本文整理汇总了Java中javax.microedition.khronos.egl.EGL10.EGL_NONE属性的典型用法代码示例。如果您正苦于以下问题:Java EGL10.EGL_NONE属性的具体用法?Java EGL10.EGL_NONE怎么用?Java EGL10.EGL_NONE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类javax.microedition.khronos.egl.EGL10
的用法示例。
在下文中一共展示了EGL10.EGL_NONE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: chooseConfig
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display){
final int EGL_OPENGL_ES2_BIT = 0x0004;
int[] attribList = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!egl.eglChooseConfig(display, attribList, configs, configs.length,
numConfigs)) {
throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
}
return configs[0];
}
示例2: createContext
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
Log.d(LOG_TAG, "createContext " + egl + " " + display + " " + eglConfig);
checkEglError("before createContext", egl);
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
EGLContext ctx;
if (mRenderer.mEGLCurrentContext == null) {
mRenderer.mEGLCurrentContext = egl.eglCreateContext(display, eglConfig,
EGL10.EGL_NO_CONTEXT, attrib_list);
ctx = mRenderer.mEGLCurrentContext;
} else {
ctx = mRenderer.mEGLCurrentContext;
}
checkEglError("after createContext", egl);
return ctx;
}
示例3: createContext
@Override
public EGLContext createContext(
EGL10 egl,
EGLDisplay display,
EGLConfig eglConfig)
{
Log.w(ConstantsUI.TAG, "creating OpenGL ES 2.0 context");
checkEglError(egl, "Before eglCreateContext");
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
mEglContext =
egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
if (EGL10.EGL_NO_CONTEXT == mEglContext) {
throwEglException(egl, "eglCreateContext");
}
return mEglContext;
}
示例4: filterConfigSpec
private int[] filterConfigSpec(int[] configSpec) {
if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
return configSpec;
}
/* We know none of the subclasses define EGL_RENDERABLE_TYPE.
* And we know the configSpec is well formed.
*/
int len = configSpec.length;
int[] newConfigSpec = new int[len + 2];
System.arraycopy(configSpec, 0, newConfigSpec, 0, len - 1);
newConfigSpec[len - 1] = EGL10.EGL_RENDERABLE_TYPE;
if (mEGLContextClientVersion == 2) {
newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */
} else {
newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
}
newConfigSpec[len + 1] = EGL10.EGL_NONE;
return newConfigSpec;
}
示例5: createSurfaceInternal
private void createSurfaceInternal(Object nativeWindow) {
if (!(nativeWindow instanceof SurfaceHolder) && !(nativeWindow instanceof SurfaceTexture)) {
throw new IllegalStateException("Input must be either a SurfaceHolder or SurfaceTexture");
}
checkIsNotReleased();
if (eglSurface != EGL10.EGL_NO_SURFACE) {
throw new RuntimeException("Already has an EGLSurface");
}
int[] surfaceAttribs = {EGL10.EGL_NONE};
eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, nativeWindow, surfaceAttribs);
if (eglSurface == EGL10.EGL_NO_SURFACE) {
throw new RuntimeException(
"Failed to create window surface: 0x" + Integer.toHexString(egl.eglGetError()));
}
}
示例6: ComponentSizeChooser
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize, int eglContextClientVersion) {
super(new int[] { EGL10.EGL_RED_SIZE, redSize,
EGL10.EGL_GREEN_SIZE, greenSize, EGL10.EGL_BLUE_SIZE,
blueSize, EGL10.EGL_ALPHA_SIZE, alphaSize,
EGL10.EGL_DEPTH_SIZE, depthSize, EGL10.EGL_STENCIL_SIZE,
stencilSize, EGL10.EGL_NONE }, eglContextClientVersion);
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
mBlueSize = blueSize;
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
}
示例7: createPbufferSurface
@Override
public void createPbufferSurface(int width, int height) {
checkIsNotReleased();
if (eglSurface != EGL10.EGL_NO_SURFACE) {
throw new RuntimeException("Already has an EGLSurface");
}
int[] surfaceAttribs = {EGL10.EGL_WIDTH, width, EGL10.EGL_HEIGHT, height, EGL10.EGL_NONE};
eglSurface = egl.eglCreatePbufferSurface(eglDisplay, eglConfig, surfaceAttribs);
if (eglSurface == EGL10.EGL_NO_SURFACE) {
throw new RuntimeException("Failed to create pixel buffer surface with size " + width + "x"
+ height + ": 0x" + Integer.toHexString(egl.eglGetError()));
}
}
示例8: filterConfigSpec
private int[] filterConfigSpec(int[] configSpec) {
if (mEGLContextClientVersion != 2) {
return configSpec;
}
/* We know none of the subclasses define EGL_RENDERABLE_TYPE.
