本文整理汇总了C#中System.Vector3.ToPhysX方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.ToPhysX方法的具体用法?C# Vector3.ToPhysX怎么用?C# Vector3.ToPhysX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Vector3
的用法示例。
在下文中一共展示了Vector3.ToPhysX方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplyImpulse
public void ApplyImpulse(Vector3 impulse, Vector3 position, CoordinateSpace impulseSpace = CoordinateSpace.Global, CoordinateSpace positionSpace = CoordinateSpace.Global)
{
if (impulseSpace == CoordinateSpace.Local) impulse = _rigidBody.Pose.ToGlobalDirection(impulse);
if (positionSpace == CoordinateSpace.Local) position = _rigidBody.Pose.ToGlobalPosition(position);
_rigidBody.WrappedActor.AddForceAtPosition(impulse.ToPhysX(), position.ToPhysX(), ForceMode.Impulse);
}
示例2: ApplyLinearImpulse
public void ApplyLinearImpulse(Vector3 impulse, CoordinateSpace impulseSpace = CoordinateSpace.Global)
{
if (impulseSpace == CoordinateSpace.Local) impulse = _rigidBody.Pose.ToGlobalDirection(impulse);
_rigidBody.WrappedActor.AddForce(impulse.ToPhysX(), ForceMode.Impulse);
}
示例3: AddForce
public void AddForce(Vector3 force, Vector3 position, CoordinateSpace forceSpace = CoordinateSpace.Global, CoordinateSpace positionSpace = CoordinateSpace.Global)
{
if (forceSpace == CoordinateSpace.Local) force = _rigidBody.Pose.ToGlobalDirection(force);
if (positionSpace == CoordinateSpace.Local) position = _rigidBody.Pose.ToGlobalPosition(position);
_rigidBody.WrappedActor.AddForceAtPosition(force.ToPhysX(),position.ToPhysX(),ForceMode.Force);
}
示例4: AddTorque
public void AddTorque(Vector3 torque, CoordinateSpace torqueSpace = CoordinateSpace.Global)
{
if (torqueSpace == CoordinateSpace.Local) torque = _rigidBody.Pose.ToGlobalDirection(torque);
_rigidBody.WrappedActor.AddTorque(torque.ToPhysX(),ForceMode.Force);
}