当前位置: 首页>>代码示例>>C#>>正文


C# BinaryWriter.WriteStarString方法代码示例

本文整理汇总了C#中System.IO.BinaryWriter.WriteStarString方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryWriter.WriteStarString方法的具体用法?C# BinaryWriter.WriteStarString怎么用?C# BinaryWriter.WriteStarString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.IO.BinaryWriter的用法示例。


在下文中一共展示了BinaryWriter.WriteStarString方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            this.client.sendCommandMessage("Teleporting to your home planet.");

            MemoryStream packetWarp = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packetWarp);

            uint warp = (uint)WarpType.WarpToHomePlanet;
            string sector = "";
            int x = 0;
            int y = 0;
            int z = 0;
            int planet = 0;
            int satellite = 0;
            string player = "";
            packetWrite.WriteBE(warp);
            packetWrite.WriteStarString(sector);
            packetWrite.WriteBE(x);
            packetWrite.WriteBE(y);
            packetWrite.WriteBE(z);
            packetWrite.WriteBE(planet);
            packetWrite.WriteBE(satellite);
            packetWrite.WriteStarString(player);
            client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());

            return true;
        }
开发者ID:Gremlin13,项目名称:StarryboundServer,代码行数:29,代码来源:Home.cs

示例2: doProcess

        public override bool doProcess(string[] args)
        {
            if (this.client.playerData.freeFuel)
            {
                client.sendCommandMessage("Sorry, you have already received free starter fuel on this server.");
                return false;
            }
            else if (!StarryboundServer.config.freeFuelForNewPlayers)
            {
                client.sendCommandMessage("Sorry, this server does not provide free starter fuel.");
                return false;
            }

            MemoryStream packet = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packet);

            packetWrite.WriteStarString("solariumore");
            packetWrite.WriteVarUInt32(31); // Seems like it always gives 1 less than the amount entered, so we need 31 to give 30.
            packetWrite.Write((byte)0); //0 length Star::Variant
            client.sendClientPacket(Packet.GiveItem, packet.ToArray());
            client.sendCommandMessage("You have received 30 Solarium Ore as free starter fuel!");

            this.client.playerData.freeFuel = true;
            Users.SaveUser(this.client.playerData);

            return true;
        }
开发者ID:k0rd,项目名称:StarryboundServer,代码行数:27,代码来源:Fuel.cs

示例3: doProcess

        public override bool doProcess(string[] args)
        {
            if (player.receivedStarterKit)
            {
                client.sendCommandMessage("You have already received your starting items.");
                return false;
            }

            if (StarryboundServer.config.starterItems == null || StarryboundServer.config.starterItems.Length <= 0)
            {
                client.sendCommandMessage("Sorry! This server does not provide any starting items.");
                return false;
            }

            int awardedItems = 0;

            foreach (string item in StarryboundServer.config.starterItems)
            {
                if (String.IsNullOrEmpty(item) || String.IsNullOrWhiteSpace(item))
                {
                    continue;
                }
                string name;
                uint amount;
                if (item.Contains('*'))
                {
                    name = item.Split('*')[0];
                    amount = uint.Parse(item.Split('*')[1]);
                    if (amount <= 0) { continue; }
                }
                else
                {
                    name = item;
                    amount = 1;
                }

                MemoryStream packet = new MemoryStream();
                BinaryWriter packetWrite = new BinaryWriter(packet);

                packetWrite.WriteStarString(name);
                packetWrite.WriteVarUInt32(amount+1);
                packetWrite.Write((byte)0);
                client.sendClientPacket(Packet.GiveItem, packet.ToArray());

                awardedItems++;
            }

            if (awardedItems == 0)
            {
                client.sendCommandMessage("Sorry! This server does not provide any starting items.");
                return false;
            }

            client.sendCommandMessage("You have been given a few starting items to help you on your journey. Good luck!");
            this.client.playerData.receivedStarterKit = true;
            Users.SaveUser(this.client.playerData);

            return true;
        }
开发者ID:noxturno,项目名称:StarryboundServer,代码行数:59,代码来源:StarterItems.cs

