本文整理汇总了C#中System.IO.BinaryWriter.WriteBE方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryWriter.WriteBE方法的具体用法?C# BinaryWriter.WriteBE怎么用?C# BinaryWriter.WriteBE使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.IO.BinaryWriter
的用法示例。
在下文中一共展示了BinaryWriter.WriteBE方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Pack
public byte[] Pack()
{
using (var ms = new MemoryStream())
{
using (var bw = new BinaryWriter(ms))
{
bw.WriteBE((uint)0x4B616D65); // 'Kamek\0\0\1'
bw.WriteBE((uint)0x6B000001);
bw.WriteBE((uint)_bssSize);
bw.WriteBE((uint)_codeBlob.Length);
bw.Write(_codeBlob);
}
return ms.ToArray();
}
}
示例2: doProcess
public override bool doProcess(string[] args)
{
if (!hasPermission()) { permissionError(); return false; }
this.client.sendCommandMessage("Teleporting to your home planet.");
MemoryStream packetWarp = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packetWarp);
uint warp = (uint)WarpType.WarpToHomePlanet;
string sector = "";
int x = 0;
int y = 0;
int z = 0;
int planet = 0;
int satellite = 0;
string player = "";
packetWrite.WriteBE(warp);
packetWrite.WriteStarString(sector);
packetWrite.WriteBE(x);
packetWrite.WriteBE(y);
packetWrite.WriteBE(z);
packetWrite.WriteBE(planet);
packetWrite.WriteBE(satellite);
packetWrite.WriteStarString(player);
client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
return true;
}
示例3: doProcess
public override bool doProcess(string[] args)
{
if (!hasPermission()) { permissionError(); return false; }
string player = string.Join(" ", args).Trim();
uint warp;
if (player == null || player.Length < 1)
{
this.client.sendCommandMessage("Teleporting to your ship.");
player = "";
warp = (uint)WarpType.WarpToOwnShip;
}
else
{
PlayerData targetPlayer = StarryboundServer.clients[player].playerData;
if (!hasPermission(true)) { permissionError(2); return false; }
if (!this.player.canAccessShip(targetPlayer))
{
this.client.sendCommandMessage("You cannot access this player's ship due to their ship's access settings.");
return false;
}
this.client.sendCommandMessage("Teleporting to " + player + " ship!");
warp = (uint)WarpType.WarpToPlayerShip;
}
MemoryStream packetWarp = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packetWarp);
string sector = "";
int x = 0;
int y = 0;
int z = 0;
int planet = 0;
int satellite = 0;
packetWrite.WriteBE(warp);
packetWrite.WriteStarString(sector);
packetWrite.WriteBE(x);
packetWrite.WriteBE(y);
packetWrite.WriteBE(z);
packetWrite.WriteBE(planet);
packetWrite.WriteBE(satellite);
packetWrite.WriteStarString(player);
client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
return true;
}
示例4: doProcess
public override bool doProcess(string[] args)
{
if (!hasPermission()) { permissionError(); return false; }
this.client.sendCommandMessage("Teleporting to orbited planet.");
MemoryStream packetWarp = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packetWarp);
uint warp = (uint)WarpType.WarpToOrbitedPlanet;
string player = "";
packetWrite.WriteBE(warp);
packetWrite.Write(new WorldCoordinate());
packetWrite.WriteStarString(player);
client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
return true;
}
示例5: doProcess
public override bool doProcess(string[] args)
{
if (!hasPermission()) { permissionError(); return false; }
if (StarryboundServer.serverConfig.useDefaultWorldCoordinate && StarryboundServer.spawnPlanet != null)
{
MemoryStream packetWarp = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packetWarp);
packetWrite.WriteBE((uint)WarpType.MoveShip);
packetWrite.Write(StarryboundServer.spawnPlanet);
packetWrite.WriteStarString("");
client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
this.client.sendCommandMessage("Teleporting your ship to the spawn planet.");
return true;
}
this.client.sendCommandMessage("Spawn planet not enabled.");
return false;
}
示例6: doProcess
public override bool doProcess(string[] args)
{
if (!hasPermission()) { permissionError(); return false; }
string player = string.Join(" ", args).Trim();
WorldCoordinate loc = this.player.loc;
if (player == null || player.Length < 1)
{
showHelpText();
return false;
}
else
{
Client target = StarryboundServer.getClient(player);
