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C# OpenGL.Rotate方法代码示例

本文整理汇总了C#中SharpGL.OpenGL.Rotate方法的典型用法代码示例。如果您正苦于以下问题:C# OpenGL.Rotate方法的具体用法?C# OpenGL.Rotate怎么用?C# OpenGL.Rotate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpGL.OpenGL的用法示例。


在下文中一共展示了OpenGL.Rotate方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: openGLControl_OpenGLDraw

        /// <summary>
        /// Handles the OpenGLDraw event of the openGLControl control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="RenderEventArgs"/> instance containing the event data.</param>
        public void openGLControl_OpenGLDraw(object sender, RenderEventArgs e)
        {
            //  Get the OpenGL object.
            gl = openGLControl.OpenGL;

            //  Clear the color and depth buffer.
            gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);

            //  Load the identity matrix.
            gl.LoadIdentity();

            //  Rotate around the Y axis.
            //gl.Rotate(rotation, 0.0f, 1.0f, 0.0f);
            cord = ComInput.Coordinates.Instance;
            this.ModelRotater(gl);

            gl.Enable(OpenGL.GL_BLEND);
            gl.BlendFunc(OpenGL.GL_SRC_ALPHA, OpenGL.GL_ONE_MINUS_SRC_ALPHA);

            //  Draw a coloured parallelepiped.
            gl.Begin(OpenGL.GL_QUADS);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(-2.0f, -0.25f, -1.0f);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(2.0f, -0.25f, -1.0f);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(2.0f, 0.25f, -1.0f);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(-2.0f, 0.25f, -1.0f);
            //-------------------------------------
            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(-2.0f, -0.25f, -1.0f);

            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(-2.0f, -0.25f, 1.0f);

            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(-2.0f, 0.25f, 1.0f);

            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(-2.0f, 0.25f, -1.0f);
            //-------------------------------------
            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(-2.0f, -0.25f, 1.0f);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(2.0f, -0.25f, 1.0f);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(2.0f, 0.25f, 1.0f);

            gl.Color(0.0f, 1.0f, 0.0f);
            gl.Vertex(-2.0f, 0.25f, 1.0f);
            //-------------------------------------
            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(2.0f, -0.25f, 1.0f);

            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(2.0f, -0.25f, -1.0f);

            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(2.0f, 0.25f, -1.0f);

            gl.Color(1.0f, 0.0f, 0.0f);
            gl.Vertex(2.0f, 0.25f, 1.0f);
            //-------------------------------------
            gl.Color(0.0f, 1.0f, 1.0f);
            gl.Vertex(-2.0f, 0.25f, -1.0f);

            gl.Color(0.0f, 1.0f, 1.0f);
            gl.Vertex(2.0f, 0.25f, -1.0f);

            gl.Color(0.0f, 1.0f, 1.0f);
            gl.Vertex(2.0f, 0.25f, 1.0f);

            gl.Color(0.0f, 1.0f, 1.0f);
            gl.Vertex(-2.0f, 0.25f, 1.0f);
            //--------------------------------------
            gl.Color(0.0f, 0.0f, 1.0f);
            gl.Vertex(-2.0f, -0.25f, -1.0f);

            gl.Color(0.0f, 0.0f, 1.0f);
            gl.Vertex(2.0f, -0.25f, -1.0f);

            gl.Color(0.0f, 0.0f, 1.0f);
            gl.Vertex(2.0f, -0.25f, 1.0f);

            gl.Color(0.0f, 0.0f, 1.0f);
            gl.Vertex(-2.0f, -0.25f, 1.0f);

            gl.End();
//.........这里部分代码省略.........
开发者ID:ulqiorra,项目名称:Gyroscope,代码行数:101,代码来源:SharpGLForm.cs

示例2: SampleRendering

        private void SampleRendering(OpenGL gl, float rX, float rY, float rZ)
        {
            gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);	// Clear The Screen And The Depth Buffer
            gl.LoadIdentity();					// Reset The View
            gl.Translate(-1.5f, 0.0f, -6.0f);				// Move Left And Into The Screen

            gl.Rotate(rtri, rX, rY, rZ);				// Rotate The Pyramid On It's Y Axis

            gl.Begin(OpenGL.GL_TRIANGLES);					// Start Drawing The Pyramid

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Front)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Left Of Triangle (Front)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Right Of Triangle (Front)

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Right)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Left Of Triangle (Right)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Right Of Triangle (Right)

