本文整理汇总了C#中Zepheus.FiestaLib.Networking.Packet.WriteBool方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteBool方法的具体用法?C# Packet.WriteBool怎么用?C# Packet.WriteBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Zepheus.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.WriteBool方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SendQuickbarState
public static void SendQuickbarState(WorldClient client)
{
using (var packet = new Packet(SH28Type.LoadQuickBarState))
{
byte[] data = client.Character.Character.QuickBarState;
bool hasData = data != null;
packet.WriteBool(hasData);
packet.WriteBytes(hasData ? data : new byte[] { 0 });
client.SendPacket(packet);
}
}
示例2: SendShortcuts
public static void SendShortcuts(WorldClient client)
{
using (var packet = new Packet(SH28Type.LoadShortCuts))
{
byte[] data = client.Character.Character.Shortcuts;
bool hasData = data != null;
packet.WriteBool(hasData);
packet.WriteBytes(hasData ? data : new byte[] { 0 });
client.SendPacket(packet);
}
}
示例3: SendStatsUpdate
public static void SendStatsUpdate(MapObject pObject, ZoneClient to, bool selectedby)
{
using (var packet = new Packet(SH9Type.StatUpdate))
{
packet.WriteBool(selectedby);
packet.WriteUShort(pObject.MapObjectID);
if (pObject is ZoneCharacter)
{
((ZoneCharacter)pObject).WriteUpdateStats(packet);
}
else
{
((Mob)pObject).WriteUpdateStats(packet);
}
to.SendPacket(packet);
}
}
示例4: SendAttackDamage
public static void SendAttackDamage(MapObject from, ushort objectID, ushort damage, bool crit, uint hpleft, ushort counter)
{
using (var packet = new Packet(SH9Type.AttackDamage))
{
packet.WriteUShort(from.MapObjectID);
packet.WriteUShort(objectID);
packet.WriteBool(crit);
packet.WriteUShort(damage);
packet.WriteUInt(hpleft);
packet.WriteUShort(counter);
packet.WriteByte(4);
packet.WriteByte(100);
from.MapSector.Broadcast(packet);
}
}
示例5: SendSkill
public static void SendSkill(MapObject user, ushort animid, ushort victimid, uint damage, uint newhp, ushort counter, byte special1 = (byte) 0x10, byte special2 = (byte) 0x00)
{
// 9 82 | [E5 3F] [8A 27] [01] [8A 27] [10 00] [09 00 00 00] [5E 00 00 00] [A7 4C]
// 9 82 | [9A 35] [8A 27] [01] [C2 05] [10 00] [0A 00 00 00] [1D 01 00 00] [73 37]
// 9 82 | [43 3C] [42 15] [01] [AC 4C] [01 01] [7A 02 00 00] [00 00 00 00] [35 09]
// 9 82 | [0E 39] [42 15] [01] [00 4A] [21 01] [1C 03 00 00] [00 00 00 00] [8C 0E]
using (var packet = new Packet(SH9Type.SkillAnimationTarget))
{
packet.WriteUShort(animid);
packet.WriteUShort(user.MapObjectID);
packet.WriteBool(true);
packet.WriteUShort(victimid);
packet.WriteByte(special1);
packet.WriteByte(special2);
packet.WriteUInt(damage);
packet.WriteUInt(newhp);
packet.WriteUShort(counter);
user.MapSector.Broadcast(packet);
}
}
示例6: SendSkillNoVictim
public static void SendSkillNoVictim(MapObject user, ushort animid)
{
// 9 82 | [75 70] [32 29] [00]
using (var packet = new Packet(SH9Type.SkillAnimationTarget))
{
packet.WriteUShort(animid);
packet.WriteUShort(user.MapObjectID);
packet.WriteBool(false);
user.MapSector.Broadcast(packet);
}
}
示例7: WriteInfo
public void WriteInfo(Packet packet)
{
packet.WriteString(Character.Character.Name, 16);
packet.Fill(65, 0x00);//unk
packet.WriteBool(Character.IsIngame);
packet.Fill(3, 0x00);//unk
packet.WriteByte(Character.Character.Job);//job
packet.WriteByte(Character.Character.CharLevel);//level
packet.WriteByte(0);// unk
packet.WriteString(DataProvider.GetMapname(Character.Character.PositionInfo.Map), 12);//mapName
packet.WriteByte((byte)RegisterDate.Month);//month
packet.WriteByte(184);//year fortmat unkown
packet.WriteByte((byte)RegisterDate.Day);//day
packet.WriteByte(0);//unk
packet.WriteByte(0); //unk
}
示例8: WriteCharacterDisplay
public void WriteCharacterDisplay(Packet packet)
{
packet.WriteUShort(MapObjectID);
packet.WriteString(Name, 16);
packet.WriteInt(Position.X);
