本文整理汇总了Java中javax.microedition.khronos.egl.EGL10.EGL_BAD_NATIVE_WINDOW属性的典型用法代码示例。如果您正苦于以下问题:Java EGL10.EGL_BAD_NATIVE_WINDOW属性的具体用法?Java EGL10.EGL_BAD_NATIVE_WINDOW怎么用?Java EGL10.EGL_BAD_NATIVE_WINDOW使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类javax.microedition.khronos.egl.EGL10
的用法示例。
在下文中一共展示了EGL10.EGL_BAD_NATIVE_WINDOW属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: swap
public boolean swap() {
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
int error = mEgl.eglGetError();
switch (error) {
case EGL11.EGL_CONTEXT_LOST:
return false;
case EGL10.EGL_BAD_NATIVE_WINDOW:
Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
break;
case EGL10.EGL_BAD_SURFACE:
Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
return false;
default:
throwEglException("eglSwapBuffers", error);
}
}
return true;
}
示例2: getErrorString
public static String getErrorString(int error)
{
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return getHex(error);
}
}
示例3: createSurface
public GL createSurface(Surface surface) {
if (mEgl == null)
throw new RuntimeException("egl not initialized");
if (mEglDisplay == null)
throw new RuntimeException("eglDisplay not initialized");
if (mEglConfig == null)
throw new RuntimeException("mEglConfig not initialized");
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
}
mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
return null;
}
throwEglException("createWindowSurface", error);
}
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throwEglException("eglMakeCurrent");
}
GL gl = mEglContext.getGL();
return gl;
}
示例4: createSurface
/**
* Create an egl surface for the current SurfaceHolder surface. If a surface
* already exists, destroy it before creating the new surface.
*
* @return true if the surface was created successfully.
*/
public boolean createSurface() {
if (LOG_EGL) {
Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
}
/*
* Check preconditions.
*/
if (mEgl == null) {
throw new RuntimeException("egl not initialized");
}
if (mEglDisplay == null) {
throw new RuntimeException("eglDisplay not initialized");
}
if (mEglConfig == null) {
throw new RuntimeException("mEglConfig not initialized");
}
/*
* The window size has changed, so we need to create a new
* surface.
*/
destroySurfaceImp();
/*
* Create an EGL surface we can render into.
*/
GLTextureView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
mEglDisplay, mEglConfig, view.getSurfaceTexture());
} else {
mEglSurface = null;
}
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
}
return false;
}
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
/*
* Could not make the context current, probably because the underlying
* SurfaceView surface has been destroyed.
*/
logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
return false;
}
return true;
}
示例5: createSurface
/**
* Create an egl surface for the current SurfaceHolder surface. If a surface
* already exists, destroy it before creating the new surface.
*
* @return true if the surface was created successfully.
*/
public boolean createSurface() {
if (LOG_EGL) {
Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
}
/*
* Check preconditions.
*/
if (mEgl == null) {
throw new RuntimeException("egl not initialized");
}
if (mEglDisplay == null) {
throw new RuntimeException("eglDisplay not initialized");
}
if (mEglConfig == null) {
throw new RuntimeException("mEglConfig not initialized");
}
/*
* The window size has changed, so we need to create a new
* surface.
*/
destroySurfaceImp();
/*
* Create an EGL surface we can render into.
*/
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
mEglDisplay, mEglConfig, view.getHolder());
} else {
mEglSurface = null;
}
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
}
return false;
}
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
/*
* Could not make the context current, probably because the underlying
* SurfaceView surface has been destroyed.
*/
logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
return false;
}
return true;
}
示例6: createSurface
/**
* Create an egl surface for the current SurfaceHolder surface. If a surface
* already exists, destroy it before creating the new surface.
*
* @return true if the surface was created successfully.
*/
public boolean createSurface() {
if (LOG_EGL) {
Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
}
/*
* Check preconditions.
*/
if (mEgl == null) {
throw new RuntimeException("egl not initialized");
}
if (mEglDisplay == null) {
throw new RuntimeException("eglDisplay not initialized");
}
if (mEglConfig == null) {
throw new RuntimeException("mEglConfig not initialized");
}
/*
* The window size has changed, so we need to create a new
* surface.
*/
destroySurfaceImp();
/*
* Create an EGL surface we can render into.
*/
GLTextureView view = mGLTextureViewWeakRef.get();
if (view != null) {
mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
mEglDisplay, mEglConfig, view.getSurfaceTexture());
} else {
mEglSurface = null;
}
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
}
return false;
}
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
/*
* Could not make the context current, probably because the underlying
* TextureView surface has been destroyed.
*/
logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
return false;
}
return true;
}
示例7: initGL
private void initGL(SurfaceTexture texture) {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
int[] version = new int[2];
if (!egl10.eglInitialize(eglDisplay, version)) {
throw new RuntimeException("eglInitialize failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = {
EGL10.EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
EGLConfig eglConfig = null;
if (!egl10.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) {
throw new IllegalArgumentException("eglChooseConfig failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
} else if (configsCount[0] > 0) {
eglConfig = configs[0];
}
if (eglConfig == null) {
throw new RuntimeException("eglConfig not initialized");
}
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
eglContext = egl10.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfig, texture, null);
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) {
int error = egl10.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e(TAG, "eglCreateWindowSurface returned EGL10.EGL_BAD_NATIVE_WINDOW");
return;
}
throw new RuntimeException("eglCreateWindowSurface failed " +
android.opengl.GLUtils.getEGLErrorString(error));
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
throw new RuntimeException("eglMakeCurrent failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
}