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C# BinaryWriter.WriteC方法代码示例

本文整理汇总了C#中System.IO.BinaryWriter.WriteC方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryWriter.WriteC方法的具体用法?C# BinaryWriter.WriteC怎么用?C# BinaryWriter.WriteC使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.IO.BinaryWriter的用法示例。


在下文中一共展示了BinaryWriter.WriteC方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritedData

        public override byte[] WritedData()
        {
            using (var stream = new MemoryStream())
            using (var writer = new BinaryWriter(stream))
            {
                var inventory = _player.Inventory;
                
                writer.WriteC(1);
                writer.WriteC(1);
                writer.WriteD(_player.GameSessionId);
                writer.Skip(12);
                writer.WriteH(inventory.Items.Count);
                writer.WriteC(0);

                for (short i = 0; i < inventory.Items.Count; i++)
                {
                    var item = inventory.Items[(short) (i + 1)];
                   
                    writer.WriteC(i);
                    writer.WriteD(item.ItemId);
                    writer.WriteQ(item.Count);
                    writer.Write("FFFFFFFFFFFFFFFF".ToBytes());
                    writer.WriteD(i == 0 ? 0 : 1);
                    writer.WriteD(0);
                    writer.WriteC(0);
                    writer.Write("0100FF7FFF7F3A38E56FF2862300FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000000000000000000000000000000000000000000000000000".ToBytes());
                }

                return stream.ToArray();
            }
        }
开发者ID:Everlight,项目名称:DesertProject,代码行数:31,代码来源:SpInventory.cs

示例2: WritedData

        public override byte[] WritedData()
        {
            using (var stream = new MemoryStream())
            using (var writer = new BinaryWriter(stream))
            {
                writer.WriteH(_info.ClassType.Ordinal());

                writer.WriteQ(_info.CharacterId);
                writer.WriteC(0);//possible slot
                writer.Write(BinaryExt.WriteFixedString(_info.CharacterName, Encoding.Unicode, 62));
                writer.WriteD(_info.Level);
                writer.WriteD(0);

                writer.Write(_inventoryField);

                writer.Write(_info.AppearancePresets);//10
                writer.WriteC((byte)_info.Zodiac);
                writer.Write(_info.AppearanceOptions);//800

                writer.Write(BinaryExt.WriteFixedString(_info.Surname, Encoding.Unicode, 62));

                writer.Write("FFFFFFFFFFFFFFFF0000000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF0000000000309F055BF67F0000701ED5DA150000000000000000000000000000FFFFFFFFFFE86FC2A10A".ToBytes());

                return stream.ToArray();
            }
        }      
开发者ID:Everlight,项目名称:DesertProject,代码行数:26,代码来源:SpCreateCharacter.cs

示例3: WritedData

        public override byte[] WritedData()
        {
            //that client settings(opened slots, available classes)
            using (var stream = new MemoryStream())
            using (var writer = new BinaryWriter(stream))
            {
                writer.WriteC(4);
                writer.WriteC(10);
                writer.WriteC(10);
                writer.Write("C0C62D0000000000E093040000000000E0930400E093040060EA0000000000000004080C10141518191A1C1F2020202020202020202020202020202020202020000000002E000000805101000000000080F403000000000080812B00000000000001010D000096000000010000".ToBytes());

                return stream.ToArray();
            }        
        }
开发者ID:Everlight,项目名称:DesertProject,代码行数:14,代码来源:SpUnk.cs