if (target != null)
{
loc = target.playerData.loc;
if (loc == null)
{
this.client.sendCommandMessage("Unable to find an exact location for " + player + ".");
return false;
}
this.client.sendCommandMessage("Warping ship to " + player + " [" + loc.ToString() + "]");
}
else
{
this.client.sendCommandMessage("Player '" + player + "' not found.");
return false;
}
}
MemoryStream packetWarp = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packetWarp);
packetWrite.WriteBE((uint)WarpType.MoveShip);
packetWrite.Write(loc);
packetWrite.WriteStarString("");
client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
return true;
}
示例7: onSend
public override void onSend()
{
if (tmpArray.Count < 5) return;
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
ChatReceiveContext sContext = (ChatReceiveContext)tmpArray["context"];
string sWorld = (string)tmpArray["world"];
uint sClientID = (uint)tmpArray["entityID"]; // Player entity ID
string sName = (string)tmpArray["name"]; // Name
string sMessage = (string)tmpArray["message"]; // Message
packetWrite.Write((byte)sContext);
packetWrite.WriteStarString(sWorld);
packetWrite.WriteBE(sClientID);
packetWrite.WriteStarString(sName);
packetWrite.WriteStarString(sMessage);
this.client.sendClientPacket(Packet.ChatReceive, packet.ToArray());
}
示例8: Write
private void Write(ShapefileHeader header, BinaryWriter stream, int fileLength)
{
stream.BaseStream.Seek(0, SeekOrigin.Begin);
stream.WriteBE(9994);
stream.WriteBE(0);
stream.WriteBE(0);
stream.WriteBE(0);
stream.WriteBE(0);
stream.WriteBE(0);
stream.WriteBE(fileLength);
stream.Write(1000);
stream.Write((int)header.ShapeType);
stream.Write(header.Bounds.Minimum.X);
stream.Write(header.Bounds.Minimum.Y);
stream.Write(header.Bounds.Maximum.X);
stream.Write(header.Bounds.Maximum.Y);
}
示例9: run
//.........这里部分代码省略.........
this.client.rejectPreConnected("Violated PendingAuthentication protocol state with " + packetID);
return;
}
else if (curState == ClientState.PendingConnectResponse)
{
int startTime = Utils.getTimestamp();
while (true)
{
if (this.client.state == ClientState.Connected) break;
if (Utils.getTimestamp() > startTime + StarryboundServer.config.connectTimeout)
{
this.client.rejectPreConnected("Connection Failed: Server did not respond in time.");
return;
}
}
}
}
#endregion
if (packetID == Packet.ChatSend)
{
returnData = new Packet11ChatSend(this.client, packetData, this.direction).onReceive();
}
else if (packetID == Packet.ClientConnect)
{
this.client.state = ClientState.PendingAuthentication;
returnData = new Packet7ClientConnect(this.client, packetData, this.direction).onReceive();
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
passwordSalt = Utils.GenerateSecureSalt();
packetWrite.WriteStarString("");
packetWrite.WriteStarString(passwordSalt);
packetWrite.WriteBE(StarryboundServer.config.passwordRounds);
this.client.sendClientPacket(Packet.HandshakeChallenge, packet.ToArray());
}
else if (packetID == Packet.HandshakeResponse)
{
string claimResponse = packetData.ReadStarString();
string passwordHash = packetData.ReadStarString();
string verifyHash = Utils.StarHashPassword(StarryboundServer.config.proxyPass, this.client.playerData.account + passwordSalt, StarryboundServer.config.passwordRounds);
if (passwordHash != verifyHash)
{
this.client.rejectPreConnected("Your password was incorrect.");
return;
}
this.client.state = ClientState.PendingConnectResponse;
returnData = false;
}
else if (packetID == Packet.WarpCommand)
{
WarpType cmd = (WarpType)packetData.ReadUInt32BE();
WorldCoordinate coord = packetData.ReadStarWorldCoordinate();
string player = packetData.ReadStarString();
if (cmd == WarpType.WarpToPlayerShip)
{
Client target = StarryboundServer.getClient(player);
if (target != null)
{
if (!this.client.playerData.canAccessShip(target.playerData))
{
this.client.sendChatMessage("^#5dc4f4;You cannot access this player's ship due to their ship access settings.");
StarryboundServer.logDebug("ShipAccess", "Preventing " + this.client.playerData.name + " from accessing " + target.playerData.name + "'s ship.");
MemoryStream packetWarp = new MemoryStream();
示例10: run
//.........这里部分代码省略.........
