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C# Packet.TryReadString方法代码示例

本文整理汇总了C#中Zepheus.FiestaLib.Networking.Packet.TryReadString方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.TryReadString方法的具体用法?C# Packet.TryReadString怎么用?C# Packet.TryReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Zepheus.FiestaLib.Networking.Packet的用法示例。


在下文中一共展示了Packet.TryReadString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ChangeFromGuildAcademyToResponse

        public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet)
        {
            string GuildName;
              string RequestName;
              bool answer;
              if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy))
                  return;
             if (answer)
            {
                GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName);
                if (pMember == null)
                    return;
                pMember.Character.IsInGuildAcademy = false;
                pMember.Academy.RemoveMember(pMember);
               pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true);

                pMember.Character.Guild = pMember.Character.GuildAcademy.Guild;
                pMember.Character.IsInGuild = true;
             using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy))
             {
                 //this packet remove character from academy List and added to GuildList
                 pack.WriteString(RequestName, 16);
                 pack.WriteString(client.Character.Character.Name, 16);
                 pack.WriteByte(6);//rank
                 pack.WriteInt(0);//unk
                 pack.WriteUShort(0);//korp
                 pack.Fill(64, 0x00);//unk
                 pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00);
                 pack.Fill(3, 0x00);//unk
                 pack.WriteByte(pMember.Character.Character.Job);
                 pack.WriteByte(pMember.Character.Character.CharLevel);
                 pack.Fill(13, 0x00);//unk
                 client.Character.GuildAcademy.Guild.Broadcast(pack);
                 client.Character.GuildAcademy.Broadcast(pack);
                 }
             }
             using (var p2 = new Packet(SH4Type.CharacterGuildinfo))
             {
                 client.Character.Guild.WriteGuildInfo(packet);
                 client.SendPacket(p2);
             }
             using (var pack = new Packet(SH29Type.GuildMemberJoined))
             {
                 pack.WriteString(client.Character.Character.Name, 16);
                 client.Character.GuildAcademy.Guild.Broadcast(pack);
                 client.Character.GuildAcademy.Broadcast(pack);

             }
             using (var pack = new Packet(SH29Type.ChangeResponse))
             {
                 pack.WriteUShort(3137);//unk
                 pack.WriteByte(3);
                 pack.Fill(2, 0x00);//unk
                 client.SendPacket(pack);
             }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:56,代码来源:GuildAcademyManager.cs

示例2: FriendInvite

        public static void FriendInvite(WorldClient pClient, Packet pPacket)
        {
            string sender, receiver;
            if (!pPacket.TryReadString(out sender, 16) ||
                !pPacket.TryReadString(out receiver, 16))
            {
                Log.WriteLine(LogLevel.Warn, "Error reading friend invite.");
                return;
            }

            WorldCharacter inviter = pClient.Character;
            WorldClient invitee = ClientManager.Instance.GetClientByCharname(receiver);
            if (invitee == null)
            {
                //character not found
                using (var pack = new Packet(SH21Type.FriendInviteResponse))
                {
                    pack.WriteString(sender, 16);
                    pack.WriteString(receiver, 16);
                    pack.WriteUShort(0x0946);	// Cannot find ${Target}

                    pClient.SendPacket(pack);
                }
            }
            else if (receiver == sender)
            {
                using (var pack = new Packet(SH21Type.FriendInviteResponse))
                {
                    pack.WriteString(sender, 16);
                    pack.WriteString(receiver, 16);
                    pack.WriteUShort(0x0942);	// You cannot add yourself to your Buddy List.

                    pClient.SendPacket(pack);
                }
            }
            else if (inviter.Friends.Find(f => f.Name == receiver) != null)
            {
                using (var pack = new Packet(SH21Type.FriendInviteResponse))
                {
                    pack.WriteString(sender, 16);
                    pack.WriteString(receiver, 16);
                    pack.WriteUShort(0x0945);	// {Target} is already registered in the friends list.
                    pClient.SendPacket(pack);
                }
            }
            else
            {
                using (var pack = new Packet(SH21Type.FriendInviteRequest))
                {
                    pack.WriteString(receiver, 16);
                    pack.WriteString(sender, 16);

                    invitee.SendPacket(pack);
                }
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:56,代码来源:Handler21.cs

