f, f1);
    }

    GlStateManager.popMatrix();
    GlStateManager.disableRescaleNormal();
    RenderHelper.disableStandardItemLighting();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:66,代码来源:ItemRenderer.java

示例7: doRenderLayer

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.0F, 0.0F, 0.125F);
        double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
        double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
        double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
        float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
        double d3 = (double)MathHelper.sin(f * (float)Math.PI / 180.0F);
        double d4 = (double)(-MathHelper.cos(f * (float)Math.PI / 180.0F));
        float f1 = (float)d1 * 10.0F;
        f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
        float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
        float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;

        if (f2 < 0.0F)
        {
            f2 = 0.0F;
        }

        if (f2 > 165.0F)
        {
            f2 = 165.0F;
        }

        float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
        f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;

        if (entitylivingbaseIn.isSneaking())
        {
            f1 += 25.0F;
            GlStateManager.translate(0.0F, 0.142F, -0.0178F);
        }

        GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
        this.playerRenderer.getMainModel().renderCape(0.0625F);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:47,代码来源:LayerCape.java

示例8: doRenderLayer

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
    {
        ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);

        if (itemstack.getItem() != Items.ELYTRA)
        {
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
            GlStateManager.pushMatrix();
            GlStateManager.translate(0.0F, 0.0F, 0.125F);
            double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
            double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
            double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
            float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
            double d3 = (double)MathHelper.sin(f * 0.017453292F);
            double d4 = (double)(-MathHelper.cos(f * 0.017453292F));
            float f1 = (float)d1 * 10.0F;
            f1 = MathHelper.clamp(f1, -6.0F, 32.0F);
            float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
            float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;

            if (f2 < 0.0F)
            {
                f2 = 0.0F;
            }

            if (f2 > 165.0F)
            {
                f2 = 165.0F;
            }

            float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
            f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;

            if (entitylivingbaseIn.isSneaking())
            {
                f1 += 25.0F;
                GlStateManager.translate(0.0F, 0.142F, -0.0178F);
            }

            GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
            this.playerRenderer.getMainModel().renderCape(0.0625F);
            GlStateManager.popMatrix();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:52,代码来源:LayerCape.java

示例9: doRenderLayer

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
    {
        ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);

        if (itemstack == null || itemstack.getItem() != Items.ELYTRA)
        {
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
            GlStateManager.pushMatrix();
            GlStateManager.translate(0.0F, 0.0F, 0.125F);
            double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
            double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
            double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
            float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
            double d3 = (double)MathHelper.sin(f * 0.017453292F);
            double d4 = (double)(-MathHelper.cos(f * 0.017453292F));
            float f1 = (float)d1 * 10.0F;
            f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
            float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
            float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;

            if (f2 < 0.0F)
            {
                f2 = 0.0F;
            }

            float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
            f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;

            if (entitylivingbaseIn.isSneaking())
            {
                f1 += 25.0F;
            }

            GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
            this.playerRenderer.getMainModel().renderCape(0.0625F);
            GlStateManager.popMatrix();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:46,代码来源:LayerCape.java


注:本文中的net.minecraft.client.entity.AbstractClientPlayer.isInvisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。