本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.getWorldScoreboard方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.getWorldScoreboard方法的具体用法?Java AbstractClientPlayer.getWorldScoreboard怎么用?Java AbstractClientPlayer.getWorldScoreboard使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.entity.AbstractClientPlayer
的用法示例。
在下文中一共展示了AbstractClientPlayer.getWorldScoreboard方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderOffsetLivingLabel
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
protected void renderOffsetLivingLabel(AbstractClientPlayer entityIn, double x, double y, double z, String str, float p_177069_9_, double p_177069_10_)
{
if (p_177069_10_ < 100.0D)
{
Scoreboard scoreboard = entityIn.getWorldScoreboard();
ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2);
if (scoreobjective != null)
{
Score score = scoreboard.getValueFromObjective(entityIn.getName(), scoreobjective);
this.renderLivingLabel(entityIn, score.getScorePoints() + " " + scoreobjective.getDisplayName(), x, y, z, 64);
y += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * p_177069_9_);
}
}
super.renderOffsetLivingLabel(entityIn, x, y, z, str, p_177069_9_, p_177069_10_);
}
示例2: renderEntityName
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
protected void renderEntityName(AbstractClientPlayer entityIn, double x, double y, double z, String name, double distanceSq)
{
if (distanceSq < 100.0D)
{
Scoreboard scoreboard = entityIn.getWorldScoreboard();
ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2);
if (scoreobjective != null)
{
Score score = scoreboard.getOrCreateScore(entityIn.getName(), scoreobjective);
this.renderLivingLabel(entityIn, score.getScorePoints() + " " + scoreobjective.getDisplayName(), x, y, z, 64);
y += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * 0.025F);
}
}
super.renderEntityName(entityIn, x, y, z, name, distanceSq);
}