示例3: MasterRequest

 public static void MasterRequest(WorldClient client, Packet packet)
 {
     string playername = string.Empty;
     string target = string.Empty;
     if (!packet.TryReadString(out playername, 16))
         return;
     if (!packet.TryReadString(out target, 16))
         return;
     MasterManager.Instance.AddMasterRequest(client, target);
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:10,代码来源:Handler37.cs

示例4: Wisper

 public static void Wisper(WorldClient client, Packet packet)
 {
     string toname;
     byte messagelenght;
     if (packet.TryReadString(out toname, 16) && packet.TryReadByte(out messagelenght))
     {
         string message;
         if (!packet.TryReadString(out message, messagelenght))
         {
             return;
         }
         WorldClient toChar = ClientManager.Instance.GetClientByCharname(toname);
         if (toChar != null)
         {
             using (var frompacket = new Packet(SH8Type.WisperFrom))
             {
                 frompacket.WriteString(client.Character.Character.Name, 16);
                 if (!toChar.Character.BlocketUser.Contains(client.Character.Character.Name))
                 {
                     frompacket.WriteByte(0);
                 }
                 else
                 {
                     frompacket.WriteByte(12);//blocket notdisplay message
                 }
                 frompacket.WriteByte(messagelenght);
                 frompacket.WriteString(message, messagelenght);
                 toChar.SendPacket(frompacket);
             }
             using (var pack = new Packet(SH8Type.WisperTo))
             {
                 pack.WriteString(toname, 16);
                 pack.WriteByte(messagelenght);
                 pack.WriteString(message, messagelenght);
                 client.SendPacket(pack);
             }
         }
         else
         {
             //target not found
             using (var pp = new Packet(SH8Type.WisperTargetNotfound))
             {
                 pp.WriteUShort(3945);//unk
                 pp.WriteString(toname, 16);
                 client.SendPacket(pp);
             }
         }
     }
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:49,代码来源:Handler8.cs

示例5: MasterRemove

 public static void MasterRemove(WorldClient client, Packet packet)
 {
     string removename;
     if(!packet.TryReadString(out removename,16))
         return;
     MasterManager.Instance.RemoveMasterMember(client.Character, removename);
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:7,代码来源:Handler37.cs

示例6: sendPartyMessage

        public static void sendPartyMessage(WorldClient client, Packet packet)
        {
            string mess;
            byte len;
            if (!packet.TryReadByte(out len) || !packet.TryReadString(out mess, len))
            {
                Log.WriteLine(LogLevel.Error, "PartyChat :: Can not parse party chat from {0}", client.Character.Character.Name);
                return;
            }

            if(Program.Entity.Parties.Where(c => c.CharNo == client.Character.Character.ID).Count() == 1)
            {
                Party getPartyInfo = Program.Entity.Parties.First(c => c.CharNo == client.Character.Character.ID);
                foreach (Party party in Program.Entity.Parties.Where(c => c.PartyNo == getPartyInfo.PartyNo))
                {
                    Character character = Program.Entity.Characters.First(c => c.ID == party.CharNo);
                    WorldClient wclient = ClientManager.Instance.GetClientByCharname(character.Name);
                    using (var ppacket = new Packet(SH8Type.PartyChat))
                    {
                        ppacket.WriteString(client.Character.Character.Name, 16);
                        ppacket.WriteByte(len);
                        ppacket.WriteString(mess, len);
                        wclient.SendPacket(ppacket);
                    }
                }
            }
            else
            {
                using (var ppacket = new Packet(SH8Type.PartyChatErr))
                {
                    ppacket.WriteUShort(1985);
                    client.SendPacket(ppacket);
                }
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:35,代码来源:Handler8.cs