示例4: WritedData

            public override byte[] WritedData()
            {
                using (var stream = new MemoryStream())
                using (var writer = new BinaryWriter(stream))
                {
                    writer.WriteD(_player.GameSessionId);                   
                    writer.WriteQ(_player.Uid);
                    writer.WriteD(1); //unk, type maybe or flag
                    writer.Write(BinaryExt.WriteFixedString(_player.DatabaseCharacterData.CharacterName, Encoding.Unicode, 62));
                    writer.WriteC(_player.DatabaseCharacterData.AppearancePresets[0]); //face
                    writer.WriteC(_player.DatabaseCharacterData.AppearancePresets[1]); //hair
                    writer.WriteC(_player.DatabaseCharacterData.AppearancePresets[2]); //goatee
                    writer.WriteC(_player.DatabaseCharacterData.AppearancePresets[3]); //mustache
                    writer.WriteC(_player.DatabaseCharacterData.AppearancePresets[4]); //sideburns
                    writer.Write("05".ToBytes()); //020104070705 unk

                    return stream.ToArray();
                }
            }
开发者ID:Everlight,项目名称:DesertProject,代码行数:19,代码来源:SBpPlayerSpawn.cs

示例5: WritedData

        public override byte[] WritedData()
        {
            using (var stream = new MemoryStream())
            using (var writer = new BinaryWriter(stream))
            {
                writer.Skip(4);
                writer.WriteD(DateTime.Now.Millisecond);
                writer.Skip(4);

                var realms = NetworkService.WorldServers.Values.ToList();

                writer.WriteH(realms.Count);

                for (int i = 0; i < realms.Count; i++)
                {
                    var realm = realms[i];

                    writer.WriteH(realm.ChannelId); 
                    writer.WriteH(realm.Id);

                    writer.Write(BinaryExt.WriteFixedString($" {realm.ChannelName}", Encoding.Unicode, 62));
                    writer.Write(BinaryExt.WriteFixedString($" {realm.RealmName}", Encoding.Unicode, 62));

                    writer.Write("CB4B00".ToBytes());

                    writer.Write(BinaryExt.WriteFixedString(realm.RealmIp, Encoding.ASCII, 16));
                    writer.WriteH(realm.RealmPort);

                    writer.WriteC(1);
                    writer.WriteC(1);
                    writer.WriteC(1);

                    writer.WriteC(AuthProcessor.GetCharacterCount(_accInfo.Id));
                    writer.WriteC(_accInfo.MaxSlotCount);

                    writer.Write("0000FEFFFFFFFFFFFFFFD48D6155000000000000000000000000000000000000".ToBytes());
                }

                return stream.ToArray();
            }
        }
开发者ID:Everlight,项目名称:DesertProject,代码行数:41,代码来源:SpServerList.cs

示例6: WritedData

        public override byte[] WritedData()
        {
            using (var stream = new MemoryStream())
            using (var writer = new BinaryWriter(stream))
            {
                writer.WriteQ(_characterid);
                writer.WriteQ(_date);
                writer.WriteC(_result);

                return stream.ToArray();
            }
        }
开发者ID:Everlight,项目名称:DesertProject,代码行数:12,代码来源:SpDeleteCharacter.cs

示例7: WritedData

        public override byte[] WritedData()
        {
            using (var stream = new MemoryStream())
            using (_writer = new BinaryWriter(stream))
            {
                var storage = _player.Equipment;

                _writer.WriteC(1);

                WriteEquipedItem(storage, EquipSlot.LeftHand);
                WriteEquipedItem(storage, EquipSlot.RightHand);
                WriteEquipedItem(storage, EquipSlot.SubTool);
                WriteEquipedItem(storage, EquipSlot.Chest);
                WriteEquipedItem(storage, EquipSlot.Glove);
                WriteEquipedItem(storage, EquipSlot.Boots);
                WriteEquipedItem(storage, EquipSlot.Helm);
                WriteEquipedItem(storage, EquipSlot.Necklace);
                WriteEquipedItem(storage, EquipSlot.Ring1);
                WriteEquipedItem(storage, EquipSlot.Ring2);
                WriteEquipedItem(storage, EquipSlot.Earing1);
                WriteEquipedItem(storage, EquipSlot.Earing2);
                WriteEquipedItem(storage, EquipSlot.Belt);
                WriteEquipedItem(storage, EquipSlot.Lantern);
                WriteEquipedItem(storage, EquipSlot.AvatarChest);
                WriteEquipedItem(storage, EquipSlot.AvatarGlove);
                WriteEquipedItem(storage, EquipSlot.AvatarBoots);
                WriteEquipedItem(storage, EquipSlot.AvatarHelm);
                WriteEquipedItem(storage, EquipSlot.AvatarWeapon);
                WriteEquipedItem(storage, EquipSlot.AvatarSubWeapon);
                WriteEquipedItem(storage, EquipSlot.AvatarUnderWear);
                WriteEquipedItem(storage, EquipSlot.FaceDecoration3);
                WriteEquipedItem(storage, EquipSlot.FaceDecoration1);
                WriteEquipedItem(storage, EquipSlot.FaceDecoration2);

