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C# Packet.Fill方法代码示例

本文整理汇总了C#中Zepheus.FiestaLib.Networking.Packet.Fill方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.Fill方法的具体用法?C# Packet.Fill怎么用?C# Packet.Fill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Zepheus.FiestaLib.Networking.Packet的用法示例。


在下文中一共展示了Packet.Fill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ChangeFromGuildAcademyToResponse

        public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet)
        {
            string GuildName;
              string RequestName;
              bool answer;
              if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy))
                  return;
             if (answer)
            {
                GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName);
                if (pMember == null)
                    return;
                pMember.Character.IsInGuildAcademy = false;
                pMember.Academy.RemoveMember(pMember);
               pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true);

                pMember.Character.Guild = pMember.Character.GuildAcademy.Guild;
                pMember.Character.IsInGuild = true;
             using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy))
             {
                 //this packet remove character from academy List and added to GuildList
                 pack.WriteString(RequestName, 16);
                 pack.WriteString(client.Character.Character.Name, 16);
                 pack.WriteByte(6);//rank
                 pack.WriteInt(0);//unk
                 pack.WriteUShort(0);//korp
                 pack.Fill(64, 0x00);//unk
                 pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00);
                 pack.Fill(3, 0x00);//unk
                 pack.WriteByte(pMember.Character.Character.Job);
                 pack.WriteByte(pMember.Character.Character.CharLevel);
                 pack.Fill(13, 0x00);//unk
                 client.Character.GuildAcademy.Guild.Broadcast(pack);
                 client.Character.GuildAcademy.Broadcast(pack);
                 }
             }
             using (var p2 = new Packet(SH4Type.CharacterGuildinfo))
             {
                 client.Character.Guild.WriteGuildInfo(packet);
                 client.SendPacket(p2);
             }
             using (var pack = new Packet(SH29Type.GuildMemberJoined))
             {
                 pack.WriteString(client.Character.Character.Name, 16);
                 client.Character.GuildAcademy.Guild.Broadcast(pack);
                 client.Character.GuildAcademy.Broadcast(pack);

             }
             using (var pack = new Packet(SH29Type.ChangeResponse))
             {
                 pack.WriteUShort(3137);//unk
                 pack.WriteByte(3);
                 pack.Fill(2, 0x00);//unk
                 client.SendPacket(pack);
             }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:56,代码来源:GuildAcademyManager.cs

示例2: WritePacket

        public void WritePacket(Packet pPacket)
        {
            pPacket.WriteUShort(ItemID);
            if (this.Type != HouseType.Resting)
            {
                pPacket.Fill(10, 0xFF); // Unknown

                pPacket.WriteString(this.Name, 30);
            }
            else
            {
                pPacket.WriteHexAsBytes("BE 02 FA 01 F8 01");
                pPacket.Fill(34, 0xFF); // No idea!?
            }
            pPacket.WriteByte(0xFF);
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:16,代码来源:House.cs

示例3: WriteBasicCharInfo

        public static void WriteBasicCharInfo(WorldCharacter wchar, Packet packet)
        {
            packet.WriteInt(wchar.Character.ID);
            packet.WriteString(wchar.Character.Name, 16);
            packet.WriteUShort(wchar.Character.CharLevel);
            packet.WriteByte(wchar.Character.Slot);
            MapInfo mapinfo;
            if (!DataProvider.Instance.Maps.TryGetValue(wchar.Character.Map, out mapinfo))
            {
                Log.WriteLine(LogLevel.Warn, "{0} has an invalid MapID ({1})", wchar.Character.Name, wchar.Character.Map);
                wchar.Character.Map = 0;//we reset
                packet.WriteString("Rou", 12);
            }
            else
            {
                packet.WriteString(mapinfo.ShortName, 12);
            }
            packet.WriteByte(0);               // UNK
            packet.WriteInt(0x00000000);       // Random seed
            WriteLook(wchar, packet);
            WriteEquipment(wchar, packet);
            WriteRefinement(wchar, packet);
            packet.Fill(4, 0xff);      		// UNK
            packet.WriteString("Rou", 12); //TODO: load from mapinfo.shn
            packet.WriteInt(0);				// X, doesn't matter
            packet.WriteInt(0);        		// Y, neither

            packet.WriteInt(0x63dd45ca);
            packet.WriteByte(0);
            packet.WriteInt(100);      		// Test later!
            packet.WriteByte(0);
            wchar.Detach();
        }
开发者ID:Zepheus,项目名称:Zepheus_Fiesta,代码行数:33,代码来源:PacketHelper.cs

