本文整理汇总了Java中javax.microedition.khronos.egl.EGL10.eglCreateContext方法的典型用法代码示例。如果您正苦于以下问题:Java EGL10.eglCreateContext方法的具体用法?Java EGL10.eglCreateContext怎么用?Java EGL10.eglCreateContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类javax.microedition.khronos.egl.EGL10
的用法示例。
在下文中一共展示了EGL10.eglCreateContext方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
@Override
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig){
final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
int[] attrib_list = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
EGLContext mEGLContext = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT,
attrib_list);
//checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
return mEGLContext;
}
示例2: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
Log.d(LOG_TAG, "createContext " + egl + " " + display + " " + eglConfig);
checkEglError("before createContext", egl);
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
EGLContext ctx;
if (mRenderer.mEGLCurrentContext == null) {
mRenderer.mEGLCurrentContext = egl.eglCreateContext(display, eglConfig,
EGL10.EGL_NO_CONTEXT, attrib_list);
ctx = mRenderer.mEGLCurrentContext;
} else {
ctx = mRenderer.mEGLCurrentContext;
}
checkEglError("after createContext", egl);
return ctx;
}
示例3: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
@Override
public EGLContext createContext(
EGL10 egl,
EGLDisplay display,
EGLConfig eglConfig)
{
Log.w(ConstantsUI.TAG, "creating OpenGL ES 2.0 context");
checkEglError(egl, "Before eglCreateContext");
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
mEglContext =
egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
if (EGL10.EGL_NO_CONTEXT == mEglContext) {
throwEglException(egl, "eglCreateContext");
}
return mEglContext;
}
示例4: eglSetup
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
private void eglSetup(int width, int height) {
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL10 display");
}
if (!mEGL.eglInitialize(mEGLDisplay, null)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL10");
}
int[] attribList = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!mEGL.eglChooseConfig(mEGLDisplay, attribList, configs, configs.length, numConfigs)) {
throw new RuntimeException("unable to find RGB888+pbuffer EGL config");
}
int[] attrib_list = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, configs[0], EGL10.EGL_NO_CONTEXT, attrib_list);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL10.EGL_WIDTH, width,
EGL10.EGL_HEIGHT, height,
EGL10.EGL_NONE
};
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, configs[0], surfaceAttribs);
checkEglError("eglCreatePbufferSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例5: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
Log.w(TAG, "creating OpenGL ES 2.0 context");
checkEglError("Before eglCreateContext", egl);
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
EGLContext context = egl.eglCreateContext(display, eglConfig,
EGL10.EGL_NO_CONTEXT, attrib_list);
checkEglError("After eglCreateContext", egl);
return context;
}
示例6: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
EGL10.EGL_NONE };
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
mEGLContextClientVersion != 0 ? attrib_list : null);
}
示例7: clearSurface
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
/**
* clear data from surface using opengl
*/
private void clearSurface(Object texture) {
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
egl.eglInitialize(display, null);
int[] attribList = {
EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL10.EGL_WINDOW_BIT, EGL10.EGL_NONE, 0,
// placeholder for recordable [@-3]
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
egl.eglChooseConfig(display, attribList, configs, configs.length, numConfigs);
EGLConfig config = configs[0];
EGLContext context = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, new int[] {
12440, 2, EGL10.EGL_NONE
});
EGLSurface eglSurface = egl.eglCreateWindowSurface(display, config, texture, new int[] {
EGL10.EGL_NONE
});
egl.eglMakeCurrent(display, eglSurface, eglSurface, context);
GLES20.glClearColor(0, 0, 0, 1);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
egl.eglSwapBuffers(display, eglSurface);
egl.eglDestroySurface(display, eglSurface);
egl.eglMakeCurrent(display, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroyContext(display, context);
egl.eglTerminate(display);
}
示例8: ImageEglSurface
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
public ImageEglSurface(final int width, final int height) {
mWidth = width;
mHeight = height;
int[] version = new int[2];
int[] surfaceAttribList = {
EGL10.EGL_WIDTH, width, EGL10.EGL_HEIGHT, height, EGL10.EGL_NONE
};
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL10 display");
}
if (!mEGL.eglInitialize(mEGLDisplay, version)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
mEGLConfig = getConfig();
if (mEGLConfig == null) {
throw new RuntimeException("Unable to find a suitable EGLConfig");
}
int[] attribList = {
EGL_CONTEXT_CLIENT_VERSION /*EGL14.EGL_CONTEXT_CLIENT_VERSION*/, 2, EGL14.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig, EGL_NO_CONTEXT, attribList);
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, mEGLConfig, surfaceAttribList);
mEGL.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
mGL = (GL10) mEGLContext.getGL();
}
示例9: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
public EGLContext createContext(EGL10 egl, EGLDisplay display,
EGLConfig config, int eglContextClientVersion) {
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION,
eglContextClientVersion, EGL10.EGL_NONE };
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
eglContextClientVersion != 0 ? attrib_list : null);
}
示例10: createContext
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
EGL10.EGL_NONE};
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
mEGLContextClientVersion != 0 ? attrib_list : null);
}
示例11: initEGL
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
@WorkerThread
private void initEGL() {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
raiseEGLInitError();
}
int[] majorMinorVersions = new int[2];
if (!egl10.eglInitialize(eglDisplay, majorMinorVersions)) {
raiseEGLInitError();
}
EGLConfig[] eglConfigs = new EGLConfig[1];
int[] numOfConfigs = new int[1];
if (!egl10.eglChooseConfig(eglDisplay, EGL_CONFIG_ATTRIBUTE_LIST, eglConfigs, 1, numOfConfigs)) {
