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C# Networking.Packet类代码示例

本文整理汇总了C#中Zepheus.FiestaLib.Networking.Packet的典型用法代码示例。如果您正苦于以下问题:C# Packet类的具体用法?C# Packet怎么用?C# Packet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Packet类属于Zepheus.FiestaLib.Networking命名空间,在下文中一共展示了Packet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendPartyMemberCordChange

 public static void SendPartyMemberCordChange(ZoneClient client)
 {
     if (Program.Entity.Parties.Where(c => c.CharNo == client.Character.ID).Count() == 1)
     {
         Party PartyNo = Program.Entity.Parties.First(c => c.CharNo == client.Character.ID);
         foreach (Party party in Program.Entity.Parties.Where(c => c.PartyNo == PartyNo.PartyNo))
         {
             using (var ppacket = new Packet(SH14Type.PartyLoginCord))
             {
                 Character Pcharacter = Program.Entity.Characters.First(c => c.ID == party.CharNo);
                 ZoneClient otherLiveInfo = ClientManager.Instance.GetClientByName(Pcharacter.Name);
                 if (otherLiveInfo != null)
                 {
                     if (otherLiveInfo.Character.MapID == client.Character.MapID)
                     {
                         ppacket.WriteByte(1); //unk
                         ppacket.WriteString(client.Character.Name, 16);
                         ppacket.WriteInt(client.Character.Position.X);
                         ppacket.WriteInt(client.Character.Position.Y);
                         otherLiveInfo.SendPacket(ppacket);
                     }
                 }
             }
         }
     }
 }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:26,代码来源:Handler14.cs

示例2: Animation

 public static Packet Animation(ZoneCharacter character, byte id)
 {
     Packet packet = new Packet(SH8Type.Emote);
     packet.WriteUShort(character.MapObjectID);
     packet.WriteByte(id);
     return packet;
 }
开发者ID:Zepheus,项目名称:Zepheus_Fiesta,代码行数:7,代码来源:Handler8.cs

示例3: SendClientTime

        public static void SendClientTime(WorldClient client, DateTime time)
        {
            using (var packet = new Packet(SH2Type.UpdateClientTime))
            {
                //pPacket.WriteUInt((59 << 25) | (23 << 19) | (31 << 13) | (12 << 8) | (254));
            // *                    Minutes   | Hours      | Days       | Months    | Years
                packet.WriteInt(3);
                packet.WriteInt(time.Minute);//minutes
                packet.WriteInt(time.Hour);//hourses
                packet.WriteInt(time.Day);
                packet.WriteInt(time.Month-1);
                packet.WriteInt((time.Year - 1900));
                packet.WriteInt((int)time.DayOfWeek);//wekday?
                packet.WriteInt(105);
                packet.WriteInt(2);

                packet.WriteByte(1); //GMT 0-130 positive 130 -254 negative
              //  packet.WriteLong(2012);
               // packet.WriteInt(4);//unk
                //packet.WriteInt(1);//unk
                //packet.WriteInt(3);//unk
                //packet.WriteInt(46);
              //  packet.Fill(3, 0);//unk
               // packet.WriteByte(2);
                client.SendPacket(packet);
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:27,代码来源:Handler2.cs

示例4: SendPing

 public static void SendPing(WorldClient client)
 {
     using (var packet = new Packet(SH2Type.Ping))
     {
         client.SendPacket(packet);
     }
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler2.cs

示例5: CharacterSelectHandler

        public static void CharacterSelectHandler(WorldClient client, Packet packet)
        {
            byte slot;
            if (!packet.TryReadByte(out slot) || slot > 10 || !client.Characters.ContainsKey(slot))
            {
                Log.WriteLine(LogLevel.Warn, "{0} selected an invalid character.", client.Username);
                return;
            }

            WorldCharacter character;
            if (client.Characters.TryGetValue(slot, out character))
            {
                //generate transfer

                ZoneConnection zone = Program.GetZoneByMap(character.Character.PositionInfo.Map);
                if (zone != null)
                {
                    client.Characters.Clear(); //we clear the other ones from memory
                    client.Character = character; //only keep the one selecte
                    //Database.Storage.Characters.AddChars(character.Character);
                    zone.SendTransferClientFromZone(client.AccountID, client.Username, client.Character.Character.Name,client.Character.ID, client.RandomID, client.Admin, client.Host);
                    ClientManager.Instance.AddClientByName(client); //so we can look them up fast using charname later.
                    SendZoneServerIP(client, zone);
                }
                else
                {
                    Log.WriteLine(LogLevel.Warn, "Character tried to join unloaded map: {0}", character.Character.PositionInfo.Map);
                    SendConnectError(client, ConnectErrors.MapUnderMaintenance);
                }
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:31,代码来源:Handler4.cs

示例6: ShowDrops

 public static Packet ShowDrops(List<Drop> drops)
 {
     Packet packet = new Packet(SH7Type.ShowDrops);
     packet.WriteByte((byte)drops.Count);
     drops.ForEach(d => d.Write(packet));
     return packet;
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler7.cs

