本文整理汇总了C#中System.IO.BinaryWriter.WriteIntString方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryWriter.WriteIntString方法的具体用法?C# BinaryWriter.WriteIntString怎么用?C# BinaryWriter.WriteIntString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.IO.BinaryWriter
的用法示例。
在下文中一共展示了BinaryWriter.WriteIntString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Save
/// <summary>
/// Saves the file to the specified stream.
/// </summary>
/// <param name="stream">The stream to save to.</param>
public override void Save(Stream stream)
{
BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));
writer.Write(Sequences.Count);
Sequences.ForEach(sequence => {
writer.WriteIntString(sequence.Name);
writer.Write(sequence.Lifetime.Minimum);
writer.Write(sequence.Lifetime.Maximum);
writer.Write(sequence.EmitRate.Minimum);
writer.Write(sequence.EmitRate.Maximum);
writer.Write(sequence.LoopCount);
writer.Write(sequence.SpawnDirection.Minimum);
writer.Write(sequence.SpawnDirection.Maximum);
writer.Write(sequence.EmitRadius.Minimum);
writer.Write(sequence.EmitRadius.Maximum);
writer.Write(sequence.Gravity.Minimum);
writer.Write(sequence.Gravity.Maximum);
writer.WriteIntString(sequence.TextureFileName);
writer.Write(sequence.ParticleCount);
writer.Write((int)sequence.Alignment);
writer.Write((int)sequence.UpdateCoordinate);
writer.Write(sequence.TextureWidth);
writer.Write(sequence.TextureHeight);
writer.Write((int)sequence.Implementation);
writer.Write((int)sequence.DestinationBlendMode);
writer.Write((int)sequence.SourceBlendMode);
writer.Write((int)sequence.BlendOperation);
writer.Write(sequence.Events.Count);
sequence.Events.ForEach(@event => {
writer.Write((int)@event.Type);
@event.Write(writer);
});
});
}
示例2: Save
/// <summary>
/// Saves the file to the specified stream.
/// </summary>
/// <param name="stream">The stream to save to.</param>
public override void Save(Stream stream)
{
BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));
AlignedBinaryWriter alignedWriter = new AlignedBinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));
writer.Write(Patterns.Count);
writer.Write(IdleInterval);
writer.Write(DamageRate);
writer.WriteIntString(Name);
Patterns.ForEach(pattern => {
writer.WriteString(pattern.Name, 32);
writer.Write(pattern.Events.Count);
pattern.Events.ForEach(@event => {
writer.WriteString(@event.Name, 32);
writer.Write(@event.Conditions.Count);
@event.Conditions.ForEach(condition => {
writer.Write(0);
writer.Write((int)condition.Type | CONDITION_MASK);
alignedWriter.Reset();
condition.Write(alignedWriter);
alignedWriter.Align();
int size = alignedWriter.TotalWrote + 8;
stream.Seek(-size, SeekOrigin.Current);
writer.Write(size);
stream.Seek(size - 4, SeekOrigin.Current);
});
writer.Write(@event.Actions.Count);
@event.Actions.ForEach(action => {
writer.Write(0);
writer.Write((int)action.Type | ACTION_MASK);
alignedWriter.Reset();
action.Write(alignedWriter);
alignedWriter.Align();
int size = alignedWriter.TotalWrote + 8;
stream.Seek(-size, SeekOrigin.Current);
writer.Write(size);
stream.Seek(size - 4, SeekOrigin.Current);
});
});
});
}
示例3: Save
/// <summary>
/// Saves the file to the specified stream.
/// </summary>
/// <param name="stream">The stream to save to.</param>
public override void Save(Stream stream)
{
BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));
writer.WriteIntString(Name);
writer.Write(SoundEnabled ? 1 : 0);
writer.WriteIntString(SoundFilePath);
writer.Write(LoopCount);
writer.Write(Particles.Count);
Particles.ForEach(particle => {
writer.WriteIntString(particle.Name);
writer.WriteIntString(particle.UniqueIdentifier);
writer.Write(particle.ParticleIndex);
writer.WriteIntString(particle.FilePath);
writer.Write(particle.AnimationEnabled ? 1 : 0);
writer.WriteIntString(particle.AnimationName);
writer.Write(particle.AnimationLoopCount);
writer.Write(particle.AnimationIndex);
writer.Write(particle.Position);
writer.Write(particle.Rotation);
writer.Write(particle.Delay);
writer.Write(particle.LinkedToRoot ? 1 : 0);
});
writer.Write(Animations.Count);
Animations.ForEach(animation => {
writer.WriteIntString(animation.EffectName);
writer.WriteIntString(animation.MeshName);
writer.Write(animation.MeshIndex);
writer.WriteIntString(animation.MeshFilePath);
writer.WriteIntString(animation.AnimationFilePath);
writer.WriteIntString(animation.TextureFilePath);
writer.Write(animation.AlphaEnabled ? 1 : 0);
writer.Write(animation.TwoSidedEnabled ? 1 : 0);
writer.Write(animation.AlphaTestEnabled ? 1 : 0);
writer.Write(animation.DepthTestEnabled ? 1 : 0);
writer.Write(animation.DepthWriteEnabled ? 1 : 0);
writer.Write(animation.SourceBlend);
writer.Write(animation.DestinationBlend);
writer.Write(animation.BlendOperation);
writer.Write(animation.AnimationEnabled ? 1 : 0);
writer.WriteIntString(animation.AnimationName);
writer.Write(animation.AnimationLoopCount);
writer.Write(animation.AnimationIndex);
writer.Write(animation.Position);
writer.Write(animation.Rotation);
writer.Write(animation.Delay);
writer.Write(animation.LoopCount);
writer.Write(animation.LinkedToRoot ? 1 : 0);
});
}
示例4: Write
/// <summary>
/// Writes the condition data to the underlying stream.
/// </summary>
/// <param name="writer">The writer.</param>
public void Write(BinaryWriter writer)
{
writer.Write((byte)MessageType);
if (UseText) {
writer.WriteIntString(Text);
} else {
writer.Write(StringID);
}
}