raiseEGLInitError();
}
LogUtil.v(TAG, "createWindowSurface by" + mNativeWindow.get());
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfigs[0], mNativeWindow.get(), EGL_SURFACE_ATTRIBUTE_LIST);
if (eglSurface == EGL10.EGL_NO_SURFACE) {
raiseEGLInitError();
}
eglContext = egl10.eglCreateContext(eglDisplay, eglConfigs[0], EGL10.EGL_NO_CONTEXT, EGL_CONTEXT_ATTRIBUTE_LIST);
if (eglContext == EGL10.EGL_NO_CONTEXT) {
raiseEGLInitError();
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
raiseEGLInitError();
}
LogUtil.d(TAG, "initEGL");
}
示例12: getMaxTextureEgl10
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
private static int getMaxTextureEgl10() {
EGL10 egl = (EGL10) javax.microedition.khronos.egl.EGLContext.getEGL();
javax.microedition.khronos.egl.EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] vers = new int[2];
egl.eglInitialize(dpy, vers);
int[] configAttr = {
EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RGB_BUFFER,
EGL10.EGL_LEVEL, 0,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
javax.microedition.khronos.egl.EGLConfig[] configs = new javax.microedition.khronos.egl.EGLConfig[1];
int[] numConfig = new int[1];
egl.eglChooseConfig(dpy, configAttr, configs, 1, numConfig);
if (numConfig[0] == 0) {
return 0;
}
javax.microedition.khronos.egl.EGLConfig config = configs[0];
int[] surfAttr = {
EGL10.EGL_WIDTH, 64,
EGL10.EGL_HEIGHT, 64,
EGL10.EGL_NONE
};
javax.microedition.khronos.egl.EGLSurface surf = egl.eglCreatePbufferSurface(dpy, config, surfAttr);
final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; // missing in EGL10
int[] ctxAttrib = {
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL10.EGL_NONE
};
javax.microedition.khronos.egl.EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, ctxAttrib);
egl.eglMakeCurrent(dpy, surf, surf, ctx);
int[] maxSize = new int[1];
GLES10.glGetIntegerv(GLES10.GL_MAX_TEXTURE_SIZE, maxSize, 0);
egl.eglMakeCurrent(dpy, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_CONTEXT);
egl.eglDestroySurface(dpy, surf);
egl.eglDestroyContext(dpy, ctx);
egl.eglTerminate(dpy);
return maxSize[0];
}
示例13: initGL
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
private boolean initGL() {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
FileLog.e("tmessages", "eglGetDisplay failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
int[] version = new int[2];
if (!egl10.eglInitialize(eglDisplay, version)) {
FileLog.e("tmessages", "eglInitialize failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = new int[]{
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
if (!egl10.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) {
FileLog.e("tmessages", "eglChooseConfig failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
} else if (configsCount[0] > 0) {
eglConfig = configs[0];
} else {
FileLog.e("tmessages", "eglConfig not initialized");
finish();
return false;
}
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
eglContext = egl10.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
if (eglContext == null) {
FileLog.e("tmessages", "eglCreateContext failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
if (surfaceTexture instanceof SurfaceTexture) {
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfig, surfaceTexture, null);
} else {
finish();
return false;
}
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) {
FileLog.e("tmessages", "createWindowSurface failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
FileLog.e("tmessages", "eglMakeCurrent failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glDisable(GLES20.GL_DITHER);
GLES20.glDisable(GLES20.GL_STENCIL_TEST);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
painting.setupShaders();
checkBitmap();
painting.setBitmap(bitmap);
Utils.HasGLError();
return true;
}
示例14: start
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
/**
* Initialize EGL for a given configuration spec.
* @param configSpec
*/
public void start(){
Log.v("SDL", "GLSurfaceView_SDL::EglHelper::start(): creating GL context");
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
mEgl.eglInitialize(mEglDisplay, version);
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
if( mEglConfig == null )
Log.e("SDL", "GLSurfaceView_SDL::EglHelper::start(): mEglConfig is NULL");
/*
* Create an OpenGL ES context. This must be done only once, an
* OpenGL context is a somewhat heavy object.
*/
final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
final int[] gles2_attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
final int[] gles3_attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,
EGL10.EGL_NO_CONTEXT,
mEGLConfigChooser.isGles3Required() ? gles3_attrib_list :
mEGLConfigChooser.isGles2Required() ? gles2_attrib_list : null );
if( mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT )
Log.e("SDL", "GLSurfaceView_SDL::EglHelper::start(): mEglContext is EGL_NO_CONTEXT, error: " + mEgl.eglGetError());
mEglSurface = null;
}
示例15: initGL
import javax.microedition.khronos.egl.EGL10; //导入方法依赖的package包/类
private void initGL(SurfaceTexture texture) {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
int[] version = new int[2];
if (!egl10.eglInitialize(eglDisplay, version)) {
throw new RuntimeException("eglInitialize failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = {
EGL10.EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
EGLConfig eglConfig = null;
if (!egl10.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) {
throw new IllegalArgumentException("eglChooseConfig failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
} else if (configsCount[0] > 0) {
eglConfig = configs[0];
}
if (eglConfig == null) {
throw new RuntimeException("eglConfig not initialized");
}
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
eglContext = egl10.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfig, texture, null);
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) {
int error = egl10.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e(TAG, "eglCreateWindowSurface returned EGL10.EGL_BAD_NATIVE_WINDOW");
return;
}
throw new RuntimeException("eglCreateWindowSurface failed " +
android.opengl.GLUtils.getEGLErrorString(error));
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
throw new RuntimeException("eglMakeCurrent failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
}