本文整理汇总了C#中WCell.RealmServer.Entities.Unit.PushPacketToSurroundingArea方法的典型用法代码示例。如果您正苦于以下问题:C# Unit.PushPacketToSurroundingArea方法的具体用法?C# Unit.PushPacketToSurroundingArea怎么用?C# Unit.PushPacketToSurroundingArea使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WCell.RealmServer.Entities.Unit
的用法示例。
在下文中一共展示了Unit.PushPacketToSurroundingArea方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SendCombatStart
/// <summary>
/// Make sure, we have a valid target before calling this method
/// </summary>
public static void SendCombatStart(Unit chr, Unit opponent, bool includeSelf)
{
using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_ATTACKSTART, 16)) {
chr.EntityId.WritePacked(packet);
opponent.EntityId.WritePacked(packet);
chr.PushPacketToSurroundingArea(packet, includeSelf, false);
}
}
示例2: SendCombatStop
/// <summary>
/// Make sure, we have a valid target before calling this method
/// </summary>
public static void SendCombatStop(Unit chr, Unit opponent, bool includeSelf)
{
using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_ATTACKSTOP, 20)) {
chr.EntityId.WritePacked(packet);
if (opponent != null)
opponent.EntityId.WritePacked(packet);
packet.Write(0);
chr.PushPacketToSurroundingArea(packet, includeSelf, false);
}
}