示例7: GetAcademyGoldRewardList

        public static void GetAcademyGoldRewardList(WorldClient client, Packet packet)
        {
            using (var pack = new Packet(SH38Type.SendAcademyGoldRewardList))
            {
                pack.WriteHexAsBytes("80 18");//responsecode
                pack.WriteByte(1);//stat count
                pack.WriteHexAsBytes("0A 0A CA 9A 3B 00 00 00 00");//unk

                pack.WriteByte(10);//levelbreich
                pack.WriteLong(1000);
                pack.WriteByte(15);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(26);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(31);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(36);//levelbereich
                pack.WriteLong(1000);
                pack.WriteByte(41);//level bereich
                pack.WriteLong(9000);
                pack.WriteByte(46);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(51);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(56);//level bereich
                pack.WriteLong(1000);
                client.SendPacket(pack);
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:29,代码来源:Handler38.cs

示例8: WriteLook

 public static void WriteLook(WorldCharacter wchar, Packet packet)
 {
     packet.WriteByte(Convert.ToByte(0x01 | (wchar.Character.Job << 2) | (Convert.ToByte(wchar.Character.Male)) << 7));
     packet.WriteByte(wchar.Character.Hair);
     packet.WriteByte(wchar.Character.HairColor);
     packet.WriteByte(wchar.Character.Face);
 }
开发者ID:Zepheus,项目名称:Zepheus_Fiesta,代码行数:7,代码来源:PacketHelper.cs

示例9: TradeLock

 public static void TradeLock(ZoneClient pClient, Packet pPacket)
 {
     if (pClient.Character.Trade != null)
     {
         pClient.Character.Trade.TradeLock(pClient.Character);
     }
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler19.cs

示例10: TradeReqest

 public static void TradeReqest(ZoneClient pClient, Packet pPacket)
 {
     ushort MapObjectID;
     if (!pPacket.TryReadUShort(out MapObjectID))
         return;
     TradeManager.Instance.AddTradeRequest(pClient, MapObjectID);
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler19.cs

示例11: TradeAgree

        public static void TradeAgree(ZoneClient pClient, Packet pPacket)
        {
            if (pClient.Character.Trade == null)
                return;

            pClient.Character.Trade.AcceptTrade(pClient.Character);
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler19.cs

示例12: ChangeDropMode

 public static void ChangeDropMode(WorldClient client, Packet packet)
 {
     byte dropState;
     if (packet.TryReadByte(out dropState)) {
         client.Character.Group.ChangeDropType(client.Character, dropState);
     }
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler14.cs

示例13: WritePremiumInfo

 public void WritePremiumInfo(Packet packet)
 {
     packet.WriteInt(this.UniqueID);
     packet.WriteInt(this.ShopID);
     packet.WriteInt(0);//unk
     packet.WriteInt(0);//unk
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:PremiumItem.cs

示例14: sendPartyMessage

        public static void sendPartyMessage(WorldClient client, Packet packet)
        {
            string mess;
            byte len;
            if (!packet.TryReadByte(out len) || !packet.TryReadString(out mess, len))
            {
                Log.WriteLine(LogLevel.Error, "PartyChat :: Can not parse party chat from {0}", client.Character.Character.Name);
                return;
            }

            if(Program.Entity.Parties.Where(c => c.CharNo == client.Character.Character.ID).Count() == 1)
            {
                Party getPartyInfo = Program.Entity.Parties.First(c => c.CharNo == client.Character.Character.ID);
                foreach (Party party in Program.Entity.Parties.Where(c => c.PartyNo == getPartyInfo.PartyNo))
                {
                    Character character = Program.Entity.Characters.First(c => c.ID == party.CharNo);
                    WorldClient wclient = ClientManager.Instance.GetClientByCharname(character.Name);
                    using (var ppacket = new Packet(SH8Type.PartyChat))
                    {
                        ppacket.WriteString(client.Character.Character.Name, 16);
                        ppacket.WriteByte(len);
                        ppacket.WriteString(mess, len);
                        wclient.SendPacket(ppacket);
                    }
                }
            }
            else
            {
                using (var ppacket = new Packet(SH8Type.PartyChatErr))
                {
                    ppacket.WriteUShort(1985);
                    client.SendPacket(ppacket);
                }
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:35,代码来源:Handler8.cs

示例15: ClientReadyHandler

        public static void ClientReadyHandler(ZoneClient client, Packet packet)
        {
            Handler4.SendUsablePoints(client);

            if (!client.Character.IsDead)
            {
                // Just logged on.
                client.Character.Map.FinalizeAdd(client.Character);

                //Handler27.SendGameMessage(client.Character, "GAMEPLAY NOT FINAL :: WELCOME TO OSMO, " + client.Character.Name.ToUpper(), "Universal_2");
                Handler9.SendUpdateHP(client.Character);
                Handler9.SendUpdateSP(client.Character);

                if (client.Character.Job == Job.Crusader)
                {
                    Handler9.SendUpdateLP(client.Character);
                }

                Handler14.SendPartyInformation(client);
            }
            else
            {
                // Reviving, not readding for this one!
                MapInfo mi;
                if (DataProvider.Instance.MapsByID.TryGetValue(client.Character.MapID, out mi))
                {
                    client.Character.State = PlayerState.Normal;
                    client.Character.Map.SendCharacterLeftMap(client.Character, false);
                    client.Character.Position.X = mi.RegenX;
                    client.Character.Position.Y = mi.RegenY;
                    client.Character.Map.SendCharacterEnteredMap(client.Character);
                }
                client.Character.SetHP(client.Character.MaxHP / 4);
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:35,代码来源:Handler6.cs


注:本文中的Zepheus.FiestaLib.Networking.Packet类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。