* And we know the configSpec is well formed.
*/
int len = configSpec.length;
int[] newConfigSpec = new int[len + 2];
System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
newConfigSpec[len+1] = EGL10.EGL_NONE;
return newConfigSpec;
}
示例9: ComponentSizeChooser
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize, boolean isGles2, boolean isGles3) {
super(new int[] {EGL10.EGL_NONE}); // Get all possible configs
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
mBlueSize = blueSize;
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
mIsGles2 = isGles2;
mIsGles3 = isGles3;
}
示例10: clearSurface
/**
* clear data from surface using opengl
*/
private void clearSurface(Object texture) {
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
egl.eglInitialize(display, null);
int[] attribList = {
EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL10.EGL_WINDOW_BIT, EGL10.EGL_NONE, 0,
// placeholder for recordable [@-3]
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
egl.eglChooseConfig(display, attribList, configs, configs.length, numConfigs);
EGLConfig config = configs[0];
EGLContext context = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, new int[] {
12440, 2, EGL10.EGL_NONE
});
EGLSurface eglSurface = egl.eglCreateWindowSurface(display, config, texture, new int[] {
EGL10.EGL_NONE
});
egl.eglMakeCurrent(display, eglSurface, eglSurface, context);
GLES20.glClearColor(0, 0, 0, 1);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
egl.eglSwapBuffers(display, eglSurface);
egl.eglDestroySurface(display, eglSurface);
egl.eglMakeCurrent(display, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroyContext(display, context);
egl.eglTerminate(display);
}
示例11: ComponentSizeChooser
public ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize) {
super(new int[]{EGL10.EGL_RED_SIZE, redSize, EGL10.EGL_GREEN_SIZE, greenSize, EGL10.EGL_BLUE_SIZE, blueSize, EGL10.EGL_ALPHA_SIZE, alphaSize, EGL10.EGL_DEPTH_SIZE, depthSize, EGL10.EGL_STENCIL_SIZE, stencilSize, EGL10.EGL_NONE});
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
mBlueSize = blueSize;
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
}
示例12: eglSetup
private void eglSetup(int width, int height) {
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL10 display");
}
if (!mEGL.eglInitialize(mEGLDisplay, null)) {
mEGLDisplay = null;
throw new RuntimeException("unable to initialize EGL10");
}
int[] attribList = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
if (!mEGL.eglChooseConfig(mEGLDisplay, attribList, configs, configs.length, numConfigs)) {
throw new RuntimeException("unable to find RGB888+pbuffer EGL config");
}
int[] attrib_list = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, configs[0], EGL10.EGL_NO_CONTEXT, attrib_list);
checkEglError("eglCreateContext");
if (mEGLContext == null) {
throw new RuntimeException("null context");
}
int[] surfaceAttribs = {
EGL10.EGL_WIDTH, width,
EGL10.EGL_HEIGHT, height,
EGL10.EGL_NONE
};
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, configs[0], surfaceAttribs);
checkEglError("eglCreatePbufferSurface");
if (mEGLSurface == null) {
throw new RuntimeException("surface was null");
}
}
示例13: build
int[] build(){
return new int[]{0x3098,version, EGL10.EGL_NONE};
}
示例14: start
/**
* Initialize EGL for a given configuration spec.
* @param configSpec
*/
public void start(){
Log.v("SDL", "GLSurfaceView_SDL::EglHelper::start(): creating GL context");
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
mEgl.eglInitialize(mEglDisplay, version);
mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
if( mEglConfig == null )
Log.e("SDL", "GLSurfaceView_SDL::EglHelper::start(): mEglConfig is NULL");
/*
* Create an OpenGL ES context. This must be done only once, an
* OpenGL context is a somewhat heavy object.
*/
final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
final int[] gles2_attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
final int[] gles3_attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,
EGL10.EGL_NO_CONTEXT,
mEGLConfigChooser.isGles3Required() ? gles3_attrib_list :
mEGLConfigChooser.isGles2Required() ? gles2_attrib_list : null );
if( mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT )
Log.e("SDL", "GLSurfaceView_SDL::EglHelper::start(): mEglContext is EGL_NO_CONTEXT, error: " + mEgl.eglGetError());
mEglSurface = null;
}
示例15: createContext
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE};
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, attrib_list);
}