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C# BinaryWriter.WriteArray方法代码示例

本文整理汇总了C#中System.IO.BinaryWriter.WriteArray方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryWriter.WriteArray方法的具体用法?C# BinaryWriter.WriteArray怎么用?C# BinaryWriter.WriteArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.IO.BinaryWriter的用法示例。


在下文中一共展示了BinaryWriter.WriteArray方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Write

 public void Write(BinaryWriter bw)
 {
     bw.Write(AdjoiningRoom);
     Normal.Write16(bw);
     bw.WriteArray(Vertices, x => x.Write16(bw));
 }
开发者ID:zdimension,项目名称:FreeRaider,代码行数:6,代码来源:DataTypes.cs

示例2: Write_TR5

        private void Write_TR5()
        {
            if (EngineVersion != Engine.TR5)
            {
                ConvertRoomsToTR5();
            }

            writer.Write((uint) 0x00345254);

            writer.Write((ushort) Textures.Length);
            writer.Write((ushort) 0);
            writer.Write((ushort) 0);

            byte[] buf;
            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                    bw.WriteArray(Textures, x => x.Write(bw));
                buf = ms.ToArray();
            }
            writer.Write((uint) buf.Length); // uncompSize
            var bufComp = Helper.Encompress(buf);
            writer.Write((uint) bufComp.Length); // compSize
            writer.Write(bufComp);

            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                    bw.WriteArray(Texture16, x => x.Write(bw));
                buf = ms.ToArray();
            }
            writer.Write((uint) buf.Length); // uncompSize
            bufComp = Helper.Encompress(buf);
            writer.Write((uint) bufComp.Length); // compSize
            writer.Write(bufComp);

            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                    bw.WriteArray(Textures.Skip(Textures.Length - 3).Take(3), x => x.Write(bw));
                buf = ms.ToArray();
            }
            writer.Write((uint) buf.Length); // uncompSize
            bufComp = Helper.Encompress(buf);
            writer.Write((uint) bufComp.Length); // compSize
            writer.Write(bufComp);


            writer.Write((ushort) LaraType);
            writer.Write((ushort) WeatherType);

            writer.Write(new byte[28]);

            var levelStartPos = writer.BaseStream.Position;

            writer.Write((uint)0); // uncompSize
            writer.Write((uint)0); // compSize

            writer.Write((uint) 0); // unused

            writer.Write((ushort) Rooms.Length);
            writer.WriteArray(Rooms, x => x.Write(writer, Engine.TR5));

            writer.Write((uint) FloorData.Length);
            writer.WriteUInt16Array(FloorData);

            WriteMeshData();

            writer.Write((uint) Animations.Length);
            writer.WriteArray(Animations, x => x.Write(writer, Engine.TR4));

            writer.Write((uint) StateChanges.Length);
            writer.WriteArray(StateChanges, x => x.Write(writer));

            writer.Write((uint) AnimDispatches.Length);
            writer.WriteArray(AnimDispatches, x => x.Write(writer));

            writer.Write((uint) AnimCommands.Length);
            writer.WriteInt16Array(AnimCommands);

            writer.Write((uint) MeshTreeData.Length);
            writer.WriteUInt32Array(MeshTreeData);

            WriteFrameMoveableData();

            writer.Write((uint) StaticMeshes.Length);
            writer.WriteArray(StaticMeshes, x => x.Write(writer));

            writer.Write((sbyte) 'S');
            writer.Write((sbyte) 'P');
            writer.Write((sbyte) 'R');
            writer.Write((sbyte) '\0');

            writer.Write((uint) SpriteTextures.Length);
            writer.WriteArray(SpriteTextures, x => x.Write(writer, Engine.TR4));

            writer.Write((uint) SpriteSequences.Length);
            writer.WriteArray(SpriteSequences, x => x.Write(writer));

            writer.Write((uint) Cameras.Length);
//.........这里部分代码省略.........
开发者ID:zdimension,项目名称:FreeRaider,代码行数:101,代码来源:TR5Level.cs