示例4: BeginDisplayRest

 public static Packet BeginDisplayRest(ZoneCharacter character)
 {
     Packet packet = new Packet(SH8Type.BeginDisplayRest);
     packet.WriteUShort(character.MapObjectID);
     packet.WriteUShort(character.House.ItemID);
     packet.Fill(10, 0xff);
     return packet;
 }
开发者ID:Zepheus,项目名称:Zepheus_Fiesta,代码行数:8,代码来源:Handler8.cs

示例5: Equip

 public static Packet Equip(ZoneCharacter character, Item equip)
 {
     //B2 00 - AB 38 - 07 - 0D 00 04
     Packet packet = new Packet(SH7Type.ShowEquip);
     packet.WriteUShort(character.MapObjectID);
     packet.WriteUShort(equip.ID);
     packet.WriteByte(equip.UpgradeStats.Upgrades);
     packet.Fill(3, 0xff);
     return packet;
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:10,代码来源:Handler7.cs

示例6: WriteEquipment

 public static void WriteEquipment(WorldCharacter wchar, Packet packet)
 {
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Helm));
     packet.WriteUShort(Settings.Instance.ShowEquips ? wchar.GetEquipBySlot(ItemSlot.Weapon) : (ushort)0xffff);
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Armor));
     packet.WriteUShort(Settings.Instance.ShowEquips ? wchar.GetEquipBySlot(ItemSlot.Weapon2) : (ushort)0xffff);
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Pants));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Boots));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeBoots));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumePants));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeArmor));
     packet.Fill(6, 0xff);              // UNK
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Glasses));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeHelm));
     packet.Fill(2, 0xff);              // UNK
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.CostumeWeapon));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Wing));
     packet.Fill(2, 0xff);              // UNK
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Tail));
     packet.WriteUShort(wchar.GetEquipBySlot(ItemSlot.Pet));
 }
开发者ID:Zepheus,项目名称:Zepheus_Fiesta,代码行数:21,代码来源:PacketHelper.cs

示例7: SendInterfaceClock

        public static void SendInterfaceClock(WorldClient client)
        {
            DateTime dt = DateTime.Now;

            using (var packet = new Packet(SH2Type.InterfaceClock))
            {
                packet.WriteInt(DateTime.Now.DayOfYear); //unk
                packet.WriteInt(DateTime.Now.Minute);
                packet.WriteInt(DateTime.Now.Hour);
                packet.WriteInt(DateTime.Now.Day);
                packet.WriteInt((DateTime.Now.Month - 1));
                packet.WriteInt((DateTime.Now.Year - 1900));
                packet.WriteInt((int)DateTime.Now.DayOfWeek);
                packet.WriteInt((DateTime.Now.DayOfYear - 1));
                packet.Fill(4, 0); //unk
                packet.WriteSByte(Convert.ToSByte((DateTime.Now - DateTime.UtcNow).ToString().Split(':')[0])); //Timezone
                client.SendPacket(packet);
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:19,代码来源:Handler2.cs

示例8: WriteBasicCharInfo

        public static void WriteBasicCharInfo(WorldCharacter wchar, Packet packet)
        {
            packet.WriteInt(wchar.Character.ID); //charid
            packet.FillPadding(wchar.Character.Name, 0x10);
            packet.WriteInt(0);//unk
            packet.WriteShort((short)wchar.Character.CharLevel); //level
            packet.WriteByte(wchar.Character.Slot);
            MapInfo mapinfo;
            if (!DataProvider.Instance.Maps.TryGetValue(wchar.Character.PositionInfo.Map, out mapinfo))
            {
                Log.WriteLine(LogLevel.Warn, "{0} has an invalid MapID ({1})", wchar.Character.Name, wchar.Character.PositionInfo.Map);
                wchar.Character.PositionInfo.Map = 0;
                packet.FillPadding(mapinfo.ShortName, 0x0D); //townname
            }
            else
            {
                packet.FillPadding(mapinfo.ShortName, 0x0D); //townname
            }