示例4: onSend

        public override void onSend()
        {
            MemoryStream packet = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packet);

            packetWrite.Write(false);
            packetWrite.WriteVarUInt32(0);
            packetWrite.WriteStarString((string)tmpArray["rejectReason"]);

            this.mClient.sendClientPacket(Packet.ConnectResponse, packet.ToArray());
        }
开发者ID:Gremlin13,项目名称:StarryboundServer,代码行数:11,代码来源:Packet2ConnectResponse.cs

示例5: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            this.client.sendCommandMessage("Teleporting to orbited planet.");

            MemoryStream packetWarp = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packetWarp);

            uint warp = (uint)WarpType.WarpToOrbitedPlanet;
            string player = "";
            packetWrite.WriteBE(warp);
            packetWrite.Write(new WorldCoordinate());
            packetWrite.WriteStarString(player);
            client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());

            return true;
        }
开发者ID:k0rd,项目名称:StarryboundServer,代码行数:18,代码来源:Planet.cs

示例6: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            string player = string.Join(" ", args).Trim();

            uint warp;

            if (player == null || player.Length < 1)
            {
                this.client.sendCommandMessage("Teleporting to your ship.");

                player = "";
                warp = (uint)WarpType.WarpToOwnShip;
            }
            else
            {
                if (!hasPermission(true)) { permissionError(2); return false; }
                this.client.sendCommandMessage("Teleporting to " + player + " ship!");

                warp = (uint)WarpType.WarpToPlayerShip;
            }

            MemoryStream packetWarp = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packetWarp);

            string sector = "";
            int x = 0;
            int y = 0;
            int z = 0;
            int planet = 0;
            int satellite = 0;
            packetWrite.WriteBE(warp);
            packetWrite.WriteStarString(sector);
            packetWrite.WriteBE(x);
            packetWrite.WriteBE(y);
            packetWrite.WriteBE(z);
            packetWrite.WriteBE(planet);
            packetWrite.WriteBE(satellite);
            packetWrite.WriteStarString(player);
            client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());

            return true;
        }
开发者ID:Gremlin13,项目名称:StarryboundServer,代码行数:44,代码来源:Ship.cs

示例7: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            if (StarryboundServer.serverConfig.useDefaultWorldCoordinate && StarryboundServer.spawnPlanet != null)
            {
                MemoryStream packetWarp = new MemoryStream();
                BinaryWriter packetWrite = new BinaryWriter(packetWarp);

                packetWrite.WriteBE((uint)WarpType.MoveShip);
                packetWrite.Write(StarryboundServer.spawnPlanet);
                packetWrite.WriteStarString("");
                client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
                this.client.sendCommandMessage("Teleporting your ship to the spawn planet.");
                return true;
            }
            this.client.sendCommandMessage("Spawn planet not enabled.");
            return false;
        }
开发者ID:k0rd,项目名称:StarryboundServer,代码行数:19,代码来源:Spawn.cs

示例8: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            string player = string.Join(" ", args).Trim();

            WorldCoordinate loc = this.player.loc;

            if (player == null || player.Length < 1)
            {
                showHelpText();
                return false;
            }
            else
            {
                Client target = StarryboundServer.getClient(player);
                if (target != null)
                {
                    loc = target.playerData.loc;
                    if (loc == null)
                    {
                        this.client.sendCommandMessage("Unable to find an exact location for " + player + ".");
                        return false;
                    }
                    this.client.sendCommandMessage("Warping ship to " + player + " [" + loc.ToString() + "]");
                }
                else
                {
                    this.client.sendCommandMessage("Player '" + player + "' not found.");
                    return false;
                }
            }

            MemoryStream packetWarp = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packetWarp);

            packetWrite.WriteBE((uint)WarpType.MoveShip);
            packetWrite.Write(loc);
            packetWrite.WriteStarString("");
            client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
            return true;
        }
开发者ID:k0rd,项目名称:StarryboundServer,代码行数:42,代码来源:WarpShip.cs

示例9: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            if (args.Length < 2) { showHelpText(); return false; }

            string item = args[0];
            uint count = Convert.ToUInt32(args[1]) + 1;
            if (String.IsNullOrEmpty(item) || count < 1) { showHelpText(); return false; }

            MemoryStream packet = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packet);

            packetWrite.WriteStarString(item);
            packetWrite.WriteVarUInt32(count);
            packetWrite.Write((byte)0); //0 length Star::Variant
            client.sendClientPacket(Packet.GiveItem, packet.ToArray());
            client.sendCommandMessage("Gave you " + (count - 1) + " " + item);

            return true;
        }
开发者ID:Gremlin13,项目名称:StarryboundServer,代码行数:21,代码来源:Item.cs

