本文整理汇总了Java中javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY属性的典型用法代码示例。如果您正苦于以下问题:Java EGL10.EGL_NO_DISPLAY属性的具体用法?Java EGL10.EGL_NO_DISPLAY怎么用?Java EGL10.EGL_NO_DISPLAY使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类javax.microedition.khronos.egl.EGL10
的用法示例。
在下文中一共展示了EGL10.EGL_NO_DISPLAY属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: release
public void release() {
mEGL.eglDestroySurface(mEGLDisplay, mEGLSurface);
if (mEGLDisplay != EGL10.EGL_NO_DISPLAY) {
mEGL.eglMakeCurrent(mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_CONTEXT);
mEGL.eglDestroyContext(mEGLDisplay, mEGLContext);
//EGL14.eglReleaseThread();
mEGL.eglTerminate(mEGLDisplay);
}
mEGLDisplay = EGL10.EGL_NO_DISPLAY;
mEGLConfig = null;
mEGLContext = EGL10.EGL_NO_CONTEXT;
mEGLSurface = EGL10.EGL_NO_SURFACE;
mWidth = mHeight = -1;
}
示例2: start
public void start() {
mEgl = (EGL10) EGLContext.getEGL();
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
mEglSurface = null;
}
示例3: eglSetup
private void eglSetup(int width, int height) {
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL10 display");
}
if (!mEGL.eglInitialize(mEGLDisplay, null)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL10");
}
int[] attribList = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!mEGL.eglChooseConfig(mEGLDisplay, attribList, configs, configs.length, numConfigs)) {
throw new RuntimeException("unable to find RGB888+pbuffer EGL config");
}
int[] attrib_list = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, configs[0], EGL10.EGL_NO_CONTEXT, attrib_list);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL10.EGL_WIDTH, width,
EGL10.EGL_HEIGHT, height,
EGL10.EGL_NONE
};
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, configs[0], surfaceAttribs);
checkEglError("eglCreatePbufferSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例4: release
@Override
public void release() {
checkIsNotReleased();
releaseSurface();
detachCurrent();
egl.eglDestroyContext(eglDisplay, eglContext);
egl.eglTerminate(eglDisplay);
eglContext = EGL10.EGL_NO_CONTEXT;
eglDisplay = EGL10.EGL_NO_DISPLAY;
eglConfig = null;
}
示例5: getEglDisplay
private EGLDisplay getEglDisplay() {
EGLDisplay eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException(
"Unable to get EGL10 display: 0x" + Integer.toHexString(egl.eglGetError()));
}
int[] version = new int[2];
if (!egl.eglInitialize(eglDisplay, version)) {
throw new RuntimeException(
"Unable to initialize EGL10: 0x" + Integer.toHexString(egl.eglGetError()));
}
return eglDisplay;
}
示例6: ImageEglSurface
public ImageEglSurface(final int width, final int height) {
mWidth = width;
mHeight = height;
int[] version = new int[2];
int[] surfaceAttribList = {
EGL10.EGL_WIDTH, width, EGL10.EGL_HEIGHT, height, EGL10.EGL_NONE
};
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL10 display");
}
if (!mEGL.eglInitialize(mEGLDisplay, version)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL14");
}
mEGLConfig = getConfig();
if (mEGLConfig == null) {
throw new RuntimeException("Unable to find a suitable EGLConfig");
}
int[] attribList = {
EGL_CONTEXT_CLIENT_VERSION /*EGL14.EGL_CONTEXT_CLIENT_VERSION*/, 2, EGL14.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig, EGL_NO_CONTEXT, attribList);
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, mEGLConfig, surfaceAttribList);
mEGL.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
mGL = (GL10) mEGLContext.getGL();
}
示例7: initEGL
@WorkerThread
private void initEGL() {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
raiseEGLInitError();
}
int[] majorMinorVersions = new int[2];
if (!egl10.eglInitialize(eglDisplay, majorMinorVersions)) {
raiseEGLInitError();
}
EGLConfig[] eglConfigs = new EGLConfig[1];
int[] numOfConfigs = new int[1];
if (!egl10.eglChooseConfig(eglDisplay, EGL_CONFIG_ATTRIBUTE_LIST, eglConfigs, 1, numOfConfigs)) {
raiseEGLInitError();
}
LogUtil.v(TAG, "createWindowSurface by" + mNativeWindow.get());
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfigs[0], mNativeWindow.get(), EGL_SURFACE_ATTRIBUTE_LIST);
if (eglSurface == EGL10.EGL_NO_SURFACE) {
raiseEGLInitError();
}
eglContext = egl10.eglCreateContext(eglDisplay, eglConfigs[0], EGL10.EGL_NO_CONTEXT, EGL_CONTEXT_ATTRIBUTE_LIST);
if (eglContext == EGL10.EGL_NO_CONTEXT) {
raiseEGLInitError();
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
raiseEGLInitError();
}
LogUtil.d(TAG, "initEGL");
}
示例8: start
/**
* Initialize EGL for a given configuration spec.