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Back)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Left Of Triangle (Back)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Right Of Triangle (Back)

            gl.Color(1.0f, 0.0f, 0.0f);			// Red
            gl.Vertex(0.0f, 1.0f, 0.0f);			// Top Of Triangle (Left)
            gl.Color(0.0f, 0.0f, 1.0f);			// Blue
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Left Of Triangle (Left)
            gl.Color(0.0f, 1.0f, 0.0f);			// Green
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Right Of Triangle (Left)
            gl.End();						// Done Drawing The Pyramid

            gl.LoadIdentity();
            gl.Translate(1.5f, 0.0f, -7.0f);				// Move Right And Into The Screen

            gl.Rotate(rquad, rX, rY, rZ);			// Rotate The Cube On X, Y & Z

            gl.Begin(OpenGL.GL_QUADS);					// Start Drawing The Cube

            gl.Color(0.0f, 1.0f, 0.0f);			// Set The Color To Green
            gl.Vertex(1.0f, 1.0f, -1.0f);			// Top Right Of The Quad (Top)
            gl.Vertex(-1.0f, 1.0f, -1.0f);			// Top Left Of The Quad (Top)
            gl.Vertex(-1.0f, 1.0f, 1.0f);			// Bottom Left Of The Quad (Top)
            gl.Vertex(1.0f, 1.0f, 1.0f);			// Bottom Right Of The Quad (Top)


            gl.Color(1.0f, 0.5f, 0.0f);			// Set The Color To Orange
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Top Right Of The Quad (Bottom)
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Top Left Of The Quad (Bottom)
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Bottom Left Of The Quad (Bottom)
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Bottom Right Of The Quad (Bottom)

            gl.Color(1.0f, 0.0f, 0.0f);			// Set The Color To Red
            gl.Vertex(1.0f, 1.0f, 1.0f);			// Top Right Of The Quad (Front)
            gl.Vertex(-1.0f, 1.0f, 1.0f);			// Top Left Of The Quad (Front)
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Bottom Left Of The Quad (Front)
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Bottom Right Of The Quad (Front)

            gl.Color(1.0f, 1.0f, 0.0f);			// Set The Color To Yellow
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Bottom Left Of The Quad (Back)
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Bottom Right Of The Quad (Back)
            gl.Vertex(-1.0f, 1.0f, -1.0f);			// Top Right Of The Quad (Back)
            gl.Vertex(1.0f, 1.0f, -1.0f);			// Top Left Of The Quad (Back)

            gl.Color(0.0f, 0.0f, 1.0f);			// Set The Color To Blue
            gl.Vertex(-1.0f, 1.0f, 1.0f);			// Top Right Of The Quad (Left)
            gl.Vertex(-1.0f, 1.0f, -1.0f);			// Top Left Of The Quad (Left)
            gl.Vertex(-1.0f, -1.0f, -1.0f);			// Bottom Left Of The Quad (Left)
            gl.Vertex(-1.0f, -1.0f, 1.0f);			// Bottom Right Of The Quad (Left)

            gl.Color(1.0f, 0.0f, 1.0f);			// Set The Color To Violet
            gl.Vertex(1.0f, 1.0f, -1.0f);			// Top Right Of The Quad (Right)
            gl.Vertex(1.0f, 1.0f, 1.0f);			// Top Left Of The Quad (Right)
            gl.Vertex(1.0f, -1.0f, 1.0f);			// Bottom Left Of The Quad (Right)
            gl.Vertex(1.0f, -1.0f, -1.0f);			// Bottom Right Of The Quad (Right)
            gl.End();						// Done Drawing The Q

            gl.Flush();

            rtri += 1.0f;// 0.2f;						// Increase The Rotation Variable For The Triangle 
            rquad -= 1.0f;// 0.15f;						// Decrease The Rotation Variable For The Quad 
        }
开发者ID:hhool,项目名称:sharpgl,代码行数:89,代码来源:FormRenderContextsSample.cs

示例3: Rotate

 /// <summary>
 /// Apply the rotation transformation to the current object space.
 /// </summary>
 /// <param name="gl">The OpenGL render context</param>
 public void Rotate(OpenGL gl)
 {
     Vertex negFocal = focalPoint * -1;
     gl.Translate(focalPoint.X, focalPoint.Y, focalPoint.Z);
     gl.Rotate(RotateX, RotateY, RotateZ);
     gl.Translate(negFocal.X, negFocal.Y, negFocal.Z);
 }
开发者ID:chances,项目名称:Animatum,代码行数:11,代码来源:RotateTransform.cs

示例4: openGLControl_OpenGLDraw

 private void openGLControl_OpenGLDraw(object sender, RenderEventArgs e)
 {
     _gl = openGLControl.OpenGL;
     _gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
     _gl.LoadIdentity();
     _gl.LookAt(0, 0, _w, 0, 0, 0, 0, 1, 0); //-10, 10, _w, 0, 0, 0, 0, 1, 0
     _gl.Rotate((float)_rotX, (float)_rotY, (float)_rotZ);
     _gl.Translate(_transX, _transY, _transZ);
     foreach (Polygon polygon in _polygons)
         {
             if (!polygon.IsEnabled) continue;
             polygon.PushObjectSpace(_gl);
             polygon.Render(_gl, SharpGL.SceneGraph.Core.RenderMode.Render);
             polygon.PopObjectSpace(_gl);
         }
 }
开发者ID:MaKiPL,项目名称:FF8-Rinoa-s-Toolset,代码行数:16,代码来源:SharpGLForm.cs