示例10: onSend

        public override void onSend()
        {
            if (tmpArray.Count < 5) return;

            MemoryStream packet = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packet);

            ChatReceiveContext sContext = (ChatReceiveContext)tmpArray["context"];
            string sWorld = (string)tmpArray["world"];
            uint sClientID = (uint)tmpArray["entityID"]; // Player entity ID
            string sName = (string)tmpArray["name"]; // Name
            string sMessage = (string)tmpArray["message"]; // Message

            packetWrite.Write((byte)sContext);
            packetWrite.WriteStarString(sWorld);
            packetWrite.WriteBE(sClientID);
            packetWrite.WriteStarString(sName);
            packetWrite.WriteStarString(sMessage);
            this.client.sendClientPacket(Packet.ChatReceive, packet.ToArray());
        }
开发者ID:noxturno,项目名称:StarryboundServer,代码行数:20,代码来源:Packet11ChatSend.cs

示例11: run


//.........这里部分代码省略.........
                                else if (curState == ClientState.PendingAuthentication && packetID != Packet.HandshakeResponse)
                                {
                                    this.client.rejectPreConnected("Violated PendingAuthentication protocol state with " + packetID);
                                    return;
                                }
                                else if (curState == ClientState.PendingConnectResponse)
                                {
                                    int startTime = Utils.getTimestamp();
                                    while (true)
                                    {
                                        if (this.client.state == ClientState.Connected) break;
                                        if (Utils.getTimestamp() > startTime + StarryboundServer.config.connectTimeout)
                                        {
                                            this.client.rejectPreConnected("Connection Failed: Server did not respond in time.");
                                            return;
                                        }
                                    }
                                }
                            }
                            #endregion

                            if (packetID == Packet.ChatSend)
                            {
                                returnData = new Packet11ChatSend(this.client, packetData, this.direction).onReceive();
                            }
                            else if (packetID == Packet.ClientConnect)
                            {
                                this.client.state = ClientState.PendingAuthentication;
                                returnData = new Packet7ClientConnect(this.client, packetData, this.direction).onReceive();
                                MemoryStream packet = new MemoryStream();
                                BinaryWriter packetWrite = new BinaryWriter(packet);

                                passwordSalt = Utils.GenerateSecureSalt();
                                packetWrite.WriteStarString("");
                                packetWrite.WriteStarString(passwordSalt);
                                packetWrite.WriteBE(StarryboundServer.config.passwordRounds);
                                this.client.sendClientPacket(Packet.HandshakeChallenge, packet.ToArray());
                            }
                            else if (packetID == Packet.HandshakeResponse)
                            {
                                string claimResponse = packetData.ReadStarString();
                                string passwordHash = packetData.ReadStarString();

                                string verifyHash = Utils.StarHashPassword(StarryboundServer.config.proxyPass, this.client.playerData.account + passwordSalt, StarryboundServer.config.passwordRounds);
                                if (passwordHash != verifyHash)
                                {
                                    this.client.rejectPreConnected("Your password was incorrect.");
                                    return;
                                }

                                this.client.state = ClientState.PendingConnectResponse;
                                returnData = false;
                            }
                            else if (packetID == Packet.WarpCommand)
                            {
                                WarpType cmd = (WarpType)packetData.ReadUInt32BE();
                                WorldCoordinate coord = packetData.ReadStarWorldCoordinate();
                                string player = packetData.ReadStarString();
                                if (cmd == WarpType.WarpToPlayerShip)
                                {
                                    Client target = StarryboundServer.getClient(player);
                                    if (target != null)
                                    {
                                        if (!this.client.playerData.canAccessShip(target.playerData))
                                        {
                                            this.client.sendChatMessage("^#5dc4f4;You cannot access this player's ship due to their ship access settings.");
开发者ID:k0rd,项目名称:StarryboundServer,代码行数:67,代码来源:ForwardThread.cs