#region Protocol State Security
ClientState curState = this.mParent.clientState;
if (curState != ClientState.Connected)
{
if (curState == ClientState.PendingConnect && packetID != Packet.ClientConnect)
{
this.mParent.forceDisconnect("Violated PendingConnect protocol state with " + packetID);
}
else if (curState == ClientState.PendingAuthentication && packetID != Packet.HandshakeResponse)
{
this.mParent.forceDisconnect("Violated PendingAuthentication protocol state with " + packetID);
}
else if (curState == ClientState.PendingConnectResponse)
{
this.mParent.forceDisconnect("Violated PendingConnectResponse protocol state with " + packetID);
}
}
#endregion
if (packetID == Packet.ChatSend)
{
returnData = new Packet11ChatSend(this.mParent, packetData, this.mDirection).onReceive();
}
else if (packetID == Packet.ClientConnect)
{
this.mParent.clientState = ClientState.PendingAuthentication;
returnData = new Packet7ClientConnect(this.mParent, packetData, this.mDirection).onReceive();
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
passwordSalt = Utils.GenerateSecureSalt();
packetWrite.WriteStarString("");
packetWrite.WriteStarString(passwordSalt);
packetWrite.WriteBE(StarryboundServer.config.passwordRounds);
this.mParent.sendClientPacket(Packet.HandshakeChallenge, packet.ToArray());
}
else if (packetID == Packet.HandshakeResponse)
{
string claimResponse = packetData.ReadStarString();
string passwordHash = packetData.ReadStarString();
string verifyHash = Utils.StarHashPassword(StarryboundServer.config.proxyPass, this.mParent.playerData.account + passwordSalt, StarryboundServer.config.passwordRounds);
if (passwordHash != verifyHash)
{
this.mParent.rejectPreConnected("Your password was incorrect.");
}
this.mParent.clientState = ClientState.PendingConnectResponse;
returnData = false;
}
else if (packetID == Packet.WarpCommand)
{
uint warp = packetData.ReadUInt32BE();
WorldCoordinate coord = packetData.ReadStarWorldCoordinate();
string player = packetData.ReadStarString();
WarpType cmd = (WarpType)warp;
if (cmd == WarpType.WarpToHomePlanet)
{
this.mParent.playerData.inPlayerShip = false;
}
else if (cmd == WarpType.WarpToOrbitedPlanet)
{
this.mParent.playerData.inPlayerShip = false;
}
else if (cmd == WarpType.WarpToOwnShip)
{
示例11: run
public void run()
{
try
{
this.cIn = new BinaryReader(this.cSocket.GetStream());
this.cOut = new BinaryWriter(this.cSocket.GetStream());
IPEndPoint ipep = (IPEndPoint)this.cSocket.Client.RemoteEndPoint;
IPAddress ipa = ipep.Address;
this.playerData.ip = ipep.Address.ToString();
StarryboundServer.logInfo("[" + playerData.client + "] Accepting new connection.");
sSocket = new TcpClient();
sSocket.Connect(IPAddress.Loopback, StarryboundServer.config.serverPort);
this.sIn = new BinaryReader(this.sSocket.GetStream());
this.sOut = new BinaryWriter(this.sSocket.GetStream());
if (!sSocket.Connected)
{
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
packetWrite.WriteBE(StarryboundServer.ProtocolVersion);
this.sendClientPacket(Packet.ProtocolVersion, packet.ToArray());
rejectPreConnected("Starrybound server was unable to connect to the parent server.");
return;
}
// Forwarding for data from SERVER (sIn) to CLIENT (cOut)
new Thread(new ThreadStart(new ForwardThread(this, this.sIn, this.cOut, Direction.Server).run)).Start();
// Forwarding for data from CLIENT (cIn) to SERVER (sOut)
new Thread(new ThreadStart(new ForwardThread(this, this.cIn, this.sOut, Direction.Client).run)).Start();
}
catch (Exception e)
{
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
packetWrite.WriteBE(StarryboundServer.ProtocolVersion);
this.sendClientPacket(Packet.ProtocolVersion, packet.ToArray());
rejectPreConnected("Starrybound server was unable to connect to the parent server.");