示例3: Write_TR4

        private void Write_TR4()
        {
            writer.Write((uint)(WriteIsDemoOrUb ? 0x63345254 : 0x00345254));

            writer.Write((ushort)Textures.Length);
            writer.Write((ushort)0);
            writer.Write((ushort)0);

            byte[] buf;
            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                    bw.WriteArray(Textures, x => x.Write(bw));
                buf = ms.ToArray();
            }
            writer.Write((uint)buf.Length); // uncompSize
            var bufComp = Helper.Encompress(buf);
            writer.Write((uint)bufComp.Length); // compSize
            writer.Write(bufComp);

            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                    bw.WriteArray(Texture16, x => x.Write(bw));
                buf = ms.ToArray();
            }
            writer.Write((uint)buf.Length); // uncompSize
            bufComp = Helper.Encompress(buf);
            writer.Write((uint)bufComp.Length); // compSize
            writer.Write(bufComp);

            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                    bw.WriteArray(Textures.Skip(Textures.Length - 2).Take(2), x => x.Write(bw));
                buf = ms.ToArray();
            }
            writer.Write((uint)buf.Length); // uncompSize
            bufComp = Helper.Encompress(buf);
            writer.Write((uint)bufComp.Length); // compSize
            writer.Write(bufComp);

            // Here be dragons

            using (var ms = new MemoryStream())
            {
                using (var bw = new BinaryWriter(ms))
                {
                    bw.Write((uint)0); // unused

                    bw.Write((ushort)Rooms.Length);
                    bw.WriteArray(Rooms, x => x.Write(bw, Engine.TR4));

                    bw.Write((uint)FloorData.Length);
                    bw.WriteUInt16Array(FloorData);

                    var tmpw = writer;
                    writer = bw;
                    WriteMeshData();
                    writer = tmpw;

                    bw.Write((uint)Animations.Length);
                    bw.WriteArray(Animations, x => x.Write(bw, Engine.TR4));

                    bw.Write((uint)StateChanges.Length);
                    bw.WriteArray(StateChanges, x => x.Write(bw));

                    bw.Write((uint)AnimDispatches.Length);
                    bw.WriteArray(AnimDispatches, x => x.Write(bw));

                    bw.Write((uint)AnimCommands.Length);
                    bw.WriteInt16Array(AnimCommands);

                    bw.Write((uint)MeshTreeData.Length);
                    bw.WriteUInt32Array(MeshTreeData);

                    tmpw = writer;
                    writer = bw;
                    WriteFrameMoveableData();
                    writer = tmpw;

                    bw.Write((uint)StaticMeshes.Length);
                    bw.WriteArray(StaticMeshes, x => x.Write(bw));

                    bw.Write((sbyte)'S');
                    bw.Write((sbyte)'P');
                    bw.Write((sbyte)'R');

                    bw.Write((uint)SpriteTextures.Length);
                    bw.WriteArray(SpriteTextures, x => x.Write(bw, Engine.TR4));

                    bw.Write((uint)SpriteSequences.Length);
                    bw.WriteArray(SpriteSequences, x => x.Write(bw));

                    bw.Write((uint)Cameras.Length);
                    bw.WriteArray(Cameras, x => x.Write(bw));

                    bw.Write((uint)FlybyCameras.Length);
                    bw.WriteArray(FlybyCameras, x => x.Write(bw));

//.........这里部分代码省略.........
开发者ID:zdimension,项目名称:FreeRaider,代码行数:101,代码来源:TR4Level.cs

