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C# Player.SendInfo方法代码示例

本文整理汇总了C#中wServer.realm.entities.Player.SendInfo方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendInfo方法的具体用法?C# Player.SendInfo怎么用?C# Player.SendInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在wServer.realm.entities.Player的用法示例。


在下文中一共展示了Player.SendInfo方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.Guild != "")
         try
         {
             string saytext = string.Join(" ", args);
             if ((from w in player.Manager.Worlds let world = w.Value where w.Key != 0 from i in world.Players.Where(i => i.Value.Guild == player.Guild) select world).Any())
             {
                 if (saytext.Equals(" ") || saytext == "")
                 {
                     player.SendHelp("Usage: /g <text>");
                     return false;
                 }
                 player.Manager.Chat.SayGuild(player, saytext.ToSafeText());
                 return true;
             }
         }
         catch (Exception e)
         {
             player.SendError(e.ToString());
             player.SendInfo("Cannot guild chat!");
             return false;
         }
     else
         player.SendInfo("You need to be in a guild to use guild chat!");
     return false;
 }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:27,代码来源:GuildCommands.cs

示例2: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.HasConditionEffect(ConditionEffects.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.SendInfo("Game resumed.");
         return true;
     }
     else
     {
         if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
         {
             player.SendError("Not safe to pause.");
             return false;
         }
         else
         {
             player.ApplyConditionEffect(new ConditionEffect()
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.SendInfo("Game paused.");
             return true;
         }
     }
 }
开发者ID:Jankos132,项目名称:Server-Source,代码行数:31,代码来源:WorldCommand.cs

示例3: Party

        public Party(Player leader)
        {
            ID = Party.nextID++;
            if (Party.nextID == int.MaxValue)
                Party.nextID = 0;
            Leader = leader;
            Members = new List<Player>();
            Invitations = new List<int>();

            World = Leader.Owner;

            Parties.Add(ID, this);
            AccountStorage.Add(Leader.AccountId, ID);
            Leader.SendInfo("Created new party!");
            Leader.SendInfo("Type \"/party help\" for party commands.");
        }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:16,代码来源:Player.Party.cs

示例4: Execute

        public void Execute(Player player, string[] args)
        {
            if (player.Guild != "")
            {
                try
                {
                    string saytext = string.Join(" ", args);

                    foreach (var w in RealmManager.Worlds)
                    {
                        World world = w.Value;
                        if (w.Key != 0) // 0 is limbo??
                        {
                            foreach (var i in world.Players)
                            {
                                if (i.Value.Guild == player.Guild)
                                {
                                    i.Value.Client.SendPacket(new TextPacket() //echo to self
                                    {
                                        BubbleTime = 10,
                                        ObjectId = player.Id,
                                        Stars = player.Stars,
                                        Name = player.ResolveGuildChatName(),
                                        Recipient = "*Guild*",
                                        Text = " " + saytext
                                    });
                                }
                            }
                        }
                    }
                }
                catch
                {
                    player.SendInfo("Cannot guild chat!");
                }
            }
            else
                player.SendInfo("You need to be in a guild to use guild chat!");
        }
开发者ID:BlackRayquaza,项目名称:MMOE,代码行数:39,代码来源:GuildCommands.cs

示例5: Process

        protected override bool Process(Player player, RealmTime time, string args)
        {
            StringBuilder sb = new StringBuilder("Users online: \r\n");
            foreach (var i in player.Manager.Clients.Values)
            {
                if (i.Stage == ProtocalStage.Disconnected) continue;
                sb.AppendFormat("{0}#{1}@{2}\r\n",
                    i.Account.Name,
                    i.Player.Owner.Name,
                    i.Socket.RemoteEndPoint.ToString());
            }

            player.SendInfo(sb.ToString());
            return true;
        }
开发者ID:sebastianfra12,项目名称:Classic-Realm,代码行数:15,代码来源:AdminCommands.cs

示例6: Execute

        public bool Execute(Player player, RealmTime time, string args)
        {
            if (!HasPermission(player))
            {
                player.SendInfo("You are not an admin");
                return false;
            }

            try
            {
                return Process(player, time, args);
            }
            catch (Exception ex)
            {
                Log.Error("Error when executing the command.", ex);
                player.SendError("Error when executing the command.");
                return false;
            }
        }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:19,代码来源:Command.cs

示例7: Process

        protected override bool Process(Player player, RealmTime time, string args)
        {
            foreach (Client i in player.Manager.Clients.Values)
            i.Save();

              player.SendInfo("Saved all Clients!");
              return true;
        }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:8,代码来源:AdminCommands.cs

示例8: OnPlayerEntered

 public void OnPlayerEntered(Player player)
 {
     player.SendInfo("Welcome to Realm of the Mad God");
     player.SendEnemy("Oryx the Mad God", "You are food for my minions!");
     player.SendInfo("Use [WASDQE] to move; click to shoot!");
     player.SendInfo("Type \"/help\" for more help");
 }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:7,代码来源:Oryx.cs

示例9: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     foreach (var i in player.Manager.Clients.Values)
     {
         if (i.Account.Name.EqualsIgnoreCase(args))
         {
             i.Disconnect();
             player.SendInfo("Player disconnected!");
             return true;
         }
     }
     player.SendError(string.Format("Player '{0}' could not be found!", args));
     return false;
 }
开发者ID:Jankos132,项目名称:Server-Source,代码行数:14,代码来源:AdminCommands.cs


注:本文中的wServer.realm.entities.Player.SendInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。