            //packet.WriteByte(0); // UNK
            packet.WriteInt(0); // Random seed
            WriteLook(wchar,packet);
            WriteEquipment(wchar,packet);
            WriteRefinement(wchar,packet);
            packet.WriteByte(0);

            packet.WriteByte(0xF0);
            packet.WriteByte(0xFF);//unk
            packet.WriteByte(0xFF);

            packet.FillPadding(mapinfo.ShortName, 0x0c);
            packet.WriteInt(0); //pos
            packet.WriteInt(0); //pos
            packet.WriteUShort(0xdb78);
            packet.WriteUShort(4910);//unk
            packet.WriteUShort(25600);
            packet.Fill(4, 0);
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:38,代码来源:PacketHelper.cs

示例9: WriteInfo

 public void WriteInfo(Packet Packet)
 {
     Packet.WriteInt(Guild.ID);
     Packet.WriteByte(1);//unk
     Packet.WriteString(Guild.Master.Character.Character.Name, 16);
     Packet.WriteUShort((ushort)Members.Count);//membercount
     Packet.WriteUShort(MaxMembers);//maxmembercount
     Packet.WriteInt(Guild.ID);//academyid
     Packet.WriteInt((int)Guild.CreateTime.DayOfWeek);//weeks //Todo Calculate Weeks
     Packet.WriteInt((int)GuildBuffKeepTime.TotalSeconds);  //time in sek (buff?)
     Packet.Fill(128, 1);//GuildAcademyBUff
     Packet.WriteString(Message, 512);
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:13,代码来源:GuildAcademy.cs

示例10: On_GameClient_GetGuildList

        public static void On_GameClient_GetGuildList(WorldClient Client, Packet Packet)
        {
            if (Client.Character == null)
            {
                return;
            }

            var now = Program.CurrentTime;
            if (now.Subtract(Client.Character.LastGuildListRefresh).TotalSeconds >= 60)
            {
                Client.Character.LastGuildListRefresh = now;

                const int GuildsPerPacket = 100;
                lock (ThreadLocker)
                {
                    using (var con = Program.DatabaseManager.GetClient().GetConnection())
                    {
                        //get guild count
                        int guildCount;
                        using (var cmd = con.CreateCommand())
                        {
                            cmd.CommandText = "SELECT COUNT(*) FROM Guilds";

                            guildCount = Convert.ToInt32(cmd.ExecuteScalar());
                        }

                        using (var cmd = con.CreateCommand())
                        {
                            cmd.CommandText = "SELECT ID FROM Guilds";

                            Packet listPacket = null;
                            var count = 0;
                            var globalCount = 0;

                            using (var reader = cmd.ExecuteReader())
                            {
                                while (reader.Read())
                                {
                                    if (listPacket == null)
                                    {
                                        listPacket = new Packet(SH29Type.SendGuildList);
                                        listPacket.WriteUShort(3137);
                                        listPacket.WriteByte(1);
                                        listPacket.WriteUShort((ushort)guildCount);
                                        listPacket.WriteUShort((ushort)Math.Min(GuildsPerPacket, guildCount - globalCount));
                                    }

                                    Guild guild;
                                    if (GuildManager.GetGuildByID(reader.GetInt32(0), out guild))
                                    {
                                        //write packet
                                        listPacket.WriteInt(guild.ID);
                                        listPacket.WriteString(guild.Name, 16);
                                        listPacket.WriteString(guild.Master.Character.Character.Name, 16);
                                        listPacket.WriteBool(guild.AllowGuildWar);
                                        listPacket.WriteByte(1);     // unk
                                        listPacket.WriteUShort((ushort)guild.Members.Count);
                                        listPacket.WriteUShort(100); // unk
                                    }
                                    else
                                    {
                                        Packet.Fill(42, 0); // guild get error
                                    }

                                    globalCount++;
                                    count++;
                                    if (count >= Math.Min(GuildsPerPacket, guildCount - globalCount))
                                    {
                                        //send packet
                                        Client.SendPacket(listPacket);

                                        listPacket.Dispose();
                                        listPacket = null;

                                        //reset
                                        count = 0;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:84,代码来源:GuildManager.cs