示例4: saveFileFunc

 void saveFileFunc(Stream stream)
 {
     var gStream = new DeflateStream(stream, CompressionLevel.Optimal);
     BinaryWriter writer = new BinaryWriter(gStream);
     uint width;
     uint height;
     uint startDozerBotX;
     uint startDozerBotY;
     byte[,] bytes = GetBytes(out width, out height, out startDozerBotX, out startDozerBotY);
     if (bytes == null)
         return;
     byte[] resultBytes = new byte[bytes.Length];
     Buffer.BlockCopy(bytes, 0, resultBytes, 0, resultBytes.Length);
     bytes = null;
     writer.Write(SilverBotAndGuy.Version.Current);
     writer.Write(width);
     writer.Write(height);
     writer.WriteArray(solutions.ToArray());
     bool silverBot = textBox1.Text.Contains('/');
     writer.Write(silverBot);
     if (silverBot)
     {
         string[] split = textBox1.Text.Replace("\r", "").Split('\n');
         int posOfSilverBotX = 0;
         int posOfSilverBotY = 0;
         while (posOfSilverBotY < height)
         {
             int indexOf = split[posOfSilverBotY].IndexOf('/');
             if (indexOf != -1)
             {
                 posOfSilverBotX = indexOf;
                 break;
             }
             posOfSilverBotY++;
         }
         writer.Write(posOfSilverBotX);
         writer.Write(posOfSilverBotY);
     }
     writer.Write(startDozerBotX);
     writer.Write(startDozerBotY);
     writer.Write(resultBytes, 0, resultBytes.Length);
     writer.Flush();
     writer.Close();
 }
开发者ID:michaelcheers,项目名称:SilverBotAndGuy,代码行数:44,代码来源:Form1.cs

示例5: Write

        public void Write(BinaryWriter bw, bool psx = false)
        {
            bw.Write((uint) GameVersion);
            bw.WriteStringASCII(CopyrightInfo, 256);
            bw.Write((ushort) 128); // gameflowSize

            bw.Write(FirstOption);
            bw.Write(TitleReplace);
            bw.Write(OnDeathDemoMode);
            bw.Write(OnDeathInGame);
            bw.Write(DemoTime);
            bw.Write(OnDemoInterrupt);
            bw.Write(OnDemoEnd);
            bw.Write(new byte[36]); // Unknown2
            bw.Write(NumLevels);
            bw.Write(NumChapterScreens);
            bw.Write(NumTitles);
            bw.Write(NumFMVs);
            bw.Write(NumCutscenes);
            bw.Write(NumDemoLevels);
            bw.Write(TitleSoundID);
            bw.Write(SingleLevel);
            bw.Write(new byte[32]); // Unknown3
            bw.Write((ushort) Flags);
            bw.Write(new byte[6]); // Unknown4
            bw.Write(XORbyte);
            bw.Write((byte) Language);
            bw.Write(SecretSoundID);
            bw.Write(new byte[4]); // Unknown5

            var xor = Flags.HasFlag(TOMBPCFlags.UseEncryption) ? XORbyte : (byte)0;
            bw.WriteStringArray(LevelDisplayNames, xor);
            bw.WriteStringArray(ChapterScreens, xor);
            bw.WriteStringArray(TitleFileNames, xor);
            bw.WriteStringArray(FMVFileNames, xor);
            bw.WriteStringArray(LevelFileNames, xor);
            bw.WriteStringArray(CutSceneFileNames, xor);

            var scrOffsets = new ushort[NumLevels + 1];
            ushort totalOffset = 0;
            for (var i = 0; i <= NumLevels; i++)
            {
                scrOffsets[i] = totalOffset;
                totalOffset += (ushort)(Script[i].Length * 2);
            }
            bw.WriteUInt16Array(scrOffsets);

            bw.Write((ushort)0);
            var nbPos = bw.BaseStream.Position;
            foreach (var a in Script.Resize(NumLevels + 1))
                bw.WriteUInt16Array(a);
            var tp = bw.BaseStream.Position;
            bw.BaseStream.Position = nbPos - 2;
            bw.Write((ushort)(tp - nbPos));
            bw.BaseStream.Position = tp;
            bw.WriteUInt16Array(DemoLevelIDs);

            if (psx)
            {
                bw.WriteArray(PSXFMVInfo.Resize(NumFMVs), x => x.Write(bw));
            }

            bw.Write((ushort) GameStrings1.Length);
            bw.WriteStringArray(GameStrings1, xor);
            bw.WriteStringArray(GameStrings2, xor);
            foreach (var puz in Puzzles.Resize(4))
                bw.WriteStringArray(puz.Resize(NumLevels), xor);
            foreach (var puz in Pickups.Resize(2))
                bw.WriteStringArray(puz.Resize(NumLevels), xor);
            foreach (var puz in Keys.Resize(4))
                bw.WriteStringArray(puz.Resize(NumLevels), xor);
        }
开发者ID:zdimension,项目名称:FreeRaider,代码行数:72,代码来源:TOMBPCFile.cs

