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C# Player.SendError方法代码示例

本文整理汇总了C#中wServer.realm.entities.Player.SendError方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendError方法的具体用法?C# Player.SendError怎么用?C# Player.SendError使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在wServer.realm.entities.Player的用法示例。


在下文中一共展示了Player.SendError方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     ConditionEffectIndex effect;
     if (!Enum.TryParse(args, true, out effect))
     {
         player.SendError("Invalid effect!");
         return false;
     }
     if ((player.ConditionEffects & (ConditionEffects)(1 << (int)effect)) != 0)
     {
         //remove
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = effect,
             DurationMS = 0
         });
     }
     else
     {
         //add
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = effect,
             DurationMS = -1
         });
     }
     return true;
 }
开发者ID:Jankos132,项目名称:Server-Source,代码行数:28,代码来源:AdminCommands.cs

示例2: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.Guild != "")
         try
         {
             var saytext = string.Join(" ", args);
             if ((from w in player.Manager.Worlds let world = w.Value where w.Key != 0 from i in world.Players.Where(i => i.Value.Guild == player.Guild) select world).Any())
             {
                 if (saytext.Equals(" ") || saytext == "")
                 {
                     player.SendHelp("Usage: /guild <text>");
                     return false;
                 }
                 player.Manager.Chat.SayGuild(player, saytext.ToSafeText());
                 return true;
             }
         }
         catch(Exception e)
         {
             player.SendError(e.ToString());
             player.SendInfo("Cannot guild chat!");
             return false;
         }
     else
         player.SendInfo("You need to be in a guild to use guild chat!");
     return false;
 }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:27,代码来源:GuildCommands.cs

示例3: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.HasConditionEffect(ConditionEffects.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.SendInfo("Game resumed.");
         return true;
     }
     else
     {
         if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
         {
             player.SendError("Not safe to pause.");
             return false;
         }
         else
         {
             player.ApplyConditionEffect(new ConditionEffect()
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.SendInfo("Game paused.");
             return true;
         }
     }
 }
开发者ID:Jankos132,项目名称:Server-Source,代码行数:31,代码来源:WorldCommand.cs

示例4: Execute

        public bool Execute(Player player, RealmTime time, string args)
        {
            if (!HasPermission(player))
            {
                player.SendError("No permission!");
                return false;
            }

            try
            {
                return Process(player, time, args);
            }
            catch (Exception ex)
            {
                log.Error("Error when executing the command.", ex);
                player.SendError("Error when executing the command.");
                return false;
            }
        }
开发者ID:Jankos132,项目名称:Server-Source,代码行数:19,代码来源:Command.cs

示例5: Process

 protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.Quest == null)
     {
         player.SendError("Player does not have a quest!");
         return false;
     }
     player.SendInfo("Quest location: (" + player.Quest.X + ", " + player.Quest.Y + ")");
     return true;
 }
开发者ID:sebastianfra12,项目名称:Classic-Realm,代码行数:10,代码来源:AdminCommands.cs

示例6: Process

        protected override bool Process(Player player, RealmTime time, string args)
        {
            if (player.Name.EqualsIgnoreCase(args))
            {
                player.SendInfo("You are already at yourself, and always will be!");
                return false;
            }
            if (player.Owner.AllowTeleport == false)
            {
                player.SendError("You are not allowed to teleport in this area!");
                return false;
            }

            foreach (var i in player.Owner.Players)
            {
                if (i.Value.Name.EqualsIgnoreCase(args))
                {
                    if (i.Value.isNotVisible)
                    {
                        player.SendInfo(string.Format("Unable to find player: {0}", args));
                        return false;
                    }
                    if (i.Value.HasConditionEffect(ConditionEffects.Invisible))
                    {
                        player.SendError("You can't teleport to invisible players");
                        return false;
                    }
                    player.Teleport(time, i.Value.Id);
                    return true;
                }
            }
            player.SendInfo(string.Format("Unable to find player: {0}", args));
            return false;
        }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:34,代码来源:WorldCommand.cs

示例7: Process

        protected override bool Process(Player player, RealmTime time, string args)
        {
            var index = args.IndexOf(' ');
              int num;
              var name = args;
              string extras = "";

              if (name.Split('%').Length > 1)
              {
            extras = name.Split('%')[1].Trim();
            name = name.Split('%')[0].Trim();
              }

              if (args.IndexOf(' ') > 0 && int.TryParse(args.Substring(0, args.IndexOf(' ')), out num)) //multi
            name = args.Substring(index + 1);
              else
            num = 1;

              ushort objType;
              if (!player.Manager.GameData.IdToObjectType.TryGetValue(name, out objType) ||
              !player.Manager.GameData.ObjectDescs.ContainsKey(objType))
              {
            player.SendError("Unknown entity!");
            return false;
              }

              for (var i = 0; i < num; i++)
              {
            var entity = Entity.Resolve(player.Manager, objType);
            entity.Move(player.X, player.Y);
            foreach (string item in extras.Split(';'))
            {
              string[] kv = item.Split(':');
              switch (kv[0])
              {
            case "name":
              entity.Name = kv[1];
              break;
            case "size":
              entity.Size = Utils.FromString(kv[1]);
              break;
            case "eff":
              entity.ConditionEffects = (ConditionEffects)Utils.FromString(kv[1]);
              break;
            case "conn":
              (entity as ConnectedObject).Connection =
                  ConnectionInfo.Infos[(uint)Utils.FromString(kv[1])];
              break;
            case "mtype":
              (entity as Merchants).Custom = true;
              (entity as Merchants).MType = Utils.FromString(kv[1]);
              break;
            case "mcount":
              (entity as Merchants).MRemaining = Utils.FromString(kv[1]);
              break;
            case "mtime":
              (entity as Merchants).MTime = Utils.FromString(kv[1]);
              break;
            case "mcost":
              (entity as SellableObject).Price = Utils.FromString(kv[1]);
              break;
            case "mcur":
              (entity as SellableObject).Currency = (CurrencyType)Utils.FromString(kv[1]);
              break;
            case "stars":
              (entity as SellableObject).RankReq = Utils.FromString(kv[1]);
              break;
              //case "nstar":
              //    entity.Stats[StatsType.NameChangerStar] = Utils.FromString(kv[1]); break;
              }
            }
            player.Owner.EnterWorld(entity);
              }
              if (num > 1)
            if (!args.ToLower().EndsWith("s"))
              player.SendInfo("Sucessfully spawned " + num + " : " +
                          CultureInfo.CurrentCulture.TextInfo.ToTitleCase(
                              args.Substring(index + 1).ToLower() + "s"));
            else
              player.SendInfo("Sucessfully spawned " + num + " : " +
                          CultureInfo.CurrentCulture.TextInfo.ToTitleCase(
                              args.Substring(index + 1).ToLower() + "'"));
              else
            player.SendInfo("Sucessfully spawned " + num + " : " +
                        CultureInfo.CurrentCulture.TextInfo.ToTitleCase(args.ToLower()));
              return true;
        }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:87,代码来源:AdminCommands.cs


注:本文中的wServer.realm.entities.Player.SendError方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。