本文整理汇总了Java中javax.microedition.khronos.egl.EGL10.EGL_SUCCESS属性的典型用法代码示例。如果您正苦于以下问题:Java EGL10.EGL_SUCCESS属性的具体用法?Java EGL10.EGL_SUCCESS怎么用?Java EGL10.EGL_SUCCESS使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类javax.microedition.khronos.egl.EGL10
的用法示例。
在下文中一共展示了EGL10.EGL_SUCCESS属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: throwEglException
public static void throwEglException(
EGL10 egl,
String function)
{
int error;
StringBuilder sb = new StringBuilder();
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
sb.append(getErrorString(error)).append("\n");
}
String message = function + " failed";
if (sb.length() > 0) {
message += ": " + sb.toString();
}
Log.e(ConstantsUI.TAG, message);
throw new RuntimeException(message);
}
示例2: swap
/**
* Display the current render surface.
* @return the EGL error code from eglSwapBuffers.
*/
public int swap() {
if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
return mEgl.eglGetError();
}
return EGL10.EGL_SUCCESS;
}
示例3: checkEglError
protected void checkEglError(
EGL10 egl,
String prompt)
{
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
Log.e(ConstantsUI.TAG, String.format("%s: EGL error: %s", prompt, getErrorString(error)));
}
}
示例4: getErrorString
public static String getErrorString(int error)
{
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return getHex(error);
}
}
示例5: swap
/**
* Display the current render surface.
*
* @return the EGL error code from eglSwapBuffers.
*/
public int swap() {
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
return mEgl.eglGetError();
}
return EGL10.EGL_SUCCESS;
}
示例6: checkEglError
private void checkEglError(String msg) {
if (mEGL.eglGetError() != EGL10.EGL_SUCCESS) {
throw new RuntimeException("EGL error encountered (see log)");
}
}
示例7: checkEglError
private static void checkEglError(String prompt, EGL10 egl) {
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
}
}
示例8: checkEglError
private static void checkEglError(String prompt, EGL10 egl) {
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
Log.d(LOG_TAG, String.format(Locale.US, "%s: EGL error: 0x%x", prompt, error));
}
}