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C# Vector3.ToDigitalRune方法代码示例

本文整理汇总了C#中System.Vector3.ToDigitalRune方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.ToDigitalRune方法的具体用法?C# Vector3.ToDigitalRune怎么用?C# Vector3.ToDigitalRune使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Vector3的用法示例。


在下文中一共展示了Vector3.ToDigitalRune方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetVelocity

 public Vector3 GetVelocity(Vector3 position, CoordinateSpace positionSpace = CoordinateSpace.Global, CoordinateSpace velocitySpace = CoordinateSpace.Global)
 {
     Vector3 globalResult = positionSpace == CoordinateSpace.Global
                          ? _rigidBody.WrappedRigidBody.GetVelocityOfWorldPoint(position.ToDigitalRune()).ToStandard()
                          : _rigidBody.WrappedRigidBody.GetVelocityOfLocalPoint(position.ToDigitalRune()).ToStandard();
     return FromGlobalToCorrectSpace(velocitySpace, globalResult);
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:7,代码来源:RigidBodyVelocity.cs

示例2: GetVelocity

 public Vector3 GetVelocity(Vector3 position, CoordinateSpace positionSpace = CoordinateSpace.Global, CoordinateSpace velocitySpace = CoordinateSpace.Global)
 {
     Vector3 result = positionSpace == CoordinateSpace.Global
                          ? _rigidBody.WrappedRigidBody.GetVelocityOfWorldPoint(position.ToDigitalRune()).ToStandard()
                          : _rigidBody.WrappedRigidBody.GetVelocityOfLocalPoint(position.ToDigitalRune()).ToStandard();
     return velocitySpace == CoordinateSpace.Global
                ?  result
                : _rigidBody.Pose.ToLocalPosition(result);
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:9,代码来源:RigidBodyVelocity.cs

示例3: SetLinearVelocity

 public void SetLinearVelocity(Vector3 velocity, CoordinateSpace velocitySpace = CoordinateSpace.Global)
 {
     if (velocitySpace == CoordinateSpace.Local) velocity = _rigidBody.Pose.ToGlobalDirection(velocity);
     _rigidBody.WrappedRigidBody.LinearVelocity = velocity.ToDigitalRune();
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:5,代码来源:RigidBodyVelocity.cs

示例4: ApplyImpulse

 public void ApplyImpulse(Vector3 impulse, Vector3 position, CoordinateSpace impulseSpace = CoordinateSpace.Global, CoordinateSpace positionSpace = CoordinateSpace.Global)
 {
     if (impulseSpace == CoordinateSpace.Local) impulse = _rigidBody.Pose.ToGlobalDirection(impulse);
     if (positionSpace == CoordinateSpace.Local) position = _rigidBody.Pose.ToGlobalPosition(position);
     _rigidBody.WrappedRigidBody.ApplyImpulse(impulse.ToDigitalRune(), position.ToDigitalRune());
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:6,代码来源:RigidBodyForces.cs

示例5: ApplyLinearImpulse

 public void ApplyLinearImpulse(Vector3 impulse, CoordinateSpace impulseSpace = CoordinateSpace.Global)
 {
     if (impulseSpace == CoordinateSpace.Local) impulse = _rigidBody.Pose.ToGlobalDirection(impulse);
     _rigidBody.WrappedRigidBody.ApplyLinearImpulse(impulse.ToDigitalRune());
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:5,代码来源:RigidBodyForces.cs

示例6: AddTorque

 public void AddTorque(Vector3 torque, CoordinateSpace torqueSpace = CoordinateSpace.Global)
 {
     if (torqueSpace == CoordinateSpace.Local) torque = _rigidBody.Pose.ToGlobalDirection(torque);
     _rigidBody.WrappedRigidBody.AddTorque(torque.ToDigitalRune());
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:5,代码来源:RigidBodyForces.cs

示例7: AddForce

 public void AddForce(Vector3 force, Vector3 position, CoordinateSpace forceSpace = CoordinateSpace.Global, CoordinateSpace positionSpace = CoordinateSpace.Global)
 {
     if (forceSpace == CoordinateSpace.Local) force = _rigidBody.Pose.ToGlobalDirection(force);
     if (positionSpace == CoordinateSpace.Local) position = _rigidBody.Pose.ToGlobalPosition(position);
     _rigidBody.WrappedRigidBody.AddForce(force.ToDigitalRune(),position.ToDigitalRune());
 }
开发者ID:sandygk,项目名称:System.Physics,代码行数:6,代码来源:RigidBodyForces.cs


注:本文中的System.Vector3.ToDigitalRune方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。