* @param
*/
public void start() {
if (LOG_EGL) {
Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
}
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
if(!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
GLTextureView view = mGLSurfaceViewWeakRef.get();
if (view == null) {
mEglConfig = null;
mEglContext = null;
} else {
mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
/*
* Create an EGL context. We want to do this as rarely as we can, because an
* EGL context is a somewhat heavy object.
*/
mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
}
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
if (LOG_EGL) {
Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
}
mEglSurface = null;
}
示例9: checkIsNotReleased
private void checkIsNotReleased() {
if (eglDisplay == EGL10.EGL_NO_DISPLAY || eglContext == EGL10.EGL_NO_CONTEXT
|| eglConfig == null) {
throw new RuntimeException("This object has been released");
}
}
示例10: initGL
private boolean initGL() {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
FileLog.e("tmessages", "eglGetDisplay failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
int[] version = new int[2];
if (!egl10.eglInitialize(eglDisplay, version)) {
FileLog.e("tmessages", "eglInitialize failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = new int[]{
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
if (!egl10.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) {
FileLog.e("tmessages", "eglChooseConfig failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
} else if (configsCount[0] > 0) {
eglConfig = configs[0];
} else {
FileLog.e("tmessages", "eglConfig not initialized");
finish();
return false;
}
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
eglContext = egl10.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
if (eglContext == null) {
FileLog.e("tmessages", "eglCreateContext failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
if (surfaceTexture instanceof SurfaceTexture) {
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfig, surfaceTexture, null);
} else {
finish();
return false;
}
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) {
FileLog.e("tmessages", "createWindowSurface failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
FileLog.e("tmessages", "eglMakeCurrent failed " + GLUtils.getEGLErrorString(egl10.eglGetError()));
finish();
return false;
}
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glDisable(GLES20.GL_DITHER);
GLES20.glDisable(GLES20.GL_STENCIL_TEST);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
painting.setupShaders();
checkBitmap();
painting.setBitmap(bitmap);
Utils.HasGLError();
return true;
}
示例11: start
/**
* Initialize EGL for a given configuration spec.
*/
public void start() {
if (LOG_EGL) {
Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
}
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
if (view == null) {
mEglConfig = null;
mEglContext = null;
} else {
mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
/*
* Create an EGL context. We want to do this as rarely as we can, because an
* EGL context is a somewhat heavy object.
*/
mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
}
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
if (LOG_EGL) {
Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
}
mEglSurface = null;
}
示例12: start
/**
* Initialize EGL for a given configuration spec.
*/
public void start() {
if (LOG_EGL) {
Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
}
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
GLTextureView view = mGLTextureViewWeakRef.get();
if (view == null) {
mEglConfig = null;
mEglContext = null;
} else {
mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
/*
* Create an EGL context. We want to do this as rarely as we can, because an
* EGL context is a somewhat heavy object.
*/
mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
}
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
if (LOG_EGL) {
Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
}
mEglSurface = null;
}
示例13: initGL
private void initGL(SurfaceTexture texture) {
egl10 = (EGL10) EGLContext.getEGL();
eglDisplay = egl10.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (eglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
int[] version = new int[2];
if (!egl10.eglInitialize(eglDisplay, version)) {
throw new RuntimeException("eglInitialize failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = {
EGL10.EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
EGLConfig eglConfig = null;
if (!egl10.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount)) {
throw new IllegalArgumentException("eglChooseConfig failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
} else if (configsCount[0] > 0) {
eglConfig = configs[0];
}
if (eglConfig == null) {
throw new RuntimeException("eglConfig not initialized");
}
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
eglContext = egl10.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
eglSurface = egl10.eglCreateWindowSurface(eglDisplay, eglConfig, texture, null);
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) {
int error = egl10.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e(TAG, "eglCreateWindowSurface returned EGL10.EGL_BAD_NATIVE_WINDOW");
return;
}
throw new RuntimeException("eglCreateWindowSurface failed " +
android.opengl.GLUtils.getEGLErrorString(error));
}
if (!egl10.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
throw new RuntimeException("eglMakeCurrent failed " +
android.opengl.GLUtils.getEGLErrorString(egl10.eglGetError()));
}
}