StarryboundServer.logException("ClientThread Exception: " + e.Message);
}
}
示例12: doProcess
public override bool doProcess(string[] args)
{
if (!hasPermission()) { permissionError(); return false; }
string player = string.Join(" ", args).Trim();
uint warp;
if (player == null || player.Length < 1)
{
this.client.sendCommandMessage("Teleporting to your ship.");
player = "";
warp = (uint)WarpType.WarpToOwnShip;
}
else
{
if (!hasPermission(true)) { permissionError(2); return false; }
Client target = StarryboundServer.getClient(player);
if (target != null)
{
PlayerData targetPlayer = target.playerData;
if (!this.player.canAccessShip(targetPlayer))
{
this.client.sendCommandMessage("You cannot access this player's ship due to their ship's access settings.");
return false;
}
this.client.sendCommandMessage("Teleporting to " + player + " ship!");
warp = (uint)WarpType.WarpToPlayerShip;
}
else
{
this.client.sendCommandMessage("Player '" + player + "' not found.");
return false;
}
}
MemoryStream packetWarp = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packetWarp);
packetWrite.WriteBE(warp);
packetWrite.Write(new WorldCoordinate());
packetWrite.WriteStarString(player);
client.sendServerPacket(Packet.WarpCommand, packetWarp.ToArray());
return true;
}
示例13: run
public void run()
{
try
{
this.cIn = new BinaryReader(this.cSocket.GetStream());
this.cOut = new BinaryWriter(this.cSocket.GetStream());
IPEndPoint ipep = (IPEndPoint)this.cSocket.Client.RemoteEndPoint;
IPAddress ipa = ipep.Address;
this.playerData.ip = ipep.Address.ToString();
StarryboundServer.logInfo("[" + playerData.client + "] Accepting new connection.");
if(StarryboundServer.serverState != ServerState.Running)
{
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
packetWrite.WriteBE(StarryboundServer.ProtocolVersion);
this.sendClientPacket(Packet.ProtocolVersion, packet.ToArray());
rejectPreConnected("Connection Failed: The server is not ready yet.");
return;
}
sSocket = new TcpClient();
IAsyncResult result = sSocket.BeginConnect(IPAddress.Loopback, StarryboundServer.config.serverPort, null, null);
bool success = result.AsyncWaitHandle.WaitOne(3000, true);
if (!success)
{
StarryboundServer.failedConnections++;
if (StarryboundServer.failedConnections >= StarryboundServer.config.maxFailedConnections)
{
StarryboundServer.logFatal(StarryboundServer.failedConnections + " clients failed to connect in a row. Restarting...");
StarryboundServer.serverState = ServerState.Crashed;
}
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
packetWrite.WriteBE(StarryboundServer.ProtocolVersion);
this.sendClientPacket(Packet.ProtocolVersion, packet.ToArray());
rejectPreConnected("Connection Failed: Unable to connect to the parent server.");
return;
}
this.sIn = new BinaryReader(this.sSocket.GetStream());
this.sOut = new BinaryWriter(this.sSocket.GetStream());
// Forwarding for data from SERVER (sIn) to CLIENT (cOut)
this.ServerForwarder = new Thread(new ThreadStart(new ForwardThread(this, this.sIn, this.cOut, Direction.Server).run));
ServerForwarder.Start();
// Forwarding for data from CLIENT (cIn) to SERVER (sOut)
this.ClientForwarder = new Thread(new ThreadStart(new ForwardThread(this, this.cIn, this.sOut, Direction.Client).run));
ClientForwarder.Start();
StarryboundServer.failedConnections = 0;
}
catch (Exception e)
{
StarryboundServer.logException("ClientThread Exception: " + e.ToString());
StarryboundServer.failedConnections++;
MemoryStream packet = new MemoryStream();
BinaryWriter packetWrite = new BinaryWriter(packet);
packetWrite.WriteBE(StarryboundServer.ProtocolVersion);
this.sendClientPacket(Packet.ProtocolVersion, packet.ToArray());
rejectPreConnected("Connection Failed: A internal server error occurred (1)");
}
}