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C# Vector3.LSSwitchYZ方法代码示例

本文整理汇总了C#中System.Vector3.LSSwitchYZ方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.LSSwitchYZ方法的具体用法?C# Vector3.LSSwitchYZ怎么用?C# Vector3.LSSwitchYZ使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Vector3的用法示例。


在下文中一共展示了Vector3.LSSwitchYZ方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawLine

        public static void DrawLine(Vector3 from, Vector3 to, System.Drawing.Color color)
        {
            var vertices = new PositionColored[2];
            vertices[0] = new PositionColored(Vector3.Zero, color.ToArgb());
            from = from.LSSwitchYZ();
            to = to.LSSwitchYZ();
            vertices[1] = new PositionColored(to - from, color.ToArgb());

            InternalRender(from);

            Drawing.Direct3DDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices.Length / 2, vertices);
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:12,代码来源:Utils.cs

示例2: DrawCircle

            /// <summary>
            ///     Draws the circle.
            /// </summary>
            /// <param name="position">The position.</param>
            /// <param name="radius">The radius.</param>
            /// <param name="color">The color.</param>
            /// <param name="width">The width.</param>
            /// <param name="zDeep">if set to <c>true</c> the circle will be drawn with depth buffering.</param>
            public static void DrawCircle(Vector3 position, float radius, Color color, int width = 5, bool zDeep = false)
            {
                try
                {
                    if (Device == null || Device.IsDisposed)
                    {
                        return;
                    }

                    if (_vertices == null)
                    {
                        CreateVertexes();
                    }

                    if (_vertices == null || _vertices.IsDisposed || _vertexDeclaration.IsDisposed || _effect.IsDisposed ||
                        _technique.IsDisposed)
                    {
                        return;
                    }

                    var olddec = Device.VertexDeclaration;

                    _effect.Technique = _technique;

                    _effect.Begin();
                    _effect.BeginPass(0);
                    _effect.SetValue(
                        "ProjectionMatrix", Matrix.Translation(position.LSSwitchYZ()) * Drawing.View * Drawing.Projection);
                    _effect.SetValue(
                        "CircleColor", new Vector4(color.R / 255f, color.G / 255f, color.B / 255f, color.A / 255f));
                    _effect.SetValue("Radius", radius);
                    _effect.SetValue("Border", 2f + width);
                    _effect.SetValue("zEnabled", zDeep);

                    Device.SetStreamSource(0, _vertices, 0, Utilities.SizeOf<Vector4>() * 2);
                    Device.VertexDeclaration = _vertexDeclaration;

                    Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 2);

                    _effect.EndPass();
                    _effect.End();

                    Device.VertexDeclaration = olddec;
                }
                catch (Exception e)
                {
                    _vertices = null;
                    Console.WriteLine(@"DrawCircle: " + e);
                }
            }
开发者ID:CONANLXF,项目名称:Berb.Common,代码行数:58,代码来源:Render.cs


注:本文中的System.Vector3.LSSwitchYZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。