示例5: DrawOperation

        public static void DrawOperation(OpenGL gl, Project testProject, Vector rotation, List<List<double[]>> detailCache)
        {
            var bill = testProject.Settings;

            gl.Translate(bill.Length / 2, bill.Height / 2, bill.Width / 2);//высчитывается из размера заготовки
            gl.Rotate((float)rotation.Y, (float)rotation.X, 0); // вращение с зажатой средней кнопкой мыши
            gl.Translate(-bill.Length / 2, -bill.Height / 2, -bill.Width / 2);

            //var Bill = this.testProject.Settings;
            Billet.Draw(gl, bill.Height, bill.Length, bill.Width); // заготовка

            var operations = testProject.Operations;//колличество операций

            var boltReg = new Regex("BoltHole");
            var pocketReg = new Regex("Pocket");
            if (detailCache.Count != operations.Count) detailCache.Clear();

            for (var i = 0; i < operations.Count; i++)//главный цикл отрисовки
            {
                var shapeName = operations[i].Shape.Name;

                if (boltReg.IsMatch(shapeName))
                {
                    var bolt = (Model.Primitives.BoltHole)operations[i].Shape;
                    var boltlocation = operations[i].Location.LocationsList.GetEnumerator();
                    while (boltlocation.MoveNext())
                    {
                        if (bolt.Modified || boltlocation.Current.Modified || detailCache.Count<=i)
                        {

                            try
                            {
                                detailCache.RemoveAt(i);
                            }
                            catch{}
                            var location = new Point(boltlocation.Current.X, boltlocation.Current.Y);
                            detailCache.Insert(i, BoltHole.ReCalc(bolt, 0.5, location)); //здесь уже всё ок, кроме величины шага
                            boltlocation.Current.IsDrawn();
                            bolt.IsDrawn();//значит в кэше лежит актуальная информация
                        }
                        else
                        {
                            var location = new Point(boltlocation.Current.X, boltlocation.Current.Y);
                            BoltHole.Draw(gl, detailCache[i]); //здесь уже всё ок, кроме величины шага
                        }
                    }
                }

                if (!pocketReg.IsMatch(shapeName)) continue;
                var poc = (Model.Primitives.Pocket)operations[i].Shape;
                var poclocation = operations[i].Location.LocationsList.GetEnumerator();
                while (poclocation.MoveNext())
                {
                    if (poc.Modified || poclocation.Current.Modified || detailCache.Count <= i)
                    {
                        try
                        {
                            detailCache.RemoveAt(i);
                        }
                        catch { }
                        var location = new Point(poclocation.Current.X, poclocation.Current.Y);
                        var p = Pocket.ReCalc(poc, 0.5, location);
                        detailCache.Insert(i, p); //здесь уже всё ок, кроме величины шага
                        poclocation.Current.IsDrawn();
                        poc.IsDrawn();//значит в кэше лежит актуальная информация
                    }
                    else
                    {
                        var location = new Point(poclocation.Current.X, poclocation.Current.Y);
                        Pocket.Draw(gl, detailCache[i]); //здесь уже всё ок, кроме величины шага
                    }
                }
            }

            //отрисовщик траекторий
            gl.Begin(OpenGL.GL_LINE_STRIP);
            gl.Color(1f, 0, 0);

            var trajectorys = GCodeGenerator.TrajectoryStor.GetTrajectorys();
            foreach (var point in trajectorys.SelectMany(operation => operation))
            {
                gl.Vertex(point.GetCoordinates());
            }
        }
开发者ID:KyMaP13,项目名称:sharpcam,代码行数:84,代码来源:OperationDrawer.cs

示例6: ModelRotater

        //  private float angleX = 0.0f, angleY = 0.0f, angleZ = 0.0f, x = 1;
        //  private int counter = 0;
        private void ModelRotater(OpenGL testObject)
        {
            testObject.Rotate(cord.getX(), 1.0f, 0.0f, 0.0f); //cord.getX()
            testObject.Rotate(cord.getZ(), 0.0f, 1.0f, 0.0f); //cord.getZ()
            testObject.Rotate(cord.getY(), 0.0f, 0.0f, 1.0f); //cord.getY()

            int h, w;
            h = openGLControl.Size.Height / 4;
            w = (openGLControl.Size.Width * 4) / 5;
            string text = "x: " + cord.getX().ToString(); // +", " + ComInput.osY.ToString() + ", " + ComInput.osZ.ToString();
            testObject.DrawText(w, h, 1, 1, 1, "faceName", 20, text);

            h = openGLControl.Size.Height / 5;
            text = "y: " + cord.getY().ToString();
            testObject.DrawText(w, h, 1, 1, 1, "faceName", 20, text);

            h = (openGLControl.Size.Height * 3) / 20;
            text = "z: " + cord.getZ().ToString();
            testObject.DrawText(w, h, 1, 1, 1, "faceName", 20, text);

            h = openGLControl.Size.Height / 10;
            text = "Work time: " + ComInput.fl.ToString();
            testObject.DrawText(w, h, 1, 1, 1, "faceName", 20, text);
        }
开发者ID:ulqiorra,项目名称:Gyroscope,代码行数:26,代码来源:SharpGLForm.cs


注:本文中的SharpGL.OpenGL.Rotate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。