示例6: SaveMccv

        private void SaveMccv(BinaryWriter writer, int basePosition, ref Mcnk header)
        {
            if (HasMccv == false)
            {
                header.Mccv = 0;
                header.Flags &= ~0x40u;
                return;
            }

            header.Flags |= 0x40;

            var colors = mShadingFloats.Select(v =>
            {
                uint b = (byte)Math.Max(Math.Min((v.Z / 2.0f) * 255.0f, 255), 0);
                uint g = (byte)Math.Max(Math.Min((v.Y / 2.0f) * 255.0f, 255), 0);
                uint r = (byte)Math.Max(Math.Min((v.X / 2.0f) * 255.0f, 255), 0);
                return 0x7F000000 | (b << 16) | (g << 8) | r;
            }).ToArray();

            header.Mccv = (int)writer.BaseStream.Position - basePosition;
            writer.Write(0x4D434356);
            writer.Write(145 * 4);
            writer.WriteArray(colors.ToArray());
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:24,代码来源:MapChunk.cs

示例7: SaveLayers

        private void SaveLayers(BinaryWriter writer, int basePosition, ref Mcnk header)
        {
            header.NumLayers = mLayers.Length;
            if(header.NumLayers == 0)
            {
                header.Mcly = 0;
                return;
            }

            header.Mcly = (int) writer.BaseStream.Position - basePosition;
            writer.Write(0x4D434C59);
            writer.Write(mLayers.Length * SizeCache<Mcly>.Size);
            writer.WriteArray(mLayers);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:14,代码来源:MapChunk.cs

示例8: SaveNormals

        private void SaveNormals(BinaryWriter writer, int basePosition, ref Mcnk header)
        {
            header.Mcnr = (int)writer.BaseStream.Position - basePosition;

            var normals =
                Vertices.SelectMany(v => new[] { (sbyte)(v.Normal.X * -127.0f), (sbyte)(v.Normal.Y * -127.0f), (sbyte)(v.Normal.Z * 127.0f) });

            writer.Write(0x4D434E52);
            writer.Write(145 * 3);
            writer.WriteArray(normals.ToArray());
            writer.Write(mNormalExtra);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:12,代码来源:MapChunk.cs

示例9: SaveHeights

 private void SaveHeights(BinaryWriter writer, int basePosition, ref Mcnk header)
 {
     header.Mcvt = (int) writer.BaseStream.Position - basePosition;
     var minPos = Vertices.Min(v => v.Position.Z);
     header.Position.Z = minPos;
     var heights = Vertices.Select(v => v.Position.Z - minPos);
     writer.Write(0x4D435654);
     writer.Write(145 * 4);
     writer.WriteArray(heights.ToArray());
 }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:10,代码来源:MapChunk.cs

示例10: Save

        public override void Save()
        {
            if (mWasChanged == false)
                return;

            var hasMccv = mChunks.Any(c => c != null && c.HasMccv);
            if(hasMccv)
            {
                var wdt = WorldFrame.Instance.MapManager.CurrentWdt;
                if((wdt.Flags & 2) == 0)
                {
                    wdt.Flags |= 2;
                    wdt.Save(WorldFrame.Instance.MapManager.Continent);
                }
            }

            using (var strm = FileManager.Instance.GetOutputStream(string.Format(@"World\Maps\{0}\{0}_{1}_{2}.adt", Continent, IndexX, IndexY)))
            {
                var writer = new BinaryWriter(strm);
                writer.Write(0x4D564552); // MVER
                writer.Write(4);
                writer.Write(18);
                writer.Write(0x4D484452);
                writer.Write(SizeCache<Mhdr>.Size);