示例12: run


//.........这里部分代码省略.........
                        #region Handle Client Packets
                        {
                            #region Protocol State Security
                            ClientState curState = this.mParent.clientState;
                            if (curState != ClientState.Connected)
                            {
                                if (curState == ClientState.PendingConnect && packetID != Packet.ClientConnect)
                                {
                                    this.mParent.forceDisconnect("Violated PendingConnect protocol state with " + packetID);
                                }
                                else if (curState == ClientState.PendingAuthentication && packetID != Packet.HandshakeResponse)
                                {
                                    this.mParent.forceDisconnect("Violated PendingAuthentication protocol state with " + packetID);
                                }
                                else if (curState == ClientState.PendingConnectResponse)
                                {
                                    this.mParent.forceDisconnect("Violated PendingConnectResponse protocol state with " + packetID);
                                }
                            }
                            #endregion

                            if (packetID == Packet.ChatSend)
                            {
                                returnData = new Packet11ChatSend(this.mParent, packetData, this.mDirection).onReceive();
                            }
                            else if (packetID == Packet.ClientConnect)
                            {
                                this.mParent.clientState = ClientState.PendingAuthentication;
                                returnData = new Packet7ClientConnect(this.mParent, packetData, this.mDirection).onReceive();
                                MemoryStream packet = new MemoryStream();
                                BinaryWriter packetWrite = new BinaryWriter(packet);

                                passwordSalt = Utils.GenerateSecureSalt();
                                packetWrite.WriteStarString("");
                                packetWrite.WriteStarString(passwordSalt);
                                packetWrite.WriteBE(StarryboundServer.config.passwordRounds);
                                this.mParent.sendClientPacket(Packet.HandshakeChallenge, packet.ToArray());
                            }
                            else if (packetID == Packet.HandshakeResponse)
                            {
                                string claimResponse = packetData.ReadStarString();
                                string passwordHash = packetData.ReadStarString();

                                string verifyHash = Utils.StarHashPassword(StarryboundServer.config.proxyPass, this.mParent.playerData.account + passwordSalt, StarryboundServer.config.passwordRounds);
                                if (passwordHash != verifyHash)
                                {
                                    this.mParent.rejectPreConnected("Your password was incorrect.");
                                }

                                this.mParent.clientState = ClientState.PendingConnectResponse;
                                returnData = false;
                            }
                            else if (packetID == Packet.WarpCommand)
                            {
                                uint warp = packetData.ReadUInt32BE();
                                WorldCoordinate coord = packetData.ReadStarWorldCoordinate();
                                string player = packetData.ReadStarString();
                                WarpType cmd = (WarpType)warp;
                                if (cmd == WarpType.WarpToHomePlanet)
                                {
                                    this.mParent.playerData.inPlayerShip = false;
                                }
                                else if (cmd == WarpType.WarpToOrbitedPlanet)
                                {
                                    this.mParent.playerData.inPlayerShip = false;
                                }
开发者ID:Gremlin13,项目名称:StarryboundServer,代码行数:67,代码来源:ForwardThread.cs

示例13: doProcess

        public override bool doProcess(string[] args)
        {
            if (!hasPermission()) { permissionError(); return false; }

            string player = string.Join(" ", args).Trim();

            uint warp;

            if (player == null || player.Length < 1)
            {
                this.client.sendCommandMessage("Teleporting to your ship.");

                player = "";
                warp = (uint)WarpType.WarpToOwnShip;
            }
            else
            {
                if (!hasPermission(true)) { permissionError(2); return false; }

                Client target = StarryboundServer.getClient(player);
                if (target != null)
                {
                    PlayerData targetPlayer = target.playerData;
                    if (!this.player.canAccessShip(targetPlayer))
                    {
                        this.client.sendCommandMessage("You cannot access this player's ship due to their ship's access settings.");
                        return false;
                    }
                    this.client.sendCommandMessage("Teleporting to " + player + " ship!");

                    warp = (uint)WarpType.WarpToPlayerShip;
                }
                else
                {
                    this.client.sendCommandMessage("Player '" + player + "' not found.");
                    return false;
                }
            }

            MemoryStream packetWarp = new MemoryStream();
            BinaryWriter packetWrite = new BinaryWriter(packetWarp);
            packetWrite.WriteBE(warp);
            packetWrite.Write(new WorldCoordinate());
            packetWrite.WriteStarString(player);
            client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());

            return true;
        }
开发者ID:k0rd,项目名称:StarryboundServer,代码行数:48,代码来源:Ship.cs


注:本文中的System.IO.BinaryWriter.WriteStarString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。