packet.WriteInt(Position.Y);
packet.WriteByte(Rotation); // Rotation
packet.WriteByte((byte)State); // Player State (1,2 - Player, 3 - Dead, 4 - Resting, 5 - Vendor, 6 - On Mount)
packet.WriteByte((byte)Job);
if (State != PlayerState.Resting && State != PlayerState.Vendor && this.House == null)
{
WriteLook(packet);
WriteEquipment(packet);
}
else
{
this.House.WritePacket(packet);
}
WriteRefinement(packet);
packet.WriteUShort(0); // Mount Handle
packet.WriteUShort(0xffff);
packet.WriteByte(0xff); // Emote (0xff = nothing)
packet.WriteUShort(0xffff);
packet.WriteShort(0);
packet.WriteUShort(0); // Mob ID (title = 10)
packet.Fill(81, 0); // Buff Bits? Something like that
packet.WriteInt(character.GuildID.HasValue ? character.GuildID.Value : 0); // Guild ID
packet.WriteByte(0x02); // UNK (0x02)
packet.WriteBool(false); // In Guild Academy (0 - No, 1 - Yes)
packet.WriteBool(true); // Pet AutoPickup (0 - Off, 1 - On)
packet.WriteByte(this.Level);
packet.Fill(32, 0);
packet.Fill(2, 0xFF);
packet.WriteUShort(522);
}
示例9: AllowFiles
private static void AllowFiles(LoginClient pClient, bool pIsOk)
{
using (Packet pack = new Packet(SH3Type.FilecheckAllow))
{
pack.WriteBool(pIsOk);
pClient.SendPacket(pack);
}
}
示例10: AnnouncePartyList
public void AnnouncePartyList()
{
using (var packet = new Packet(SH14Type.PartyList))
{
packet.WriteByte((byte)Members.Count);
foreach (var groupMember in Members)
{
packet.WriteString(groupMember.Name, 16);
packet.WriteBool(groupMember.IsOnline);
}
AnnouncePacket(packet);
}
}
示例11: WritePacket
public void WritePacket(Packet pPacket)
{
pPacket.WriteBool(IsOnline); // Logged In
pPacket.WriteByte(this.Month); // Last connect Month << 4 (TODO)
pPacket.WriteByte(this.Day); // Last connect Day (TODO)
pPacket.WriteByte(0); // Unknown (TODO)
pPacket.WriteString(this.Name, 16);
pPacket.WriteByte(this.Job);
pPacket.WriteByte(this.Level);
pPacket.WriteByte(0); // In Party (TODO)
pPacket.WriteByte(0); // Unkown (TODO)
pPacket.WriteString(this.Map, 12);
pPacket.Fill(32, 0);
}
示例12: SendGuildCreateResponse
private static void SendGuildCreateResponse(WorldClient Client, string Name, string Password, bool AllowGuildWar, GuildCreateResponse Response)
{
using (var packet = new Packet(SH29Type.CreateGuildResponse))
{
packet.WriteUShort((ushort)Response);
packet.WriteInt((Response == GuildCreateResponse.Success ? 32 : 0));
packet.WriteString(Name, 16);
packet.WriteString(Password, 8);
packet.WriteBool(AllowGuildWar);
Client.SendPacket(packet);
}
}
示例13: WriteCharacterDisplay
public void WriteCharacterDisplay(Packet packet)
{
packet.WriteUShort(MapObjectID);
packet.WriteString(Name, 16);
packet.WriteInt(Position.X);
packet.WriteInt(Position.Y);
packet.WriteByte(Rotation); // Rotation
packet.WriteByte((byte)State); // Player State (1,2 - Player, 3 - Dead, 4 - Resting, 5 - Vendor, 6 - On Mount)
packet.WriteByte((byte)Job);
if (State != PlayerState.Resting && State != PlayerState.Vendor && this.House == null)
{
WriteLook(packet);
WriteEquipment(packet);
}
else
{
this.House.WritePacket(packet);
}
WriteRefinement(packet);
//(IsMale ? 1 : 0)
int mount = (this.Mount != null) ? (int) this.Mount.Handle : (int)0xffff;
packet.WriteUShort((ushort)mount); // Mount Handle
packet.WriteUShort(0xffff);
packet.WriteByte(0xff); // Emote (0xff = nothing)
packet.WriteUShort(0xffff);
packet.WriteShort(0);
packet.WriteUShort(0); // Mob ID (title = 10)
packet.Fill(55, 0); // Buff Bits? Something like that
if (this.Character.GuildID > 1)
{
packet.WriteInt(this.Guild.ID);
}
else if (this.Character.AcademyID > 0)
{
packet.WriteInt(this.Character.AcademyID);
}
else
{
packet.WriteInt(0);
}
packet.WriteByte(0x02); // UNK (0x02)
packet.WriteBool(this.IsInaAcademy); // In Guild Academy (0 - No, 1 - Yes)
packet.WriteBool(true); // Pet AutoPickup (0 - Off, 1 - On)
packet.WriteByte(this.Level);
}