本文整理汇总了C#中WCell.RealmServer.Entities.Unit.TeleportTo方法的典型用法代码示例。如果您正苦于以下问题:C# Unit.TeleportTo方法的具体用法?C# Unit.TeleportTo怎么用?C# Unit.TeleportTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WCell.RealmServer.Entities.Unit
的用法示例。
在下文中一共展示了Unit.TeleportTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ContinueFlight
/// <summary>
/// Send character down the next leg of a multi-hop trip.
/// </summary>
internal static void ContinueFlight(Unit unit)
{
if (unit.LatestTaxiPathNode == null)
{
//throw new InvalidOperationException("Tried to continue Taxi-flight of Unit which did not start flying.");
return;
}
var latestVertex = unit.LatestTaxiPathNode.Value;
var current = latestVertex.Path.To;
if (unit.m_TaxiMovementTimer.IsRunning &&
!unit.IsInRadius(current.Position, AirSpeed))
{
return;
}
var done = false;
// Are we at the end of the line?
if (unit.TaxiPaths.Count < 2)
{
done = true;
}
else
{
var arrivalPath = unit.TaxiPaths.Dequeue();
if (arrivalPath.To != current)
{
unit.CancelTaxiFlight();
return;
}
var destPath = unit.TaxiPaths.Peek();
if (current != destPath.From)
{
unit.CancelTaxiFlight();
return;
}
}
if (!done)
{
// One stop on a multi-stop ride
FlyUnit(unit, false);
}
else
{
if (IsNormalSpeed)
{
unit.Map.MoveObject(unit, latestVertex.Pos);
}
else
{
// Client doesn't seem to display the movement fast enough
// so we have to speed it up by teleporting
unit.TeleportTo(latestVertex.Pos);
}
unit.CancelTaxiFlight();
}
}