示例11: On_GameClient_UpdateGuildMessage

        public static void On_GameClient_UpdateGuildMessage(WorldClient Client, Packet Packet)
        {
            ushort length;
            string message;
            if (Client.Character.Guild == null
                || !Packet.TryReadUShort(out length)
                || !Packet.TryReadString(out message, length))
            {
                return;
            }

            //response packets
            using (var packet = new Packet(SH29Type.UnkMessageChange))
            {
                packet.WriteHexAsBytes("68 1B 00 92 AD F8 4F 2E 00 00 00 2B 00 00 00 17 00 00 00 07 00 00 00 06 00 00 00 70 00 00 00 06 00 00 00 BC 00 00 00 01 00 00 00 00 00");

                Client.SendPacket(packet);
            }
            using (var packet = new Packet(SH29Type.ClearGuildDetailsMessage))
            {
                packet.WriteUShort(3137);
                packet.WriteLong(0);

                Client.SendPacket(packet);
            }
            using (var packet = new Packet(SH29Type.UpdateGuildMessageResponse))
            {
                packet.WriteUShort(3137);
                Client.SendPacket(packet);
            }

            //update guild
            lock (Client.Character.Guild.ThreadLocker)
            {
                Client.Character.Guild.Message = message;
                Client.Character.Guild.MessageCreater = Client.Character;
                Client.Character.Guild.MessageCreateTime = Program.CurrentTime;

                Client.Character.Guild.Save();

                //broadcast packet to all guild members
                using (var packet = new Packet(SH29Type.SendUpdateGuildDetails))
                {
                    packet.Fill(4, 0x00);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Second);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Minute);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Hour);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Day);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Month - 1);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Year - 1900);
                    packet.WriteInt(0);
                    packet.WriteLong(0);
                    packet.WriteString(Client.Character.Character.Name, 16);
                    packet.WriteUShort(length);
                    packet.WriteString(message, length);

                    Client.Character.Guild.Broadcast(packet);
                }

                //send packet to zone that guild message changed
                using (var packet = new InterPacket(InterHeader.ZONE_GuildMessageUpdate))
                {
                    packet.WriteInt(Client.Character.Guild.ID);
                    packet.WriteInt(Client.Character.ID);
                    packet.WriteDateTime(Client.Character.Guild.MessageCreateTime);

                    packet.WriteUShort(length);
                    packet.WriteString(message, length);
                    ZoneManager.Instance.Broadcast(packet);
                }
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:72,代码来源:GuildManager.cs

示例12: WriteInfo

 public void WriteInfo(Packet packet)
 {
     packet.WriteString(Character.Character.Name, 16);
     packet.Fill(65, 0x00);//unk
     packet.WriteBool(Character.IsIngame);
     packet.Fill(3, 0x00);//unk
     packet.WriteByte(Character.Character.Job);//job
     packet.WriteByte(Character.Character.CharLevel);//level
     packet.WriteByte(0);// unk
     packet.WriteString(DataProvider.GetMapname(Character.Character.PositionInfo.Map), 12);//mapName
     packet.WriteByte((byte)RegisterDate.Month);//month
     packet.WriteByte(184);//year fortmat unkown
     packet.WriteByte((byte)RegisterDate.Day);//day
     packet.WriteByte(0);//unk
     packet.WriteByte(0);  //unk
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:16,代码来源:GuildAcademyMember.cs

示例13: Testg

 private void Testg(ZoneCharacter character, params string[] param)
 {
     //05 58 00 04 0A 7A 0F 00 90 2B
     using (var pack = new Packet(SH38Type.AcademyMemberJoined))
     {
         pack.WriteString("invider", 16);
         pack.WriteString("Create", 16);
         pack.WriteByte(6);//rank
         pack.WriteInt(0);//unk
         pack.WriteUShort(9000);//korp
         pack.Fill(64, 0x00);//unk
         pack.WriteByte(95);// (this.isOnline ? (byte)0x95 : (byte)0x00);
         pack.Fill(3, 0x00);//unk
         pack.WriteByte(21);
         pack.WriteByte(255);
         pack.Fill(13, 0x00);//unk
         character.Client.SendPacket(pack);
     }
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:19,代码来源:CommandHandler.cs