示例7: FriendInviteResponse

        public static void FriendInviteResponse(WorldClient pClient, Packet pPacket)
        {
            string target, sender;
            bool response;
            if (!pPacket.TryReadString(out target, 16) ||
                !pPacket.TryReadString(out sender, 16) ||
                !pPacket.TryReadBool(out response))
            {
                Log.WriteLine(LogLevel.Warn, "Could not reat friend invite response.");
                return;
            }
            WorldClient sendchar = ClientManager.Instance.GetClientByCharname(sender);
            if (sendchar == null)
            {
                Log.WriteLine(LogLevel.Warn, "Invalid friend reject received.");
                return;
            }
            if (response)
            {
                Friend sendfriend = sendchar.Character.AddFriend(pClient.Character);
                if (sendfriend != null)
                {
                    using (var packet = new Packet(SH21Type.FriendInviteResponse))
                    {
                        packet.WriteString(sender, 16);
                        packet.WriteString(target, 16);
                        packet.WriteByte(0);
                        sendchar.SendPacket(packet);
                    }

                    using (var packet = new Packet(SH21Type.FriendExtraInformation))
                    {
                        sendfriend.WritePacket(packet);
                        sendchar.SendPacket(packet);
                    }
                }
            }
            else
            {
                using (var packet = new Packet(SH21Type.FriendInviteReject))
                {
                    packet.WriteString(target, 16);
                    sendchar.SendPacket(packet);
                }
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:46,代码来源:Handler21.cs

示例8: AcceptParty

 public static void AcceptParty(WorldClient client, Packet packet)
 {
     string inviteChar;
     if (packet.TryReadString(out inviteChar, 16))
     {
         GroupManager.Instance.AcceptInvite(client, inviteChar);
     }
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:8,代码来源:Handler14.cs

示例9: Login

        public static void Login(LoginClient pClient, Packet pPacket)
        {
            string hash;
            string username;

            if (!pPacket.TryReadString(out username, 18) || !pPacket.TryReadString(out hash, 16))
            {
                Log.WriteLine(LogLevel.Warn, "Could not read user token.");
                SendFailedLogin(pClient, ServerError.EXCEPTION);
                return;
            }

            User user;

            if (Program.Entity.Users.Count() > 0 && Program.Entity.Users.Count(u => u.Username == username) == 1)
            {
                user = Program.Entity.Users.First(u => u.Username == username);
                if (user.Password.ToLower() == hash.ToLower())
                {
                    Log.WriteLine(LogLevel.Debug, "{0} tries to login.", username);
                    if (ClientManager.Instance.IsLoggedIn(user.Username))
                    {
                        Log.WriteLine(LogLevel.Warn, "{0} is trying dual login. Disconnecting.", user.Username);
                        pClient.Disconnect();
                    }
                    else if (user.Banned)
                    {
                        SendFailedLogin(pClient, ServerError.BLOCKED);
                    }
                    else
                    {
                        pClient.IsAuthenticated = true;
                        pClient.Username = user.Username;
                        pClient.AccountID = user.ID;
                        pClient.Admin = user.Admin;
                        AllowFiles(pClient, true);
                        WorldList(pClient, false);
                    }
                }
                else SendFailedLogin(pClient, ServerError.INVALID_CREDENTIALS);
            }
            else SendFailedLogin(pClient, ServerError.INVALID_CREDENTIALS);
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:43,代码来源:LoginHandler.cs

示例10: getWhisperMessage

        public static void getWhisperMessage(WorldClient client, Packet packet)
        {
            string toChar;
            byte len;
            string mess;
            if (!packet.TryReadString(out toChar, 16) || !packet.TryReadByte(out len) || !packet.TryReadString(out mess, len))
            {
                Log.WriteLine(LogLevel.Error, "WhisperChat :: Can not parse Whisper request from {0}", client.Character.Character.Name);
                return;
            }

            WorldClient wclient = ClientManager.Instance.GetClientByCharname(toChar);

            if (wclient != null)
            {
                using (var ppacket = new Packet(SH8Type.WhisperTo))
                {
                    ppacket.WriteString(toChar, 16);
                    ppacket.WriteByte(len);
                    ppacket.WriteString(mess, len);
                    client.SendPacket(ppacket);
                }

                using (var ppacket = new Packet(SH8Type.WhisperFrom))
                {
                    ppacket.WriteString(client.Character.Character.Name, 16);
                    ppacket.WriteByte(0); // unk
                    ppacket.WriteByte(len);
                    ppacket.WriteString(mess, len);
                    wclient.SendPacket(ppacket);
                }
            }
            else
            {
                using (var ppacket = new Packet(SH8Type.WhisperErrAnswer))
                {
                    ppacket.WriteUShort(3945);
                    ppacket.WriteString(toChar, 16);
                    client.SendPacket(ppacket);
                }
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:42,代码来源:Handler8.cs

