本文整理汇总了C#中System.Vector3.ToDigitalRune方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.ToDigitalRune方法的具体用法?C# Vector3.ToDigitalRune怎么用?C# Vector3.ToDigitalRune使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Vector3
的用法示例。
在下文中一共展示了Vector3.ToDigitalRune方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetVelocity
public Vector3 GetVelocity(Vector3 position, CoordinateSpace positionSpace = CoordinateSpace.Global, CoordinateSpace velocitySpace = CoordinateSpace.Global)
{
Vector3 globalResult = positionSpace == CoordinateSpace.Global
? _rigidBody.WrappedRigidBody.GetVelocityOfWorldPoint(position.ToDigitalRune()).ToStandard()
: _rigidBody.WrappedRigidBody.GetVelocityOfLocalPoint(position.ToDigitalRune()).ToStandard();
return FromGlobalToCorrectSpace(velocitySpace, globalResult);
}
示例2: GetVelocity
public Vector3 GetVelocity(Vector3 position, CoordinateSpace positionSpace = CoordinateSpace.Global, CoordinateSpace velocitySpace = CoordinateSpace.Global)
{
Vector3 result = positionSpace == CoordinateSpace.Global
? _rigidBody.WrappedRigidBody.GetVelocityOfWorldPoint(position.ToDigitalRune()).ToStandard()
: _rigidBody.WrappedRigidBody.GetVelocityOfLocalPoint(position.ToDigitalRune()).ToStandard();
return velocitySpace == CoordinateSpace.Global
? result
: _rigidBody.Pose.ToLocalPosition(result);
}
示例3: SetLinearVelocity
public void SetLinearVelocity(Vector3 velocity, CoordinateSpace velocitySpace = CoordinateSpace.Global)
{
if (velocitySpace == CoordinateSpace.Local) velocity = _rigidBody.Pose.ToGlobalDirection(velocity);
_rigidBody.WrappedRigidBody.LinearVelocity = velocity.ToDigitalRune();
}
示例4: ApplyImpulse
public void ApplyImpulse(Vector3 impulse, Vector3 position, CoordinateSpace impulseSpace = CoordinateSpace.Global, CoordinateSpace positionSpace = CoordinateSpace.Global)
{
if (impulseSpace == CoordinateSpace.Local) impulse = _rigidBody.Pose.ToGlobalDirection(impulse);
if (positionSpace == CoordinateSpace.Local) position = _rigidBody.Pose.ToGlobalPosition(position);
_rigidBody.WrappedRigidBody.ApplyImpulse(impulse.ToDigitalRune(), position.ToDigitalRune());
}
示例5: ApplyLinearImpulse
public void ApplyLinearImpulse(Vector3 impulse, CoordinateSpace impulseSpace = CoordinateSpace.Global)
{
if (impulseSpace == CoordinateSpace.Local) impulse = _rigidBody.Pose.ToGlobalDirection(impulse);
_rigidBody.WrappedRigidBody.ApplyLinearImpulse(impulse.ToDigitalRune());
}
示例6: AddTorque
public void AddTorque(Vector3 torque, CoordinateSpace torqueSpace = CoordinateSpace.Global)
{
if (torqueSpace == CoordinateSpace.Local) torque = _rigidBody.Pose.ToGlobalDirection(torque);
_rigidBody.WrappedRigidBody.AddTorque(torque.ToDigitalRune());
}
示例7: AddForce
public void AddForce(Vector3 force, Vector3 position, CoordinateSpace forceSpace = CoordinateSpace.Global, CoordinateSpace positionSpace = CoordinateSpace.Global)
{
if (forceSpace == CoordinateSpace.Local) force = _rigidBody.Pose.ToGlobalDirection(force);
if (positionSpace == CoordinateSpace.Local) position = _rigidBody.Pose.ToGlobalPosition(position);
_rigidBody.WrappedRigidBody.AddForce(force.ToDigitalRune(),position.ToDigitalRune());
}