示例14: WriteSmallInfo

        //this is used by the smaller writer (e.g. additem, unequip, equip)
        public void WriteSmallInfo(Packet packet)
        {
            packet.WriteUShort(this.ItemID);
            switch (SlotType)
            {
                case ItemSlot.Helm:
                case ItemSlot.Armor:
                case ItemSlot.Pants:
                case ItemSlot.Boots:
                case ItemSlot.Weapon2:
                case ItemSlot.Weapon:
                    packet.WriteByte(Upgrades);
                    packet.Fill(6, 0);
                    packet.WriteUShort(ushort.MaxValue); //unk
                    packet.WriteUInt(GetExpiringTime());
                    packet.WriteUShort(ushort.MaxValue);
                    break;

                default:
                    packet.WriteUInt(GetExpiringTime());
                    packet.WriteInt(0); //unk
                    break;
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:25,代码来源:Equip.cs

示例15: WriteDetailedInfoExtra

        public void WriteDetailedInfoExtra(Packet packet, bool levelUP = false)
        {
            if (!levelUP)
            {
                packet.WriteUShort(this.MapObjectID);
            }

            packet.WriteLong(this.Exp);
            packet.WriteULong(DataProvider.Instance.GetMaxExpForLevel(this.Level));

            packet.WriteInt(BaseStats.Strength);
            packet.WriteInt(BaseStats.Strength + GetExtraStr());
            packet.WriteInt(BaseStats.Endurance);
            packet.WriteInt(BaseStats.Endurance + GetExtraEnd());
            packet.WriteInt(BaseStats.Dexterity);
            packet.WriteInt(BaseStats.Dexterity + GetExtraDex());
            packet.WriteInt(BaseStats.Intelligence);
            packet.WriteInt(BaseStats.Intelligence + GetExtraInt());

            packet.WriteInt(0); // Wizdom. It isn't set in the server so it can contain shit from old buffers... :D
            packet.WriteInt(0); // I once had a name here :P

            packet.WriteInt(BaseStats.Spirit);
            packet.WriteInt(BaseStats.Spirit + GetExtraSpr());

            packet.WriteInt(GetWeaponDamage()); //base damage
            packet.WriteInt(GetWeaponDamage(true)); //increased damage (e.g. buffs)
            packet.WriteInt(GetMagicDamage()); //magic dmg
            packet.WriteInt(GetMagicDamage(true)); //inc magic dmg

            packet.WriteInt(GetWeaponDefense()); //todo equip stats loading (weapondef)
            packet.WriteInt(GetWeaponDefense(true)); //weapondef inc

            packet.WriteInt(GetAim()); //TODO: basestats aim + dex?
            packet.WriteInt(GetAim(true)); //aim inc (calcuate later based on dex)

            packet.WriteInt(GetEvasion()); //evasion
            packet.WriteInt(GetEvasion(true)); //evasion inc

            packet.WriteInt(GetWeaponDamage()); //damage block again
            packet.WriteInt(GetWeaponDamage(true));

            packet.WriteInt(GetMagicDamage()); //magic damage
            packet.WriteInt(GetMagicDamage(true));

            packet.WriteInt(GetMagicDefense()); //magic def
            packet.WriteInt(GetMagicDefense(true)); //magic def inc

            packet.WriteInt(1);
            packet.WriteInt(20);
            packet.WriteInt(2);
            packet.WriteInt(40);

            packet.WriteUInt(BaseStats.MaxHP); //max HP
            packet.WriteUInt(BaseStats.MaxSP); //max SP
            if (character.Job == (int)Job.Crusader)
                packet.WriteInt(100);   // max LP
            else
                packet.WriteInt(0);              // max LP
            packet.WriteInt(0);                   // UNK
            packet.WriteInt(BaseStats.MAXSoulHP);   // Max HP Stones
            packet.WriteInt(BaseStats.MAXSoulSP);   // Max SP Stones
            packet.Fill(64, 0);
            if (!levelUP)
            {
                packet.WriteInt(this.Position.X);
                packet.WriteInt(this.Position.Y);
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:69,代码来源:ZoneCharacter.cs


注:本文中的Zepheus.FiestaLib.Networking.Packet.Fill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。