示例11: FileHash

 public static void FileHash(LoginClient pClient, Packet pPacket)
 {
     string hash;
     if (!pPacket.TryReadString(out hash))
     {
         Log.WriteLine(LogLevel.Warn, "Empty filehash received.");
         SendFailedLogin(pClient, ServerError.Exception);
     }
     else
         AllowFiles(pClient, true);
 }
开发者ID:Dextan,项目名称:Estrella,代码行数:11,代码来源:LoginHandler.cs

示例12: KickPartyMember

        public static void KickPartyMember(WorldClient client, Packet packet)
        {
            string removeName;
            if (packet.TryReadString(out removeName, 16))
            {
                if(!client.Character.Group.HasMember(removeName))
                    return;

                GroupManager.Instance.KickMember(client, removeName);
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:11,代码来源:Handler14.cs

示例13: ChangePartyMaster

        public static void ChangePartyMaster(WorldClient client, Packet packet)
        {
            string mastername;
            if (packet.TryReadString(out mastername, 16))
            {
                if(client.Character.Group.Master.Name != client.Character.Character.Name)
                    return;

                GroupManager.Instance.ChangeMaster(client, mastername);
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:11,代码来源:Handler14.cs

示例14: CreateCharHandler

        public static void CreateCharHandler(WorldClient client, Packet packet)
        {
            string name;
            byte slot, jobGender, hair, color, style;
            if (!packet.TryReadByte(out slot) || !packet.TryReadString(out name, 16) ||
                !packet.TryReadByte(out jobGender) || !packet.TryReadByte(out hair) ||
                !packet.TryReadByte(out color) || !packet.TryReadByte(out style))
            {
                Log.WriteLine(LogLevel.Warn, "Error reading create char for {0}", client.Username);
                return;
            }

            if (DatabaseChecks.IsCharNameUsed(name))
            {
                SendCharCreationError(client, CreateCharError.NameTaken);
                return;
            }
            else if (DataProvider.Instance.IsBadName(name))
            {
                SendCharCreationError(client, CreateCharError.NameInUse);
                return;
            }

            byte isMaleByte = (byte)((jobGender >> 7) & 0x01);
            byte classIDByte = (byte)((jobGender >> 2) & 0x1F);
            Job job = (Job)classIDByte;
            switch (job)
            {
                case Job.Archer:
                case Job.Cleric:
                case Job.Fighter:
                case Job.Mage:
                case Job.Trickster:
                case Job.Crusader:
                   //create character here
                    try
                    {
                        WorldCharacter wchar = client.CreateCharacter(name, slot, hair, color, style, job, Convert.ToBoolean(isMaleByte));
                        SendCharOKResponse(client, wchar);
                    }
                    catch (Exception ex)
                    {
                        Log.WriteLine(LogLevel.Exception, "Error creating character for {0}: {1}", client.Username, ex.InnerException.ToString());
                        SendCharCreationError(client, CreateCharError.FailedToCreate);
                        return;
                    }
                    break;
                default:
                    SendCharCreationError(client, CreateCharError.WrongClass);
                    Log.WriteLine(LogLevel.Warn, "Invalid job ID at char creation from {0}", client.Username);
                    break;
            }
        }
开发者ID:Canic,项目名称:Zepheus_2k15,代码行数:53,代码来源:Handler5.cs

示例15: MasterRequestResponse

        public static void MasterRequestResponse(WorldClient client, Packet packet)
        {
            string requester = string.Empty;
            string target = string.Empty;
            byte response;
            if (!packet.TryReadString(out requester, 16))
                return;
            if (!packet.TryReadString(out target, 16))
                return;

            if (!packet.TryReadByte(out response))
                return;
            if (response == 0)
            {
                MasterManager.Instance.RemoveMasterRequest(client);
            }
            else if(response == 1)
            {
                MasterManager.Instance.MasterRequestAccept(requester, target);
            }
        }
开发者ID:Dextan,项目名称:Estrella,代码行数:21,代码来源:Handler37.cs


注:本文中的Zepheus.FiestaLib.Networking.Packet.TryReadString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。