                var headerStart = writer.BaseStream.Position;
                writer.Write(mHeader);
                var header = mHeader;

                var chunkInfos = mChunkOffsets.ToArray();
                writer.Write(0x4D43494E);
                writer.Write(256 * SizeCache<Mcin>.Size);
                var mcinStart = writer.BaseStream.Position;
                writer.WriteArray(chunkInfos);

                header.ofsMcin = (int)(mcinStart - 28);

                if (mDoodadDefs != null && mDoodadDefs.Length > 0)
                {
                    header.ofsMddf = (int)(writer.BaseStream.Position - 20);
                    writer.Write(0x4D444446);
                    writer.Write(mDoodadDefs.Length * SizeCache<Mddf>.Size);
                    writer.WriteArray(mDoodadDefs);
                }
                else
                    header.ofsMddf = 0;

                SaveChunk(0x4D544558, writer, out header.ofsMtex);
                SaveChunk(0x4D4D4458, writer, out header.ofsMmdx);
                SaveChunk(0x4D4D4944, writer, out header.ofsMmid);
                SaveChunk(0x4D574D4F, writer, out header.ofsMwmo);
                SaveChunk(0x4D574944, writer, out header.ofsMwid);
                SaveChunk(0x4D4F4446, writer, out header.ofsModf);
                SaveChunk(0x4D48324F, writer, out header.ofsMh2o);

                for (var i = 0; i < mChunks.Count; ++i)
                {
                    var startPos = writer.BaseStream.Position;
                    mChunks[i].SaveChunk(writer);
                    var endPos = writer.BaseStream.Position;
                    chunkInfos[i].OfsMcnk = (int)startPos;
                    chunkInfos[i].SizeMcnk = (int)(endPos - startPos);
                    //chunkInfos[i].Flags = chunkInfos[i].AsyncId = 0;
                }

                SaveChunk(0x4D545846, writer, out header.ofsMtxf);
                SaveChunk(0x4D46424F, writer, out header.ofsMfbo);

                writer.BaseStream.Position = headerStart;
                writer.Write(header);
                writer.BaseStream.Position = mcinStart;
                writer.WriteArray(chunkInfos);
            }
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:74,代码来源:MapArea.cs

示例11: DrawWin

 public void DrawWin (PlayerAvatar player)
 {
     if (outS != null)
     {
         byte[][] array = outS.GetBytes();
         BinaryWriter writer = new BinaryWriter(File.OpenWrite(outSolution));
         writer.WriteArray(array);
         writer.Flush();
         writer.Close();
     }
     if (File.Exists("Levels/" + (currentLevel + 1) +".sbalvl"))
         LoadNextLevel();
     else
     {
         won = true;
     }
 }
开发者ID:michaelcheers,项目名称:SilverBotAndGuy,代码行数:17,代码来源:MainGame.cs

示例12: CreateEmptyWdt

        private void CreateEmptyWdt(BinaryWriter writer, string continent)
        {
            writer.Write(0x4D564552); // MVER
            writer.Write(4);
            writer.Write(18);
            writer.Write(0x4D484452);

            writer.Write(0x4D504844);
            writer.Write(32);
            writer.Write(Flags);
            writer.Write(0);
            writer.WriteArray(new[] {0, 0, 0, 0, 0, 0});

            writer.Write(0x4D41494E);
            writer.Write(4096 * 8);

            for (var i = 0; i < 64; ++i)
            {
                for(var j = 0; j < 64; ++j)
                {
                    if(FileManager.Instance.Provider.Exists(string.Format(@"World\Maps\{0}\{0}_{1}_{2}.adt", continent, j, i)))
                    {
                        writer.Write(1);
                        writer.Write(0);
                    }
                    else
                    {
                        writer.Write(0);
                        writer.Write(0);
                    }
                }
            }
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:33,代码来源:WdtFile.cs


注:本文中的System.IO.BinaryWriter.WriteArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。