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Java AbstractClientPlayer.getSwingProgress方法代码示例

本文整理汇总了Java中net.minecraft.client.entity.AbstractClientPlayer.getSwingProgress方法的典型用法代码示例。如果您正苦于以下问题:Java AbstractClientPlayer.getSwingProgress方法的具体用法?Java AbstractClientPlayer.getSwingProgress怎么用?Java AbstractClientPlayer.getSwingProgress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.entity.AbstractClientPlayer的用法示例。


在下文中一共展示了AbstractClientPlayer.getSwingProgress方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderExtra

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
private static void renderExtra(float partialTicks) {
	AbstractClientPlayer abstractclientplayer = Minecraft.getMinecraft().player;
	float f = abstractclientplayer.getSwingProgress(partialTicks);
	EnumHand enumhand = (EnumHand) MoreObjects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND);
	float f1 = abstractclientplayer.prevRotationPitch
			+ (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
	float f2 = abstractclientplayer.prevRotationYaw
			+ (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
	rotateArroundXAndY(f1, f2);
	setLightmap();
	rotateArm(partialTicks);
	GlStateManager.enableRescaleNormal();
           float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F;
           float f5 = 1.0F - (1F);
           renderArmsFirstPerson(f1, f5, f3);

           //float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F;
           //float f6 = 1.0F - (0F);
           //renderArmsFirstPerson(f1, f6, f4);
	GlStateManager.disableRescaleNormal();
}
 
开发者ID:the-realest-stu,项目名称:Etheric,代码行数:22,代码来源:SeeingStoneHandler.java

示例2: renderItemInFirstPerson

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
/**
 * Renders the active item in the player's hand when in first person mode. Args: partialTickTime
 */
public void renderItemInFirstPerson(float partialTicks)
{
    float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
    AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
    float f1 = abstractclientplayer.getSwingProgress(partialTicks);
    float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
    float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
    this.func_178101_a(f2, f3);
    this.func_178109_a(abstractclientplayer);
    this.func_178110_a((EntityPlayerSP)abstractclientplayer, partialTicks);
    GlStateManager.enableRescaleNormal();
    GlStateManager.pushMatrix();

    if (this.itemToRender != null)
    {
        if (this.itemToRender.getItem() == Items.filled_map)
        {
            this.renderItemMap(abstractclientplayer, f2, f, f1);
        }
        else if (abstractclientplayer.getItemInUseCount() > 0)
        {
            EnumAction enumaction = this.itemToRender.getItemUseAction();

            switch (enumaction)
            {
                case NONE:
                    this.transformFirstPersonItem(f, 0.0F);
                    break;

                case EAT:
                case DRINK:
                    this.func_178104_a(abstractclientplayer, partialTicks);
                    this.transformFirstPersonItem(f, 0.0F);
                    break;

                case BLOCK:
                    this.transformFirstPersonItem(f, 0.0F);
                    this.func_178103_d();
                    break;

                case BOW:
                    this.transformFirstPersonItem(f, 0.0F);
                    this.func_178098_a(partialTicks, abstractclientplayer);
            }
        }
        else
        {
            this.func_178105_d(f1);
            this.transformFirstPersonItem(f, f1);
        }

        this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
    }
    else if (!abstractclientplayer.isInvisible())
    {
        this.func_178095_a(abstractclientplayer, f, f1);
    }

    GlStateManager.popMatrix();
    GlStateManager.disableRescaleNormal();
    RenderHelper.disableStandardItemLighting();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:66,代码来源:ItemRenderer.java

示例3: renderItemInFirstPerson

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
/**
 * Renders the active item in the player's hand when in first person mode.
 */
public void renderItemInFirstPerson(float partialTicks)
{
    AbstractClientPlayer abstractclientplayer = this.mc.player;
    float f = abstractclientplayer.getSwingProgress(partialTicks);
    EnumHand enumhand = (EnumHand)Objects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND);
    float f1 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
    float f2 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
    boolean flag = true;
    boolean flag1 = true;

    if (abstractclientplayer.isHandActive())
    {
        ItemStack itemstack = abstractclientplayer.getActiveItemStack();

