本文整理汇总了C#中wServer.realm.entities.Player.SendInfo方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendInfo方法的具体用法?C# Player.SendInfo怎么用?C# Player.SendInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wServer.realm.entities.Player
的用法示例。
在下文中一共展示了Player.SendInfo方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (player.Guild != "")
try
{
string saytext = string.Join(" ", args);
if ((from w in player.Manager.Worlds let world = w.Value where w.Key != 0 from i in world.Players.Where(i => i.Value.Guild == player.Guild) select world).Any())
{
if (saytext.Equals(" ") || saytext == "")
{
player.SendHelp("Usage: /g <text>");
return false;
}
player.Manager.Chat.SayGuild(player, saytext.ToSafeText());
return true;
}
}
catch (Exception e)
{
player.SendError(e.ToString());
player.SendInfo("Cannot guild chat!");
return false;
}
else
player.SendInfo("You need to be in a guild to use guild chat!");
return false;
}
示例2: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (player.HasConditionEffect(ConditionEffects.Paused))
{
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = ConditionEffectIndex.Paused,
DurationMS = 0
});
player.SendInfo("Game resumed.");
return true;
}
else
{
if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
{
player.SendError("Not safe to pause.");
return false;
}
else
{
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = ConditionEffectIndex.Paused,
DurationMS = -1
});
player.SendInfo("Game paused.");
return true;
}
}
}
示例3: Party
public Party(Player leader)
{
ID = Party.nextID++;
if (Party.nextID == int.MaxValue)
Party.nextID = 0;
Leader = leader;
Members = new List<Player>();
Invitations = new List<int>();
World = Leader.Owner;
Parties.Add(ID, this);
AccountStorage.Add(Leader.AccountId, ID);
Leader.SendInfo("Created new party!");
Leader.SendInfo("Type \"/party help\" for party commands.");
}
示例4: Execute
public void Execute(Player player, string[] args)
{
if (player.Guild != "")
{
try
{
string saytext = string.Join(" ", args);
foreach (var w in RealmManager.Worlds)
{
World world = w.Value;
if (w.Key != 0) // 0 is limbo??
{
foreach (var i in world.Players)
{
if (i.Value.Guild == player.Guild)
{
i.Value.Client.SendPacket(new TextPacket() //echo to self
{
BubbleTime = 10,
ObjectId = player.Id,
Stars = player.Stars,
Name = player.ResolveGuildChatName(),
Recipient = "*Guild*",
Text = " " + saytext
});
}
}
}
}
}
catch
{
player.SendInfo("Cannot guild chat!");
}
}
else
player.SendInfo("You need to be in a guild to use guild chat!");
}
示例5: Process
protected override bool Process(Player player, RealmTime time, string args)
{
StringBuilder sb = new StringBuilder("Users online: \r\n");
foreach (var i in player.Manager.Clients.Values)
{
if (i.Stage == ProtocalStage.Disconnected) continue;
sb.AppendFormat("{0}#{1}@{2}\r\n",
i.Account.Name,
i.Player.Owner.Name,
i.Socket.RemoteEndPoint.ToString());
}
player.SendInfo(sb.ToString());
return true;
}
示例6: Execute
public bool Execute(Player player, RealmTime time, string args)
{
if (!HasPermission(player))
{
player.SendInfo("You are not an admin");
return false;
}
try
{
return Process(player, time, args);
}
catch (Exception ex)
{
Log.Error("Error when executing the command.", ex);
player.SendError("Error when executing the command.");
return false;
}
}
示例7: Process
protected override bool Process(Player player, RealmTime time, string args)
{
foreach (Client i in player.Manager.Clients.Values)
i.Save();
player.SendInfo("Saved all Clients!");
return true;
}
示例8: OnPlayerEntered
public void OnPlayerEntered(Player player)
{
player.SendInfo("Welcome to Realm of the Mad God");
player.SendEnemy("Oryx the Mad God", "You are food for my minions!");
player.SendInfo("Use [WASDQE] to move; click to shoot!");
player.SendInfo("Type \"/help\" for more help");
}
示例9: Process
protected override bool Process(Player player, RealmTime time, string args)
{
foreach (var i in player.Manager.Clients.Values)
{
if (i.Account.Name.EqualsIgnoreCase(args))
{
i.Disconnect();
player.SendInfo("Player disconnected!");
return true;
}
}
player.SendError(string.Format("Player '{0}' could not be found!", args));
return false;
}