                /*TODO find other*/
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());
                _writer.Write("0000000000C0C200000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFF00001010441501000000FEFFFFFFFFFFFFFF00000000000000005F978756000000001010441501000000A96BD0ED85BE3F01000000".ToBytes());

                return stream.ToArray();
            }
        }
开发者ID:Everlight,项目名称:DesertProject,代码行数:47,代码来源:SpCharacterEquipment.cs

示例8: WritedData

        public override byte[] WritedData()
        {
            using (var stream = new MemoryStream())
            using (var writer = new BinaryWriter(stream))
            {
                writer.Skip(24);
                writer.Write(BinaryExt.WriteFixedString(_account.FamilyName, Encoding.Unicode, 62));
               
                /*GAG || If charaters not exist */

                if (!_characters.Any())
                {
                    writer.WriteH(65535);
                    writer.WriteD(0);
                    writer.WriteQ(-1);
                    writer.WriteQ(0);
                    writer.WriteC(0);
                    writer.WriteQ(0);
                    writer.WriteH(0);
                    writer.WriteC(254);
                    writer.WriteD(65535);
                    writer.WriteC(0);
                    writer.WriteC(254);
                    writer.WriteQ(-1);
                    writer.WriteQ(0);
                    writer.WriteQ(0);
                    writer.WriteQ(0);
                    writer.WriteC(0);
                    writer.WriteC(254);
                    writer.WriteC(255);
                    writer.WriteH(65535);
                    writer.WriteQ(-1);
                    writer.Skip(51);

                    return stream.ToArray();
                }

                writer.Write(_staticField);
                writer.WriteC(_characters.Count);

                for (int index = 0; index < _characters.Count; index++)
                {
                    var characterInfo = _characters[index];
                    var equipment = (EquipmentStorage)characterInfo.EquipmentData;

                    writer.WriteH(characterInfo.ClassType.Ordinal());
                    writer.WriteQ(characterInfo.CharacterId);
                    writer.WriteC(0); //unk flag
                    writer.Write(BinaryExt.WriteFixedString(characterInfo.CharacterName, Encoding.Unicode, 62));
                    writer.WriteD(characterInfo.Level);
                    writer.WriteD(0); //unk

                    using (equipment)
                        if (equipment.Items.Count != 0)
                        {
                            byte[] equipmentData = equipment.GetEquipmentData();

                            writer.Write(equipmentData);
                            writer.Skip(107);
                        }
                        else
                            writer.Write(_inventoryField);

                    writer.Write(characterInfo.AppearancePresets);
                    writer.WriteC((byte)characterInfo.Zodiac);
                    writer.Write(characterInfo.AppearanceOptions);
                    writer.Skip(62);
                    writer.Write("FFFFFFFFFFFFFFFF001E69745600000000717A715600000000805FF2C70000B8C40028DD47FFFFFFFFFFFFFFFF0000040E7456000000000000000000000000000000000000000000000000000000000000D0FFFF43".ToBytes());
                }

                return stream.ToArray();
            }
        }
开发者ID:Everlight,项目名称:DesertProject,代码行数:73,代码来源:SpCharacterList.cs


注:本文中的System.IO.BinaryWriter.WriteC方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。