本文整理汇总了C#中Zepheus.FiestaLib.Networking.Packet.TryReadInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.TryReadInt方法的具体用法?C# Packet.TryReadInt怎么用?C# Packet.TryReadInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Zepheus.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.TryReadInt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GuildNameRequest
public static void GuildNameRequest(WorldClient client, Packet packet)
{
int id;
if (!packet.TryReadInt(out id)) {
Log.WriteLine(LogLevel.Warn, "Failed reading Guild Name Request packet {0}", client.GetCharacterName());
return;
}
var guild = WorldGuild.GetGuild(id);
if (guild == null)
{
SendGuildNameResult(client, id, "");
}
else
{
SendGuildNameResult(client, id, guild.Name);
}
}
示例2: BuyItem
public static void BuyItem(ZoneClient client, Packet packet)
{
ZoneCharacter character = client.Character;
ushort buyItemID;
int amount;
if (packet.TryReadUShort(out buyItemID) && packet.TryReadInt(out amount))
{
FiestaLib.Data.ItemInfo buyItem;
Data.DataProvider.Instance.ItemsByID.TryGetValue(buyItemID, out buyItem);
if (amount < 255)
{
if (character.GiveItem(buyItemID, (byte)amount) != InventoryStatus.Full)
{
character.Inventory.Money -= amount * buyItem.BuyPrice;
character.ChangeMoney(character.Inventory.Money);
}
}
else
{
while (amount > 0)
{
if (character.GiveItem(buyItemID, 255) != InventoryStatus.Full)
{
character.Inventory.Money -= amount * buyItem.BuyPrice;
character.ChangeMoney(character.Inventory.Money);
character.CalculateMasterCopper(buyItem.BuyPrice);
}
if (amount < 255)
{
if (character.GiveItem(buyItemID, (byte)amount) != InventoryStatus.Full)
{
character.Inventory.Money -= amount * buyItem.BuyPrice;
character.ChangeMoney(character.Inventory.Money);
character.CalculateMasterCopper(buyItem.BuyPrice);
}
break;
}
amount -= 255;
}
}
}
}
示例3: SellItem
public static void SellItem(ZoneClient client, Packet packet)
{
byte slot;
int sellcount;
ZoneCharacter character = client.Character;
if (packet.TryReadByte(out slot) && packet.TryReadInt(out sellcount))
{
Item item;
character.Inventory.InventoryItems.TryGetValue(slot, out item);
if (item != null)
{
long fullSellPrice = sellcount * item.ItemInfo.SellPrice;
if (item.Ammount > 1)
{
item.Ammount -= (ushort)sellcount;
byte Slot = (byte)item.Slot;
Handler12.ModifyInventorySlot(character, 0x24, Slot, Slot, item);
character.Inventory.Money += fullSellPrice;
character.ChangeMoney(character.Inventory.Money);
}
else
{
character.Inventory.Money += fullSellPrice;
character.ChangeMoney(character.Inventory.Money);
character.Inventory.InventoryItems.Remove(slot);
ResetInventorySlot(character, slot);
}
System.Console.WriteLine(item.ItemInfo.Type);
}
}
}
示例4: HandleMovement
private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false)
{
if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor)
{
character.CheatTracker.AddCheat(CheatTypes.INVALID_MOVE, 50);
return;
}
int newX, oldX, newY, oldY;
if (!stop)
{
if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) ||
!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
{
Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected.");
return;
}
}
else
{
if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
{
Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected.");
return;
}
oldX = character.Position.X;
oldY = character.Position.Y;
}
if (character.Map.Block != null)
{
if (Settings.Instance.UseSHBD)
{
if (!character.Map.Block.CanWalk(newX, newY))
{
Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY);
SendPositionBlock(character, newX, newY);
SendTeleportCharacter(character, oldX, oldY);
return;
}
}
}
double distance = Vector2.Distance(newX, oldX, newY, oldY);
if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds
{
character.CheatTracker.AddCheat(Security.CheatTypes.SPEEDWALK, 50);
return;
}
if (!stop)
{
int deltaY = newY - character.Position.Y;
int deltaX = newX - character.Position.X;
double radians = Math.Atan((double)deltaY / deltaX);
double angle = radians * (180 / Math.PI);
character.Rotation = (byte)(angle / 2);
}
character.Move(oldX, oldY, newX, newY, !run, stop); // hehe
}
示例5: On_GameClient_GuildNameRequest
public static void On_GameClient_GuildNameRequest(WorldClient Client, Packet Packet)
{
int guildID;
if (!Packet.TryReadInt(out guildID))
{
return;
}
Guild guild;
if (GetGuildByID(guildID, out guild))
{
using (var packet = new Packet(SH29Type.GuildNameResult))
{
packet.WriteInt(guildID);
packet.WriteString(guild.Name, 16);
Client.SendPacket(packet);
}
}
}
示例6: HandleMovement
private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false)
{
if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor)
{
character.CheatTracker.AddCheat(CheatTypes.InvalidMove, 50);
return;
}
int newX, oldX, newY, oldY;
if (!stop)
{
if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) ||
!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
{
Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected.");
return;
}
}
else
{
if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
{
Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected.");
return;
}
oldX = character.Position.X;
oldY = character.Position.Y;
}
if (character.Map.Block != null)
{
if (!character.Map.Block.CanWalk(newX, newY))
{
Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY);
SendPositionBlock(character, newX, newY);
SendTeleportCharacter(character, oldX, oldY);
return;
}
}
double distance = Vector2.Distance(newX, oldX, newY, oldY);
if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds
{
character.CheatTracker.AddCheat(CheatTypes.Speedwalk, 50);
return;
}
if (!stop)
{
int deltaY = newY - character.Position.Y;
int deltaX = newX - character.Position.X;
double radians = Math.Atan((double)deltaY / deltaX);
double angle = radians * (180 / Math.PI);
character.Rotation = (byte)(angle / 2);
}
foreach (var member in character.Party)
{
if (member.Key != character.Name)
{
using (var ppacket = new Packet(SH14Type.UpdatePartyMemberLoc))
{
ppacket.WriteByte(1);//unk
ppacket.WriteString(character.Name, 16);
ppacket.WriteInt(character.Position.X);
ppacket.WriteInt(character.Position.Y);
member.Value.SendPacket(ppacket);
}
}
}
character.Move(oldX, oldY, newX, newY, !run, stop); // hehe
}