本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.getLocationSkin方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.getLocationSkin方法的具体用法?Java AbstractClientPlayer.getLocationSkin怎么用?Java AbstractClientPlayer.getLocationSkin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.entity.AbstractClientPlayer
的用法示例。
在下文中一共展示了AbstractClientPlayer.getLocationSkin方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: TeamSelectionObject
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public TeamSelectionObject(ScorePlayerTeam p_i45492_2_)
{
this.field_178676_b = p_i45492_2_;
this.field_178675_d = Lists.<NetworkPlayerInfo>newArrayList();
for (String s : p_i45492_2_.getMembershipCollection())
{
NetworkPlayerInfo networkplayerinfo = Minecraft.getMinecraft().getNetHandler().getPlayerInfo(s);
if (networkplayerinfo != null)
{
this.field_178675_d.add(networkplayerinfo);
}
}
if (!this.field_178675_d.isEmpty())
{
String s1 = ((NetworkPlayerInfo)this.field_178675_d.get((new Random()).nextInt(this.field_178675_d.size()))).getGameProfile().getName();
this.field_178677_c = AbstractClientPlayer.getLocationSkin(s1);
AbstractClientPlayer.getDownloadImageSkin(this.field_178677_c, s1);
}
else
{
this.field_178677_c = DefaultPlayerSkin.getDefaultSkinLegacy();
}
}
示例2: TeamSelectionObject
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public TeamSelectionObject(ScorePlayerTeam p_i45492_2_)
{
this.team = p_i45492_2_;
this.players = Lists.<NetworkPlayerInfo>newArrayList();
for (String s : p_i45492_2_.getMembershipCollection())
{
NetworkPlayerInfo networkplayerinfo = Minecraft.getMinecraft().getConnection().getPlayerInfo(s);
if (networkplayerinfo != null)
{
this.players.add(networkplayerinfo);
}
}
if (this.players.isEmpty())
{
this.location = DefaultPlayerSkin.getDefaultSkinLegacy();
}
else
{
String s1 = ((NetworkPlayerInfo)this.players.get((new Random()).nextInt(this.players.size()))).getGameProfile().getName();
this.location = AbstractClientPlayer.getLocationSkin(s1);
AbstractClientPlayer.getDownloadImageSkin(this.location, s1);
}
}
示例3: bindFace
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public static void bindFace(String p_bindFace_0_, String p_bindFace_1_)
{
ResourceLocation resourcelocation = AbstractClientPlayer.getLocationSkin(p_bindFace_1_);
if (resourcelocation == null)
{
resourcelocation = DefaultPlayerSkin.getDefaultSkin(UUIDTypeAdapter.fromString(p_bindFace_0_));
}
AbstractClientPlayer.getDownloadImageSkin(resourcelocation, p_bindFace_1_);
Minecraft.getMinecraft().getTextureManager().bindTexture(resourcelocation);
}
示例4: getEntityTexture
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(AbstractClientPlayer entity)
{
return entity.getLocationSkin();
}
示例5: PlayerMenuObject
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
public PlayerMenuObject(GameProfile profileIn)
{
this.profile = profileIn;
this.resourceLocation = AbstractClientPlayer.getLocationSkin(profileIn.getName());
AbstractClientPlayer.getDownloadImageSkin(this.resourceLocation, profileIn.getName());
}
示例6: getEntityTexture
import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
@Override
protected ResourceLocation getEntityTexture(AbstractClientPlayer player) {
if (!EtFuturum.enablePlayerSkinOverlay || player.getLocationSkin() == null)
return super.getEntityTexture(player);
return new ResourceLocation(Reference.MOD_ID, player.getLocationSkin().getResourcePath());
}