本文整理汇总了C#中wServer.realm.entities.Player.SendHelp方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendHelp方法的具体用法?C# Player.SendHelp怎么用?C# Player.SendHelp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wServer.realm.entities.Player
的用法示例。
在下文中一共展示了Player.SendHelp方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (player.Guild != "")
try
{
var saytext = string.Join(" ", args);
if ((from w in player.Manager.Worlds let world = w.Value where w.Key != 0 from i in world.Players.Where(i => i.Value.Guild == player.Guild) select world).Any())
{
if (saytext.Equals(" ") || saytext == "")
{
player.SendHelp("Usage: /guild <text>");
return false;
}
player.Manager.Chat.SayGuild(player, saytext.ToSafeText());
return true;
}
}
catch(Exception e)
{
player.SendError(e.ToString());
player.SendInfo("Cannot guild chat!");
return false;
}
else
player.SendInfo("You need to be in a guild to use guild chat!");
return false;
}
示例2: Process
protected override bool Process(Player player, RealmTime time, string args)
{
Command[] cmds = player.Manager.Commands.Commands.Values
.Where(x => x.HasPermission(player))
.ToArray();
int curPage = (args != "") ? Convert.ToInt32(args) : 1;
double maxPage = Math.Floor((double) cmds.Length/10);
if (curPage > maxPage + 1)
curPage = (int) maxPage + 1;
if (curPage < 1)
curPage = 1;
var sb = new StringBuilder(string.Format("Commands <Page {0}/{1}>: \n", curPage, maxPage + 1));
int y = (curPage - 1) * 10;
int z = y + 10;
int commands = cmds.Length;
if (z > commands)
{
z = commands;
}
for (int i = y; i < z; i++)
{
sb.Append(string.Format("[/{0}{1}]{2}", cmds[i].CommandName, (cmds[i].CommandUsage != "" ? " " + cmds[i].CommandUsage : null), (cmds[i].CommandDesc != "" ? ": " + cmds[i].CommandDesc : null)) + "\n");
}
player.SendHelp(sb.ToString());
return true;
}
示例3: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (args.Length == 0)
{
player.SendHelp("Usage: /announce <saytext>");
return false;
}
foreach (var client in player.Manager.Clients.Values)
client.Player.SendText("@Announcement", args);
return true;
}
示例4: Buy
public override void Buy(Player player)
{
player.Manager.Data.AddPendingAction(db =>
{
if (db.GetGuild(db.GetGuildId(player.Guild)).GuildFame >= Price)
{
player.Client.SendPacket(new BuyResultPacket
{
Message = "Upgrade successful! Please leave the Guild Hall to have it upgraded",
Result = 0
});
}
else
{
player.SendHelp("FUCK");
player.Client.SendPacket(new BuyResultPacket
{
Message = "Not enough Guild Fame!",
Result = 9
});
}
});
base.Buy(player);
}
示例5: Process
protected override bool Process(Player player, RealmTime time, string args)
{
int index = args.IndexOf(' ');
int num;
string stat = args;
if (args.IndexOf(' ') > 0 && int.TryParse(args.Substring(index), out num))
stat = args.Substring(0, args.IndexOf(' '));
else
num = 1;
switch (stat)
{
case "hp":
player.Stats[0] = num;
player.UpdateCount++;
break;
case "mp":
player.Stats[1] = num;
player.UpdateCount++;
break;
case "att":
player.Stats[2] = num;
player.UpdateCount++;
break;
case "def":
player.Stats[3] = num;
player.UpdateCount++;
break;
case "spd":
player.Stats[4] = num;
player.UpdateCount++;
break;
case "vit":
player.Stats[5] = num;
player.UpdateCount++;
break;
case "wis":
player.Stats[6] = num;
player.UpdateCount++;
break;
case "dex":
player.Stats[7] = num;
player.UpdateCount++;
break;
case "all":
player.Stats[2] = num;
player.Stats[3] = num;
player.Stats[4] = num;
player.Stats[5] = num;
player.Stats[6] = num;
player.Stats[7] = num;
player.UpdateCount++;
break;
default:
player.SendHelp("Usage: /stats <stat name> <amount>");
break;
}
player.SendInfo("Successfully updated " + stat);
return true;
}