        if (itemstack != null && itemstack.getItem() == Items.BOW)
        {
            EnumHand enumhand1 = abstractclientplayer.getActiveHand();
            flag = enumhand1 == EnumHand.MAIN_HAND;
            flag1 = !flag;
        }
    }

    this.rotateArroundXAndY(f1, f2);
    this.setLightmap();
    this.rotateArm(partialTicks);
    GlStateManager.enableRescaleNormal();

    if (flag)
    {
        float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F;
        float f5 = 1.0F - (this.prevEquippedProgressMainHand + (this.equippedProgressMainHand - this.prevEquippedProgressMainHand) * partialTicks);

        if (!Reflector.ForgeHooksClient_renderSpecificFirstPersonHand.exists() || !Reflector.callBoolean(Reflector.ForgeHooksClient_renderSpecificFirstPersonHand, new Object[] {EnumHand.MAIN_HAND, Float.valueOf(partialTicks), Float.valueOf(f1), Float.valueOf(f3), Float.valueOf(f5), this.itemStackMainHand}))
        {
            this.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.MAIN_HAND, f3, this.itemStackMainHand, f5);
        }
    }

    if (flag1)
    {
        float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F;
        float f6 = 1.0F - (this.prevEquippedProgressOffHand + (this.equippedProgressOffHand - this.prevEquippedProgressOffHand) * partialTicks);

        if (!Reflector.ForgeHooksClient_renderSpecificFirstPersonHand.exists() || !Reflector.callBoolean(Reflector.ForgeHooksClient_renderSpecificFirstPersonHand, new Object[] {EnumHand.OFF_HAND, Float.valueOf(partialTicks), Float.valueOf(f1), Float.valueOf(f4), Float.valueOf(f6), this.itemStackOffHand}))
        {
            this.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.OFF_HAND, f4, this.itemStackOffHand, f6);
        }
    }

    GlStateManager.disableRescaleNormal();
    RenderHelper.disableStandardItemLighting();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:56,代码来源:ItemRenderer.java

示例4: renderItemInFirstPerson

import net.minecraft.client.entity.AbstractClientPlayer; //导入方法依赖的package包/类
/**
 * Renders the active item in the player's hand when in first person mode.
 */
public void renderItemInFirstPerson(float partialTicks)
{
    AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
    float f = abstractclientplayer.getSwingProgress(partialTicks);
    EnumHand enumhand = (EnumHand)Objects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND);
    float f1 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
    float f2 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
    boolean flag = true;
    boolean flag1 = true;

    if (abstractclientplayer.isHandActive())
    {
        ItemStack itemstack = abstractclientplayer.getActiveItemStack();

        if (itemstack != null && itemstack.getItem() == Items.BOW) //Forge: Data watcher can desync and cause this to NPE...
        {
            EnumHand enumhand1 = abstractclientplayer.getActiveHand();
            flag = enumhand1 == EnumHand.MAIN_HAND;
            flag1 = !flag;
        }
    }

    this.rotateArroundXAndY(f1, f2);
    this.setLightmap();
    this.rotateArm(partialTicks);
    GlStateManager.enableRescaleNormal();

    if (flag)
    {
        float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F;
        float f5 = 1.0F - (this.prevEquippedProgressMainHand + (this.equippedProgressMainHand - this.prevEquippedProgressMainHand) * partialTicks);
        if(!net.minecraftforge.client.ForgeHooksClient.renderSpecificFirstPersonHand(EnumHand.MAIN_HAND, partialTicks, f1, f3, f5, this.itemStackMainHand))
        this.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.MAIN_HAND, f3, this.itemStackMainHand, f5);
    }

    if (flag1)
    {
        float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F;
        float f6 = 1.0F - (this.prevEquippedProgressOffHand + (this.equippedProgressOffHand - this.prevEquippedProgressOffHand) * partialTicks);
        if(!net.minecraftforge.client.ForgeHooksClient.renderSpecificFirstPersonHand(EnumHand.OFF_HAND, partialTicks, f1, f4, f6, this.itemStackOffHand))
        this.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.OFF_HAND, f4, this.itemStackOffHand, f6);
    }

    GlStateManager.disableRescaleNormal();
    RenderHelper.disableStandardItemLighting();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:50,代码来源:ItemRenderer.java


注:本文中的net.minecraft.client.entity.AbstractClientPlayer.getSwingProgress方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。